Eddie McBean Posted December 30, 2015 Report Share Posted December 30, 2015 Name: Guide to the Other WorldDark atributeMonster/EffectLevel 6Super RareFiendATK 2200/ DEF 1900 When you receive damage while this card is in your graveyard, you can banish the top card of your deck to special summon this card and a random fiend that was removed from play to the field. When this card destroys a monster by battle remove the destroyed monster from play and banish the top card of your deck. If this card is removed from play, special summon another "Other World" fiend type removed from play monster to your side of the field, the monster's attack becomes 0 until your next end phase (except this card). Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 30, 2015 Report Share Posted December 30, 2015 For the final effect, where does it summon from? With a high attack like that, the banishing effect is too strong. It banishes up to 6 cards by destroying monsters(3 of them will stack) and then it can float into another copy of itself. Sure, it makes the attack 0, but you can get around that easily, not to mention it gives you any fiend monster when you take damage. This could very well be a lock or control of its own. Link to comment Share on other sites More sharing options...
Eddie McBean Posted December 30, 2015 Author Report Share Posted December 30, 2015 Well, initially I thought of it being from anywhere, but I came to believe that removed from play fiends would be a better choice, and, to be honest, I pretty much created 23 Other World cards, this one included, and I came to the realization that it is a pretty op deck XD. Well, it resolves around removing fiends from play and special summoning more fiends to activate effects and remove them from play to then again summon banished fiends... Sounded like a good idea, and it turned out to be a pretty damn broken one. I'm bad at balancing things (°_°) also decided that Guide could not summon himself back to the field. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 31, 2015 Report Share Posted December 31, 2015 It actually can still float into itself. "Except this card" only applies to that individual card and nothing else. In order to prevent self-floating, you need to say "except *card name*". Link to comment Share on other sites More sharing options...
Eddie McBean Posted December 31, 2015 Author Report Share Posted December 31, 2015 well, I actually remade the card now, Here's the improved and less op version: When you receive damage while this card is in your graveyard or removed from play, banish the top card of your deck and special summon this card to your side of the field. If this card destroys a monster by battle, banish it and banish the top card of your deck. When this card is removed from play, special summon one level 5 or lower fiend that was removed from play. Link to comment Share on other sites More sharing options...
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