Hawk Bishop Posted January 17, 2016 Report Share Posted January 17, 2016 Four-Armed OgreEARTH✪✪✪✪✪✪✪[Zombie / Effect]ATK/2800 DEF/2100When this card is Normal Summoned: You can shuffle any number of Zombie-Type monsters from your Graveyard into the Deck, then target that many cards on the field; destroy them. A stronger version of my favorite Zombie-Type monster: Red Ogre. Link to comment Share on other sites More sharing options...
Arctic55 Posted January 18, 2016 Report Share Posted January 18, 2016 This is obviously too OP. I could litterly wipe out your field which this card. With Monster Reincarnation or any card with a similar effect, I could repeatedly wipe out your field just by normal summoning. Not to mention, free direct attack. At least Red Ogre drops from hand which can hurt you and cost you your hand advantage, but if the duel is late game, or fast moving deck that quickly puts stuff in grave, or straight up mill cards, this card suddenly becomes really OP. It needs some sort of restriction or negative advantage. Then again, this is the casual cards section, so it's fine then. Link to comment Share on other sites More sharing options...
epicmemesbro Posted January 18, 2016 Report Share Posted January 18, 2016 Perhaps you can add a cost of Life points or tributes to activate the effect. Or maybe even require certain conditions for the card to be summoned perhaps? Although adding a limit could help to. Link to comment Share on other sites More sharing options...
and1dodger Posted January 18, 2016 Report Share Posted January 18, 2016 Yall a bit cray to think a 2 tribute with an effect to pop some cards is OP. Effect is justified, it requires a minus 2 through a normal summon. Monsters nowadays are floaters, regenerating their lost advantage by gladly welcoming effects that attempt to destroy them such as this card. In my eyes, the negative aspects as I want to reiterate this is it's tributing requirement, thus any further draw back is unnessary. Once you accomplish tributing, then your free to pop. Also, it does not have protection to live long either, upon summoning, it may encounter what most monsters are susceptible to. Furthermore, it activates only upon Normal Summon, no once per turn clause to abuse, just one time deal. Anyways, I don't think it's OP, it's fine in my eyes. It would be fun to test out too. Link to comment Share on other sites More sharing options...
Hawk Bishop Posted January 18, 2016 Author Report Share Posted January 18, 2016 I have no idea what you guys are talking about, I don't even think this is good enough to take space in Zombie decks. Judgment Dragon is much better than this and he basically has no summoning conditions in his own deck. Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted January 18, 2016 Report Share Posted January 18, 2016 Silly people thinking this is too strong, if anything it's weak. Zombies want their stuff in the grave, shuffling it back is no great boon to them, and destruction, and especially targeting, is now the worst form of removal. It's susceptible to absolutely everything and as mentioned by Dodger, it's a -2 to summon, with the effect's cost doing something the decks tend not to want to. That being said I'd not recommend JD as a citation, you'd be hard pressed to find anyone who'd agree that that's good card design or anything to take as a reference point. I'd give it a floating mill, like when it dies it mills a Zombie, or specifically one that it shuffled back though such an effect would require a lot more effort to implement and necessitate pen and paper things, while also making it possible for it not be able even resolve. Overall I quite like it. Link to comment Share on other sites More sharing options...
Arctic55 Posted January 22, 2016 Report Share Posted January 22, 2016 My issue is it could potentially nuke the opponent's entire field. Then again, this is casual card design, so I'll ignore it. Link to comment Share on other sites More sharing options...
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