Legromorph Posted January 2, 2016 Report Share Posted January 2, 2016 Hi there first of all my first language is german so forgive me when i took mistakes in the card descriiption. The names of these cards are not very creative i know but i hope mybe u find some names for it :D ! It is my first deck and i am very proud of it because its not a mainstream deck! it play only with the banish zone and i hope it is very balanced! I it not please tell me :D Deck idea: You banish Walker cards too shuffle them back in the deck to special your fusion synchros and xyz! there effects are activate in the banish zone ans in your hand! It a little bit like psyframe without the fu**ng ridiculous block cards. So i hope you enjoy.please leave a comment there. have fun guys :D This card can not special summoned except by his own effect. If u have no cards in your graveyard: You can fusion summon this card by shuffle 13 Walker Monster + 1 Avatar Walker from your banished zone to your deck and drawing until you have 6 cards in your hand. If this card was special summoned you win the Duell. If this card is in your graveyard, banish it. If you havent any cards in your Graveyard: You can Fusion summon this card by shuffle 5 Walker cards from your banished zone into your Deck. This Monster is the only Monster which can attack on your side on the field. Your opponent can pay 2500 LP to reduce the ATK of this Monster to 0 until the next Standby Phase. If this Card is in the Graveyard, banish it. If you havent any cards in your Graveyard: You can Fuison summon this card by shuffle 2 Walker cards from the banished zone into your Deck. Once per turn: You can target one Walker card in your banished zone add it to your hand. Your opponent can pay 2500 LP to negate this effect. If this card is in the Graveyard, banish it. 1 Tuner Walker monster + 1 or more non-Tuner Walker monsterYou can only synchro summon this card when you havent any cards in your graveyard. Once per Turn; You can target 1 G.o.d. monster: Its ATK copys thbe highest ATK on the field and gain 100 ATK more. Your opponent can pay 2500 LP to negate this effect. This affect will be removed in your next Endphase. 1 Tuner Walker monster + 1 or more non-Tuner Walker monsterIf you havent any cards in your Graveyard: You can synchro summon this card. Once per turn; You can shuffle 3 Walker cards from your banish zone into your deck: All Spell-/ Trapcards effects from your opponent will be negate in the Battle Phase. (even if this card is no longer on the field)Your opponent can pay 2500 LP to negate this effect. If this card is in the Graveyard, banish it. 3 Walker monster with same levelIf you havent any cards in your Graveyard: You can Xyz summon this card by overlay 3 Walker monster with the same level from your banish zone and field. Once per turn: You can shuffle 2 Walker monster from your banish zone into your Deck: Your opponent cant activate effects until the end of his Battle Phase. Your opponent can pay 2500 LP to negate this effect. If this card is in the Graveyard, banish it. 2x Walker Monster with the same levelYou can only Xyz summon this card when you havent any cards in your graveyard. Once per turn: You can target one G.o.d. monster: It can attack all of your opponent Monsters. You can banish 1 Xyz Material: This card can attack directly. Your opponent can pay 2500 LP to negate these effects. If this card is in the Graveyard, banish it.If this card was banished by a card effect except his own effect, shuffle it back into the Deck and if you do: draw 1 card and add 1000 damage to your oponent. This effect can only be used once per turn. This card cant be set or normal summoned. This card cant be special summoned except by his own effect. If you have 13 Walker Monster in your banish zone: you can special summon this card from your deck or hand. This card cant remove from play except by his own effect. In every opponents MP2 your opponent can pay 1500 LP to banish this card.You can banish this card from your hand by banishing another Walker card from your hand or field and if you do: Banish one Walker card from your Deck.If this card was banished by a Walker card effect: Choose one Monster on the oppenents field, shuffle it into the Deck and add damage to your opponent in the amount of basic ATK, of the deck shuffled monster. You can only use every effect from Fire Walker once per turn.You can banish this card from your hand by banish 2 Walker Spell/-Trapcards from your hand or field and if you do: you can add one Walker card and draw 2 cards from your deck. After this banish 2 cards from your hand.If this card was banished by a Walker Monsters effect: Your Walker cards are uneffected by any card effects until your next standby Phase. You can only use every effect from Light Walker once per turn. You can banish this card from your hand by banishing 1 Walker Monster from your hand or field.You can shuffle this card and 2 more Walking Walker monster from your banish zone into your Deck; Draw cards up to the curerrently half number of Walker monster in your banish zone (If its not an even numer: round off). You can only use this effect 1 time per Duell. You can banish this card from your hand by banishing 1 Walker Spell-/Trapcard from your hand.If this card is in the banish zone: You can shuffle one Walker monster into your Deck: Special summon this card and add the level from the shuffled monster to this card (max: 12). This change will have an affect until the End Phase. You can banish this card from your hand by banishing another Walker Monster from your hand and if you do: Give as many cards your opponent to the hand back , as the half number of stars of the banished monsters. If this card was banished by a Walker card effect: Draw 3 cards and than shuffle 3 back into your Deck. You can only use every effect from Wind Walker once per turn. If this card was banished by a Walker card effect: You dont take any battle damage until the endphase from your opponent. You can add this card from the banish zone to your hand by banishing a Walker card from your deck. You can only use this effect once per Duell. If this card is in the banish zone: You can shuffle 1 banished Walker monster into your Deck: Special summon this Monster from your banish zone. You can synchro summon a Walker monster from your extra Deck by banishing 1 or more non-Tuner Walker monster from your hand and this card. The sum of the level of all these monster must be equal to the synchro summoned monster You can banish 2 Walker Monster in your hand to draw one card. After this effect resolved: you can add one Walker Monster to your hand. When this card is in the Graveyard , banish it. You can only activate the effect of Walker of greed once per turn. Each card that is and is placed in your graveyard, instead is banished. When this card is in the Graveyard , banish it. If you shuffle at once 2 or more Walker cards from the banish zone into your Deck: You can draw 1 card. You can only activate the effect of Castle of a Walker once per turn. You can banish one Walker card from your deck or from your hand and if you do: Target one Walker card from the banished zone and add it to your hand. The effects of this targeted card cant be activated in your hand or on your field in this turn. When this card is in the Graveyard , banish it. You can only activate the effect of Walker White once per turn.If you have 6 or more Walker cards in your banished zone: if your opponent activates a Spell-/Trapcard banish one Walker Monster from your hand and negate that Spell-/Trapcard and destroy it. When this card is in the Graveyard , banish it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.