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Epilepsy... name was because of red and blue themes... :P


Eddie McBean

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Blue Dawn
Spell | Continuous
Once per turn, you can destroy 1 "Epilepsy" monster you control; Return 1 card on the field to the owner's hand. If "Blue Zone" would be destroyed, you can destroy this card instead. You can only activate this card while "Blue Zone" is face-up on the field.
 
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Blue Distortion
Spell | Normal
Special summon 1 level 4 or lower "Epilepsy" monster from your deck. You can remove this card from your graveyard from play; Special summon 1 "Epilepsy" monster from your graveyard.
 
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Blue Flash
Spell | Normal
Tribute 1 LIGHT monster you control; All "Epilepsy" monsters on the field gain 700 ATK while "Blue Zone" is face-up on the field. You can only activate this card while "Blue Zone" is face-up on the field.
 
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Blue Vanisher
Spell | Quick-Play
Destroy all spell/trap cards your opponent controls. You take 300 damage per card destroyed by this effect. You can only activate this card while "Blue Zone" is face-up on the field.
 
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Blue Zone
Spell | Field
All face-up "Epilepsy" monsters have their DEF increased by 400, but their ATK is reduced by 400. Once per turn, you can shuffle 1 card from your hand to the deck; Add 1 "Blue" card from your deck to your hand. You can destroy this card; add 2 "Epilepsy" monsters from your graveyard to your hand.
 
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Epilepsy Bladedancer
Level 4 | LIGHT | Warrior | Effect
1600/2000
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, you can discard 1 "Epilepsy" monster; Special summon a monster of the same level from your hand.
* Red Zone: When this card attacks, you can change its battle position after the Damage Step; Special summon 1 level 2 "Epilepsy" monster from your hand in face-up defense position.
 
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Epilepsy Chaos
Level 8 | DARK | Fusion | Warrior | Effect
3000/1000
1 "Epilepsy" monster + 1 LIGHT monster. A fusion summon of this card must be done by tributing both materials from your side of the field, and can't be fusion summoned by other ways (you don't use Polymerization). Once per turn, you can discard 1 card; Change the battle position of 1 monster on the field, and if you do, halve the DEF of that monster. This card inflicts piercing battle damage when battling a defense position monster whose defense is lower than this card's attack. While "Blue Zone" is on the field, this card can attack twice per Battle Phase. While "Red Zone" is on the field, this card can attack your opponent directly at the cost of 1000 LP.
 
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Epilepsy Esteem Riser
Level 3 | LIGHT | Warrior | Effect
900/900
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: All "Epilepsy" monsters you control gain 400 ATK.
* Red Zone: All "Epilepsy" monsters you control gain 400 DEF.
 
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Epilepsy Exorcist
Level 5 | LIGHT | Warrior | Effect
2000/1900
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: If you have this card in your hand while you control no monsters, you can discard 1 card; Special summon this card. Once per turn, you can discard 1 card; This card is unnafected by trap cards until the End Phase.
* Red Zone: If you have this card on your hand while you control no monsters, you can discard 1 card; Special summon this card. Once per turn, during the End Phase, you can discard 1 card; During your next Draw Phase, you will draw 2 cards instead of 1.
 
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Epilepsy Kassandra
Level 3 | LIGHT | Warrior | Effect
1400/1000
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: When this card destroys a monster by battle, you can pay 600 Life Points; Add 1 "Blue" card from your deck to your hand.
* Red Zone: Once per turn, you can return this card to the hand; target 1 face-down card your opponent controls, destroy that target (the targeted card can't be activated in response to this effect).
 
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Epilepsy Mad Shadow
Level 8 | DARK | Warrior | Effect
2600/2600
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: You can pay 2000 Life Points; Destroy all other cards on the field, except for "Blue Zone".
* Red Zone: Once per turn, you can discard 3 cards; This card can attack 3 times during the Battle Phase.
 
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Epilepsy Raider
Level 4 | LIGHT | Warrior | Effect
1500/1300
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, you can discard 1 card; Select 1 card on your opponent's hand and banish that target.
* Red Zone: Once per turn, you can banish 1 card from your graveyard; Select 1 card your opponent controls and banish that target.
 
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Epilepsy Sadie
Level 4 | LIGHT | Warrior | Effect
1700/1500
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, you can pay 400 Life Points; Target 1 card on the field and banish that target.
* Red Zone: Once per turn, you can discard 1 card; Destroy 1 monster on each side of the field.
 
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Epilepsy Terminator
Level 4 | LIGHT | Warrior | Effect
1900/1400
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, when this card destroys a monster by battle, you can discard 1 card; This card can attack once more this turn.
* Red Zone: When this card leaves the field, you can reveal 1 "Red" card from your hand; Special summon 1 level 3 or lower "Epilepsy" monster from your hand or deck.
 
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Epilepsy Trickster
Level 2 | LIGHT | Fairy | Effect
700/1700
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: You can discard 2 cards; Special summon 1 level 4 or lower "Epilepsy" monster from your hand.
* Red Zone: Once per Battle Phase, you can discard 1 card; Change all monsters your opponent controls to face-down defense position until the end of the Battle Phase.
 
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Epilepsy Watcher
Level 2 | LIGHT | Spellcaster | Effect
0/2200
This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, you can change this card to face-down defense position. When this card is flipped face-up; Add 1 "Epilepsy" or "Blue" card from your deck or graveyard to your hand.
* Red Zone: Up to Twice per turn, you can shuffle 1 card from your hand to your deck; Add 1 "Red" card from your deck to your hand.
 
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Overwhelming Red Aura
Trap | Continuous
You can discard 2 cards, all "Epilepsy" monsters on the field gain 700 DEF. Once per turn, you can banish 1 card in your graveyard; "Epilepsy" monsters you control gain 400 ATK until the End Phase.
 
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Red Distortion
Trap | Normal
Discard 1 card; Special summon 1 level 5 or lower "Epilepsy" monster from your graveyard. You can banish this card and 1 other "Red" card from your graveyard; Special summon 1 DARK monster from your hand, deck or graveyard.
 
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Red Sunset
Trap | Continuous
Once per turn, you can banish 2 cards from your graveyard; Banish 1 card on the field. If "Red Zone" would be destroyed; Destroy this card instead. You can only activate this card while "Red Zone" is on the field.
 
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Red Thunder
Trap | Normal
Activate when an opponent monster declares an attack, you can discard 1 card; Destroy all face-up monsters your opponent controls, but you lose 400 Life Points per destroyed monster.
 
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Red Zone
Spell | Field
All face-up "Epilepsy" monsters on the field gain 400 ATK, but their DEF is decreased by 400. Once per turn, you can discard 1 card; Add 1 "Red" card from your deck to your hand. You can destroy this card; Special summon 2 level 5 or lower "Epilepsy" monsters from your graveyard in defense position.

 

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Epilepsy Fader

Level 1 | LIGHT | Fairy | Effect

0/0

This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, during your opponent's Battle Phase, if a monster would attack directly; Special summon this card, and if you do, end the Battle Phase.
* Red Zone: Once per turn, you can discard this card; negate an opponent's attack and special summon 1 level 4 or lower "Epilepsy" monster from your graveyard.

 

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Epilepsy Summoner

Level 5 | LIGHT | Spellcaster | Effect

1900/1800

This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, you can discard 1 "Epilepsy" monster; Special summon 1 "Epilepsy" monster from your hand, but its ATK and DEF are reduced by the summoned monster's original level x 100.
* Red Zone: When this card destroys a monster by battle, you can pay 500 Life Points; Special summon 1 level 3 or lower "Epilepsy" monster from your hand.

 

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Epilepsy Witch

Level 3 | LIGHT | Spellcaster | Effect

1000/700

This card's effect becomes one of these, depending on what card is face-up on the field:
* Blue Zone: Once per turn, you can destroy this face-up card; Return 1 card on the field to the owner's hand. When this card is destroyed by its own effect; Add 1 level 2 or lower "Epilepsy" monster from your deck to your hand.
* Red Zone: Once per turn, you can tribute 1 "Epilepsy" monster you control; deal damage to your opponent equal to the monsters' level x 200. When this card leaves the field; Special summon 1 level 3 "Epilepsy" monster from your deck.

 

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