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[Written] Misplaced Remnants


cp49100

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Misplaced Remnants

Trap Card

Lore: Switch both player's graveyards.

If this card whould go to your graveyard; send it to your opponent's graveyard instead.

If this card has been in the same graveyard for 5 consecutive turns; Switch both player's graveyards and banish this card

 

Wreck those Superheavy Samurais and Phantom Knights,mainly made this for the shenanigans that could ensue tough.

I also figure it's name's appropriate since I haven't been here for a week.

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Guest BGMCANN0N

I love this idea... I could envision the card art being something like the Skull Servant scratching his head frantically... Looking for something he has lost. and you see Skull Dog Marron in the background having Skull Servant's lost object. I see it as one of those story cards, that you could add to "Monster Rebone".

 

Now for the card effect in a serious manner... It kills some real annoying decks (Burgesstoma, Infernoid, and Skull Servant) with minimal effort since it is a lingering card effect, and it doesn't simply go away (In fact, it doesn't go away ever until Konami makes a card or something that kills active lingering card effects; you might have inspired me to do that). Though you could be horribly affected by this as well you could simply just use a deck that doesn't utilize the Graveyard much.

 

The fact that it doesn't need any presence for the effect to remain is essentially where I think you should draw the line as this is technically a floodgate to some of those decks out there. I say make this Continuous Spell and Trap (that needs to be present for the effect to work) so that your opponent can at least try to get rid of it if it is becoming too huge of a problem for them.

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I love this idea... I could envision the card art being something like the Skull Servant scratching his head frantically... Looking for something he has lost. and you see Skull Dog Marron in the background having Skull Servant's lost object. I see it as one of those story cards, that you could add to "Monster Rebone".

 

Now for the card effect in a serious manner... It kills some real annoying decks (Burgesstoma, Infernoid, and Skull Servant) with minimal effort since it is a lingering card effect, and it doesn't simply go away (In fact, it doesn't go away ever until Konami makes a card or something that kills active lingering card effects; you might have inspired me to do that). Though you could be horribly affected by this as well you could simply just use a deck that doesn't utilize the Graveyard much.

 

The fact that it doesn't need any presence for the effect to remain is essentially where I think you should draw the line as this is technically a floodgate to some of those decks out there. I say make this Continuous Spell and Trap (that needs to be present for the effect to work) so that your opponent can at least try to get rid of it if it is becoming too huge of a problem for them.

Little do you know that while reading this I had an idea on how to make the shuffling real while managing to keep this a Normal Trap!

And that artwork is pretty accurate as to what happens,nice thinking I didn't remember about Monster Rebone at all!

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