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This deck harkens back to those days pre GX where things are more "Normal-Summon" with minimal extra deck usage. This deck actively discourages extra usage and you will probably lose advantage if you try. It is designed to stand on the main deck's own two feet to fight the current meta.

The deck balances itself with discard costs on most of the more devastating card effects. If you activate one, you may have to discard something that will be useful in the future. Key to success is to plan ahead. If you discard something, you will have a hard time getting it back without losing speed/advantage. There are cards to gain advantage back in "burst advantage" cards, but highly situational. You may have discarded your "burst advantage" card too early for another effect if you aren't careful.

Some of the major decisions come down to "Do you want to discard this card now and possibly not play it in the future? Do you want to discard this card to use the graveyard effect or keep it for the discard effect? Do you want to leave it in the graveyard to revive later, or use the banish-in-graveyard effect and lose revivability?"

[spoiler=Monsters]

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EoD - Alan Rhodes
LVL 4 / DARK / Spellcastor / Effect
700/1500
This card is changed to Defense position if you Summon this card successfully. While "Citadel of Azazel" is on the field, double the original ATK and DEF of this card. Once per turn: If one of your "EoD" monster(s) is to be destroyed, it is not destroyed. If "Release the Weapons" is played while this card is face-up on the field, gain this effect:
● "While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner’s Deck at the end of the Damage Step."

 

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EoD - Alexandra Lorraine
LVL 4 / DARK / Warrior / Effect
1300/1200
While "Citadel of Azazel" is on the field, double the original ATK and DEF of this card. Apply these effects based on the number of "Release the Weapons" played while this card is face up on the field:
● 1+: If this card attacks, your opponent cannot activate card effects until the end of the damage step.
● 2+: Once per turn, this card can attack all of your opponent's monsters on the field once OR this card can attack your opponent directly.

 

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EoD - Zigfried Blackhart:
LVL 4 / DARK / Warrior / Effect
1400/1000
While "Citadel of Azazel" is on the field, double the original ATK and DEF of this card. Once per turn: You can discard an "EoD" card to negate the effects of all face-up Cards your opponent currently controls. This effect is applied until your next Standby Phase. (This is a quick effect). If "Release the Weapons" is played while this card is face-up on the field, this card gain this effect:
● "Once per turn, on either player's turn: change the battle positions of all monsters your opponent controls."

 

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EoD - King of Drakenheim
LVL 4 / DARK / Fairy / Effect
1500/1500
You cannot Special Summon this card. You can only Normal Summon this card when "Citadel of Azazel" is on the field. Your opponent cannot target this card for attacks. When "Citadel of Azazel" is removed from the field, Banish this card. This monster cannot be Set or switch to Defense position. Each time your opponent activates a card effect that targets a face-up card(s) on your side of the field, toss a coin; If the result is heads, negate the activation and destroy it. Once per turn: You can discard a card to search for 1 "Release the Weapons" and add it to your hand.

 

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Artificial Black Knight of the EoD
LVL 4 / DARK / Warrior / Effect
1800/0
If this card is Summoned: You can add 1 "EoD" monster with 1500 or less ATK and DEF from your Deck to your hand. Once per Turn, if "Citadel of Azazel" is face up on the field, you can discard 1 card: Destroy all monsters your opponent controls with DEF less than this card's ATK.

 

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Ninja of the EoD
LVL 4 / DARK / Warrior / Effect
500/500
On either player's turn, discard this card; all "EoD" monsters sent to your graveyard from the field this turn are added back to your hand at the End Phase. You can banish this card from your graveyard to set 1 "Assembling the Demon Lords", 1 "The Dark Corruption", OR 1 "Shadow Walk" from your deck.

 

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EoD – Carlisle of the Scythe
LVL 4 / DARK / Warrior / Effect
1200/1400
While “Citadel of Azazel” is on the field, double the original ATK and DEF of this card. Once per turn: You can discard a card; Special Summon an "EoD" monster from your graveyard except "EoD - Carlisle of the Scythe". If "Release the Weapons" is played while this card is face-up on the field, this card gains this effect:
● "At the start of the Damage Step, if this card battled an opponent's monster: You can banish that opponent's monster on the field."

 

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EoD - Gideon Nightingale
LVL 4 / DARK / Fairy / Effect
1900/1000
You can discard this card to search for “Citadel of Azazel” OR "Embodiment of the Counter-Divine Force – Archangel Lucifer" from your deck and add it to your hand. You can banish this card from the graveyard to send up to 2 "EoD" monsters from your deck to the graveyard other than "EoD - Gideon Nightingale". As long as this card is face up on the field, you can activate "EoD" monster effects without discarding a card.

 

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Embodiment of the Counter-Divine Force – Archangel Lucifer
LVL 10 / DARK / Fairy / Effect
4000/4000
Cannot be Normal Summoned. You must first Tribute 3 DARK Fairy-Type monsters, DARK Warrior-Type monsters, and/or DARK Spellcaster-Type monsters to Special Summon this card. The Special Summon of this card cannot be negated. Your opponent cannot activate a Spell or Trap card or monster effect in response to the Special Summon of this card. Your opponent cannot select another card other than this card as a target for attacks or card effects. As long as this card remains face-up on the field, the field is treated to have "Citadel of Azazel" active.

 

 

 

[spoiler=Spells]

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Citadel of Azazel
Field Spell
As long as this card is face-up on the field, there can only be 1 copy of cards with "EoD" in its name on the field at a time (monsters that are already on the field at the time of this card's activation do not apply). If a DARK Fairy, Warrior, or Spellcaster-Type monster is Summoned, you can add one Citadel Counter on this card. Once per turn, you can remove 1 Citadel Counter on this card to Special Summon 1 "EoD" monster from your hand, Deck, or Graveyard. You cannot use this effect the same turn a Citadel Counter is put on this card. Monsters Summoned this way cannot be used as material for Xyz, Synchro, or Fusion Summon. You can remove 3 Citadel Counters on this card to Special Summon "Embodiment of the Counter-Divine Force - Archangel Lucifer" from your Deck, Graveyard, or Banished Zone (ignoring its summoning conditions) then destroy this card. If this card would be destroyed, you can remove 1 Citadel Counter from this card instead.

 

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The Dark Corruption
Continuous Spell
During your opponent's Standby Phase, put a "Corruption Counter" on this card. Your opponent's monsters lose 500 ATK for every "Corruption counter" on this card. When "Citadel of Azazel" is on the field, this card's effect changes to: "The activation and effects of "EoD" monsters on the field cannot be negated. If an "EoD" monster's effect is negated, it is not negated." You must have a face-up "EoD" monster on the field to activate this card. Destroy this card when there is no face-up "EoD" monster on the field.

 

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Release the Weapons
Quick Play spell
Every "EoD" monster currently on the field gains 500 ATK and DEF.

 

 

 

[spoiler=Traps]

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Shadow Walk
Counter Trap
When an "EoD" monster would be targeted or destroyed by a card effect, pay 500 Life points to negate the activation and destroy the card. You can banish this card from the graveyard to target one "EoD" monster on the field, that monster can attack directly this turn. You can only use one "Shadow Walk" effect per turn.

 

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Assembling the Demon Lords
Normal Trap
Activate only when your opponent controls a monster and you control no monsters. Pay half of your Life points; Special Summon as many "EoD" monsters with different names from your hand and/or Graveyard as possible that have 1000 or more DEF. Monsters summoned by this effect cannot be used as material in a Xyz, Synchro, or Ritual Summon and are returned to the Deck at your End Phase. You cannot Normal Summon monsters the turn you activate this effect. You can Banish this card from the Graveyard, then you can add 1 "EoD" monster from your Graveyard to your hand. You can only activate 1 effect of "Assembling the Demon Lords" per turn and only once that turn.


 

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