Monarch King Posted January 11, 2016 Report Share Posted January 11, 2016 Normal Trap Card Target 1 face-up card on the field; destroy it. If your opponent controls 2 or more monsters and you control no monsters, you can activate this card from your hand. Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted January 11, 2016 Report Share Posted January 11, 2016 It's 141 destruction which has dropped hugely in relevance, but the Typhoon clause is the saving grace of the card. Still doesn't make it particularly good, but disrupting Xyz/Synchro plays turn 1 can be a huge boon, so that's a nice application for it. I'd say that you could give it a Breakthrough Skill-type thing, where you can banish one on your turn to pop a card. At that point it becomes quite useful. Link to comment Share on other sites More sharing options...
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