Eddie McBean Posted January 8, 2016 Report Share Posted January 8, 2016 Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. If this monster destroys a monster by battle you can pay 1000 LP: 1 card your opponent controls is shuffled in the deck during each of your standby phases. This effect fades after 3 turns. "Tze" monsters gain 700 ATK and DEF until the end phase. Destroy all "Tze" monsters you control during your opponent's standby phase. "Tze" monsters can have their effects banish monsters directly from the deck. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. When this monster destroys a monster by battle you can pay 1000 LP: Your opponent can't attack other "Tze" dragon-type monsters, except this card. This effect fades after 3 turns. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. Once per turn, you can add 1 spell card from your deck to your hand. When this monster destroys a monster by battle you can pay 1000 LP: Your opponent can't activate spell cards without setting them on the field first, spells set this way can't be activated this turn, discard 1 card from your hand during each of your End Phases or this effect will be negated. This effect fades after 3 turns. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. Once per turn, you can add 1 Quick-Play spell card from your deck to your hand. When this monster destroys a monster by battle you can pay 1000 LP: Your opponent shuffles his hand in the deck and draws the same amount of cards during the end phase. This effect fades after 3 turns. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. When this monster destroys a monster by battle you can pay 1000 LP: Destroy 1 card your opponent controls at each one of their End Phases. This effect fades after 3 turns. Once per turn, you can add 1 "Tze" monster from your deck, graveyard, or that was removed from play to your hand, that card is treated as a machine-type monster while on the field while this card is face-up. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. this card's attack is increased by half of the banished monster's attack. When this monster destroys a monster by battle you can pay 1000 LP: Your opponent can't play continuous spells or trap cards, discard 1 card at each one of your End Phases or this effect is negated. This effect fades after 3 turns. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. When this monster destroys a monster by battle you can pay 1000 LP: One face-up monster your opponent controls can't attack, change battle positions or activate its effects, discard 1 card during each of your End Phases or this effect is negated. This effect fades 3 turns after its activation. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. When this monster destroys a monster by battle you can pay 1000 LP: Your opponent is unable to summon more than 1 monster by the way of special summoning. This effect fades after 3 turns. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. When this monster destroys a monster by battle you can pay 1000 LP: All monster your opponent summons have their ATK swapped with their DEF. This effect fades after 3 turns. Special summon one level 7 Dragon-type monster from your hand, then, send 2 Dragon-type monsters from the deck to the graveyard. You can only activate 1 "Tze Chun Hai" per turn. When a card effect would destroy a "Tze" card, negate the card's activation, and if you do, destroy 1 other spell card your opponent controls (If the card was face-down, flip it face-up, if it was a spell card, destroy it, if not, flip it back face-down). Discard 2 "Tze" monsters to destroy 2 cards your opponent controls. You can only activate one "Tze's Absolute Wrath" per turn. All "Tze" monsters have their ATK increased by 100 per Dragon-type monsters in both player's graveyards. Once per turn, you can banish 1 "Tze" monster from your hand; special summon 1 "Tze" monster from your graveyard. Once per turn, you can banish one level 7 Dragon-type monster from your graveyard; special summon this card from the hand. If this card destroys a monster by battle, pay 900 LP: Your opponent can only special summon 1 monster from their extra deck per turn, if you control no other "Tze" cards, this effect is negated during the End Phase of that turn. This effect fades 4 turns after its activation. Now the rest of the deck: Select 1 "DaiTze" monster you control, return it to the Extra Deck and inflict 2000 damage to your opponent's life points. You can only activate 1 "DaiTze Breath" per turn. Activate only during the Battle Phase of your opponent's turn. Select 1 "DaiTze" monster you control, your opponent is forced to attack the targeted monster, but all battle damage inflicted by that monster is halved. 3 level 7 "Tze" Dragon type monsters. Once per turn, you can detach one Xyz material from this card to destroy one monster your opponent controls, your opponent is unable to summon monsters with the same ATK of the destroyed monster. Once per turn, you can shuffle 1 card on the field to the owner's deck, but the owner of the card draws one card. 3 level 7 "Tze" Dragon type monsters. Once per turn, detach 2 Xyz materials from this card to destroy all cards on the field (except this one). If you activated this effect, this card can't attack your opponent directly this turn, unless you detach an Xyz material but all damage this card inflicts that turn is reduced by 2050. Once per turn, if you control no monsters, you can discard this card from your hand or shuffle this card into your deck. If a "tze" monster's effect banishes this card, you can special summon this card in face-up defence position by paying 700 LP. Once per turn, if you control no monsters, you can discard this card from your hand or shuffle this card into your deck. If a "tze" monster's effect banishes this card, you can special summon this card in face-up defence position by paying 800 LP. When summoned, add 1 "Tze" card from your deck to your hand. Once per turn, if you control no monsters, you can discard this card from your hand or shuffle this card into your deck. If a "tze" monster's effect banishes this card, you can special summon this card in face-up defence position by paying 800 LP. When summoned, add 1 "Tze" dragon-type monster from your deck to your hand. 3 level 7 "Tze" Dragon type monsters. Once per turn, detach one Xyz material from this card to destroy one spell or trap your opponent controls, your opponent is unable, while this card is face-up on the field, to use spells and traps of the same spell/trap type as the destroyed card. Once per battle phase, you can make this card attack twice, but damage from the second attack is halved. Select 1 "DaiTze" monster you control, add as many banished monsters as possible to that monster's Xyz materials. You can only activate 1 "Tze Brigade" per turn, the effects of that "DaiTze" monster can't be activated again this turn. Activate this card by targetting 1 "Tze" monster you control. That card is not destroyed by card effects, unless if it is by the effect of 1 "Tze" card, pay 400 LP during each of your Standby Phases or destroy this card. Once per turn, if you control no monsters, you can discard this card from your hand or shuffle this card into your deck. If a "tze" monster's effect banishes this card, you can special summon this card in face-up defence position by paying 600 LP. Destroy 1 monster on each side of the field, if 1 of the monsters was a "Tze" monster, you can special summon a monster from your deck of the same level as the "Tze" monster, but its attack must be lower than the destroyed monster's, you are unable to conduct your Battle Phase the turn this card is activated (If activated during your opponent's turn, skip your next Battle Phase). Nerfed some of them... now I'll need to create an extra spell... I didn't change the card itself, just the text below it because reasons (I'm TIRED ;.;) Link to comment Share on other sites More sharing options...
Stitch98 Posted January 9, 2016 Report Share Posted January 9, 2016 There are many OCG errors (try to read this thread) and they kinda function as Dragon Rulers (that were banned) so I don't actually know if they can be balanced. Also, Fien Xiao is too OP, considering both its effect and its ATK and DEF combined, and that's not the only one. Lyudai is also very OP for it allows you to summon a Rank 7 and to add 2 cards to your hand. Chose only one of those effects and decrease ATK or DEF to below 2000. Many others are OP too, so try to nerf some of them. Those artworks are amazing tho! Link to comment Share on other sites More sharing options...
Eddie McBean Posted January 9, 2016 Author Report Share Posted January 9, 2016 To be honest I made this deck to be the most OverPowered thing ever, I created this deck to destroy pendulums and Kozmos with ease, and the cards were made to serve for that purpose... But I guess I'll nerf them a bit, just because you asked nicely Link to comment Share on other sites More sharing options...
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