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[Written] Wyndbreaker Archetype [7/9]


IQuitDolphin

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My first attempt at creating a custom archetype. Currently there are only monsters, but I will add more as I go on. These were heavily inspired by Tellarknights, Blue-Eyes, and Ritual Beasts, along with some indirect inspiration from BA and Dragon Rulers.

 

Note: Name was somewhat random; I have no experience in naming conventions.

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Monsters

Wyndbreaker Sprite *3

Wind | Psychic | Effect

1000/1000

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If this card is Normal or Special Summoned: You can banish 1 "Wyndbreaker" monster from your Deck, except "Wyndbreaker Sprite". If this card you control is targeted by a card effect: You can target 1 of your banished "Wyndbreaker" monsters; Special Summon it. You can only activate 1 "Wyndbreaker Sprite" effect per turn, and only once that turn.

 

Wyndbreaker Guardian *3

Wind | Warrior | Effect

300/1600

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If this card is banished: You can Special Summon 1 "Wyndbreaker" monster from your hand, except "Wyndbreaker Guardian". If this card you control is targeted by a card effect: You can banish 1 "Wyndbreaker" monster from your Deck, except "Wyndbreaker Guardian". You can only activate 1 "Wyndbreaker Guardian" effect per turn, and only once that turn.

 

Wyndbreaker Wyvern *3

Wind | Dragon |Effect

1700/0

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If this card is banished: You can target 1 "Wyndbreaker" monster you control, except "Wyndbreaker Wyvern"; banish it, and if you do, Special Summon this card. If this card you control is targeted by a card effect: You can banish this card; add 1 "Wyndbreaker" card from your Deck to your hand. You can only activate 1 "Wyndbreaker Wyvern" effect per turn, and only once that turn.

 

Wyndbreaker Ouroburos *3

Wind | Reptile | Effect

1400/600

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If this card is Normal or Special Summoned: You can target 1 "Wyndbreaker" monster you control, except this card; that target gains 800 ATK, then you can banish 1 "Wyndbreaker" monster from your Graveyard, except "Wyndbreaker Ouroburos". If this card you control is targeted by a card effect: You can Special Summon 1 "Wyndbreaker" monster from your hand, except "Wyndbreaker Ouroburos". You can only activate 1 "Wyndbreaker Guardian" effect per turn, and only once that turn.

 

Wyndbreaker Noble R3

Wind | Spellcaster | Effect | Xyz

1900/1300

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2 Level 3 monsters

If this card is Special Summoned: You can target 1 of your banished "Wyndbreaker" monsters; Special Summon it, and if you do, it gains 1000 ATK. You can detach 1 Xyz Material from this card, then banish up to 2 "Wyndbreaker" monsters from your hand, field, and/or Graveyard; Banish cards on the field up to the number of monsters banished by this effect. You can only use this effect of "Wyndbreaker Noble" once per turn, and only once that turn.

 

Spells

Wyndbreaker Chant

Spell | Normal

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Target 1 of your banished "Wyndbreaker" monsters; add it to your hand, and if you do, you can banish 1 "Wyndbreaker" monster from your Deck. You can only activate 1 "Wyndbreaker Chant" per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Wyndbreaker" you control; it cannot be destroyed by battle or card effects.

 

Wyndbreaker Village

Spell | Field

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All "Wyndbreaker" monsters you control gain 500 ATK. You can target 1 "Wyndbreaker" monster you control and 1 monster your opponent controls; banish the first target, and if you do, negate the effects of the second target. You can only use this effect of "Wyndbreaker Village" once per turn. If this card leaves the field: You can target 1 of your banished "Wyndbreaker" monsters; add it to your hand.

 

 

Thoughts?

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I like the name. I feel like they've got a green color theme to them in my head, and perhaps a waify look to them all.

 

Noble should read "you can only use each effect" or else the "and only once that turn" becomes redundant.

 

Burial from a Different Dimension would really screw with these guys, huh? Or Imperial Iron Wall. More so that last one. I'd consider a counter trap or a quick-play spell card to shut those down so you don't miss out on effects. Also an Archetype-specific version of Soul Release to clear out your Graveyard when it does inevitably get the monsters in there.

 

You said you got the inspiration for these from a lot of places, but the only vibe I really get from them is Ritual Beasts and Tellars with how heavily they rely on banishing monsters and their swarm potential. And that's fine, no need to mishmash everything together. I, for one, enjoy the feel of them as it stands.

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I like the name. I feel like they've got a green color theme to them in my head, and perhaps a waify look to them all.

 

Noble should read "you can only use each effect" or else the "and only once that turn" becomes redundant.

 

Burial from a Different Dimension would really screw with these guys, huh? Or Imperial Iron Wall. More so that last one. I'd consider a counter trap or a quick-play spell card to shut those down so you don't miss out on effects. Also an Archetype-specific version of Soul Release to clear out your Graveyard when it does inevitably get the monsters in there.

 

You said you got the inspiration for these from a lot of places, but the only vibe I really get from them is Ritual Beasts and Tellars with how heavily they rely on banishing monsters and their swarm potential. And that's fine, no need to mishmash everything together. I, for one, enjoy the feel of them as it stands.

 

Noble's banishing effect is once per turn; the part where you Special Summon isn't.

 

I got some inspiration from Dragon Rulers in the fact they get effects when banished, which is shown in Guardian's effect. Only reason I mention BA is because BA float a lot and they are Level 3.

 

I'll take those suggestions into consideration when I finish the archetype.

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