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"Archa" The Archers


A-L

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Archa, mainly focus on inflicting damage to your opponent's Life Points by their burn effects

 

Monsters:

Archa%20Bheeshma_zpsp9iqcazz.png?t=14543

Archa Bheeshma

Level 4, Warrior/Effect, Wind

Atk 1900 / Def 1500

When this card is normal or special summoned, inflict 600 damage to your opponent's life points. Once per turn, you can discard 1 card from your hand then target 1 spell or trap card your opponent's control, destroy it.

 

Archa%20Cupid_zps08zfntev.png?t=14543144

Archa Cupid

Level 3, Fairy/Tuner/Effect, Light

Atk 300 / Def 250

While you control a face-up "Archa" monster, you can special summon this card from your hand. You can only special summon "Archa Cupid" this way once per turn.

 

Archa%20Drona_zpsxhdhi0jf.png?t=14543144

Archa Drona

Level 4, Warrior/Effect, Light

Atk 1700 / Def 1900

When this card is normal or special summoned, you can special summon 1 "Archa" monster from your hand.

 

Archa%20Karna_zpsjribnseb.png?t=14543144

Archa Karna

Level 4, Warrior/Effect, Fire

Atk 1600 / Def 1300

When this card is normal or special summoned, inflict damage to your opponent's life points equal to the number of cards in your opponent's hand x100. When this card destroy an opponent's monster by battle and send it to the graveyard, inflict 600 damage to your opponent's life points.

 

Spells:

Calling%20Archers_zps9zv3ve3z.png?t=1454

Calling Archers

Normal Spell

Add 2 "Archa" monsters from your deck to your hand. You cannot normal or special summon the added cards this turn. You can only activate "Calling Archers" once per turn.

 

Dimensional%20arrows_zpswfpi59ok.png?t=1

Dimensional Arrows

Quick Spell

This turn, any effect damage your opponent would took from "Archa" monsters effects are doubled.

 

Raining%20Arrows_zpsx28ctxmo.png?t=14543

Raining Arrows

Normal Spell

Reveal any number of "Archa" monsters from your hand, inflict 200 damages to your opponent's life points for each revealed cards. You can banish this card from your graveyard, then special summon 1 "Archa" monster from your graveyard, negated it's effects.

 

Ararcha%20Fusion_zpswftbysqk.png?t=14543

Ararcha Fusion

Normal Spell

Fusion summon 1 "Ararcha" Fusion monster from your extra deck by sending the materials from your hand or your field to the graveyard. During your turn except the turn this card is send to the graveyad, you can banish this card from your graveyard, then fusion summon 1 "Ararcha" Fusion monster from your extra deck by banishing the materials from your field or your graveyard. This effect of "Ararcha Fusion" can only be use once per turn.

 

Extras:

Ararcha%20Burning_zpsndy3fre2.png?t=1454

Ararcha Burning

Level 6, Warrior/Fusion/Effect, Fire

Atk 2300 / Def 2600

"Archa" monster + Fire atribute monster

This card can only be special summon by fusion summon. When this card is fusion summoned, you can target 1 monster your opponent's control, destroy it and inflict damage to your opponent's life points equal to the ATK of the destroyed monster.

 

Ararcha%20Arhyuna_zpscjjbew04.png?t=1454

Ararcha Arhyuna

Rank 4, Warrior/XYZ/Effect, Light

Atk 2500 / Def 2100

2 level 4 "Archa" monsters

When this card is XYZ summoned, inflict 1000 damages to your opponent's life points. Once per turn, you can detach 1 XYZ material from this card then target 1 monster your opponent's control, destory it.

 

Ararcha%20Hippolytus_zpsgeej41ni.png?t=1

Ararcha Hippolytus

Level 12, Warrior/Synchro/Effect, Light

Atk 3200 / Def 3000

1 "Archa" tuner monster + 2 or more non-tuner monsters

When this card is synchro summoned, for each cards your opponent controls, inflict 300 damages to your opponent's life points. While you control other "Archa" monster, this card cannot be destroy by battle or by spell and trap card effects your opponent control.

 

 


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