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Rise of the Wights! - Making Skull Servants Tier 1


Rakkis157

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Figured I'd make a ton of Zombie support for my favorite archetype.

 


Level: 3, Category: Monster

Type: Zombie / Fusion / Effect, Attribute: DARK

 

"King of the Skull Servants" + 1 Zombie-Type monster

 

Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) Face-up Level 3 or lower Zombie-Type monsters on the field, except "Wightknight", are unaffected by monster effects, except the effects of Zombie-Type monsters. Once per turn, you can send this card to the Graveyard: Special Summon 1 level 3 or Lower non-Fusion Zombie-Type monster from your Graveyard, except "Wightknight". This card's name becomes "Skull Servant" while it is in the Graveyard.

 

ATK: 2200, DEF: 0

 


Rank: 1, Category: Monster

Type: Zombie / XYZ / Effect, Attribute: DARK

 

2 Level 1 DARK monsters

 

When this card is XYZ Summoned, the name of all Zombie-Type monsters you control becomes "King of the Skull Servants" until your next Standby Phase. While this card has no XYZ Material, or is in your graveyard, it becomes a Level 3 monster and its name becomes "King of the Skull Servants". You can detach 2 XYZ Material from this card: Special Summon 1 Level 3 or lower Zombie-Type monster from your Deck, or add 1 "Wightmare" from your Deck to your hand. You cannot conduct your Battle Phase during the turn you activate this effect.

 

ATK: 300, DEF: 200

 


Level: 3, Category: Monster

Type: Zombie / Effect, Attribute: DARK

 

When this card is Normal Summoned; You can send 1 Level 4 or lower Zombie-Type monster from your Deck to your Graveyard. You can Tribute this card: Destroy 1 Spell or Trap card on the field for each "King of the Skull Servants" you control. This card's name becomes "Skull Servant" while it is in the Graveyard.

 

ATK: 300, DEF: 200

 


Category: Spell, Property: Normal

 

Add 1 Level 4 or lower Zombie-Type monster with 1500 DEF or less from your Deck to your hand, then discard 1 card. Monsters you control cannot attack during the turn you activate this effect, except Zombie-Type monsters. You can only activate 1 "Necromancer's Call" per turn.

 

 

 


Category: Trap, Property: Normal

 

Send 1 Level 1 monster with 1500 DEF or less from your hand or Deck to your Graveyard: Add 1 Level 3 or lower monster with the same Type and DEF, but a different name from your Deck to your Hand. If you have no monsters in your Graveyard, you can activate this card from your hand. You can only activate 1 "Skeletal Reconstruction" per turn.

 

 


Category: Trap, Property: Normal

 

While you control a Zombie-Type monster, or have 3 or more Zombie-Type monsters in your Graveyard, you can activate this card. Your opponent cannot declare a direct attack this turn. You can banish this card from your Graveyard: Special Summon 1 Level 4 or lower Zombie-Type monster from  your Graveyard, but its ATK becomes 0.

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