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[Written] Wetlands Cards


dennisr3

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Monsters

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Swamp Toad

Aqua / Level 2 / Water / Effect

800 / 500

 

You can Discard this card Add 1 "Wetlands" from your Deck to your Hand. While this card is face-up on the field Level 2 or lower WATER monster you control cannot be Targeted or be destroyed by card effects. When this card attack your opponent cannot activate cards or effects until the End of the Battle Phase

 

 

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Muddy Mermaid

Aqua / Level 2 / Water / Effect

1200 / 200

 

You can Discard this card Add 1 "Wetlands" from your Deck to your Hand. When this card is Normal Summoned you can Special Summon 1 Level 2 or lower WATER monster from your Hand. While this card is face-up on the field "Wetlands" cannot be destroyed by card effects. 

 

 

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Wetland Turtle

Aqua / Level 2 / Water / Tuner / Effect

500 / 100

 

You can Discard this card Add 1 "Wetlands" from your Deck to your Hand. This card can attack your opponent directly. When this card inflict battle damage to your opponent you can Add 1 Level 2 or lower WATER monster from your Deck to your Hand. "Wetlands" must be face-up on the field to activate and resolve this effect. Once per turn: you can make the Levels of all WATER monster you control become 1.

 

 

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Fierce Krokodil

Aqua / Level 2 / Water / Synchro / Effect

1800 / 400

 

1 WATER Tuner + 1 non-Tuner WATER monster

This card gains 200 for each Level 2 or lower WATER monster in your Graveyard. Once per turn: During either players turn: you can Target 1 card your opponent controls Shuffle it into the Deck. When this card is destroyed (either by battle or card effect) you 

can Special Summon 1 monster from your opponent's Graveyard to your side of the field and if you do its Level becomes 2 and its Treated as an WATER and Aqua Type monster.

 

 

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Judgement of Wetlands

Counter / Trap

 

When a card of effect is activated while you control "Wetlands" you can Negate the activation and if you do Destroy it then if you control a Level 2 or lower WATER monster you can Destroy 1 other card on the field

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These cards reminds me of the frog archetype...My concern is on "Fierce Krokodil" since it can return one card back to the opponent's deck every subsequent turn without any cost and restriction, try to give it a cost like, During the end phase of the turn this effect is activated, return 1 card you control back to the deck, if you cannot, destroy this card...or make the effect so it can only be activated during the controller's turn, that way it'll give the opponent a chance to retaliate

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