Woloa Posted January 16, 2016 Report Share Posted January 16, 2016 The fallen move ever forward, their faces unseen, their voices unheard, and yet, their names, etched into the deepest cavities of the minds of those unlucky enough to survive an encounter with them. This is an odd one from the perspective of how I got to it. as of writing this my mind has yet to divulge anything except that I somehow got from the words "Fallen Angel" to the name "Aria, Voice of the Fallen" and decided to get to work. [spoiler=Main Deck Monsters]Gabriel, Apprentice of the FallenLevel 3, Warrior-Type, Tuner, DARK1600Atk/1000DefWile you control a "the Fallen" monster, you may special summon this card from your hand. This card is always treated as Fiend-Type in addition to it's other type(s). Leonidas, Brave of the FallenLevel 3, Warrior-Type, Tuner, DARK1000Atk/1600Defif you control no other "the Fallen" monsters, you may special summon this card from your hand. This card is always treated as Fiend-Type in addition to it's other type(s). Stitch, Restorer of the FallenLevel 5, Spellcaster-Type, Tuner, DARK2000Atk/2000Defwhenever a "the Fallen" monster would be sent to the graveyard by a card effect, except this card, return it to the hand instead. This card is always treated as Fiend-Type in addition to it's other type(s). Jestrice, Plague of the FallenLevel 5, Fiend-Type, Tuner, DARK2300Atk/0DefWhenever a "the Fallen" monster battles an opponent's monster, target that opponent's monster: if it still on the field during the end step; destroy that target. Aria, Voice of the Fallenlevel 7, Fiend-Type, Tuner, DARK0Atk/3000DefOnce per turn, when an opponent activates a spell or trap card that would destroy one or more "the Fallen" monster: negate that card's effect, and if you do, destroy it and return 1 "the Fallen" spell or trap card from your graveyard to your hand. [spoiler=Extra Deck]Mortimer, Creator of the FallenLevel 10, Syncro, Fiend-Type, DARK2900Atk/3000Def2 or more "the Fallen" tuner monsters who's levels add up to 9 or 10."the Fallen" monsters you control can not be destroyed by battle. Whenever a "the Fallen" monster you control is destroyed by a card effect, you may search your deck for a monster with the same name and add it to your hand. [spoiler=Spells]Rise of the FallenNormal SpellSelect two DARK attribute tuner monsters in your graveyard: special summon the first target and add the second target to your hand. Cloudy HavenField SpellDARK attribute tuner monsters gain 500 attack and defense points +500 attack and defense points for each DARK attribute syncro monster you control. I know it's not much right now, but, I've gotta get back into the grove with making these things. Link to comment Share on other sites More sharing options...
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