Eddie McBean Posted February 1, 2016 Report Share Posted February 1, 2016 [spoiler=Monsters (1)]Spirit of Prosperity SanishiLevel 8 | LIGHT | Fairy | Effect0/0Cannot be normal summoned or set. This card can only be special summoned by its own effect, and can't be summoned by other ways. Special summon this card by banishing 3 or more cards with "Take X damage" on their description from your hand and graveyard. This card's ATK and DEF become equal to the total amount of damage of all the cards you banished. While you have 2000 or less LP, this card can't be targetted by Spell/Trap cards. While you have 1000 or less LP, your opponent cannot activate Spells or Traps during the Battle Phase. [spoiler=Spells (3)]Booster PackSpell | NormalPay 600 LP; Excavate the top 5 cards of your Deck and add 1 or more of those excavated cards to your hand. You take 300 damage per card added by this effect. You can only activate 1 "Booster Pack" per turn. Spiritual QueueSpell | NormalTarget 1 of your banished Spell/Trap cards and take 1000 damage; Activate that card's effect directly from the Banished zone. Unfair OracleSpell | Quick-PlayWhen a card effect is activated that targets 1 card you control, you can take 800 damage; Select 1 other proper target and change the effect's target to that card. [spoiler=Traps (3)]Luck of the DoomedTrap | CounterWhen your LP were going to be reduced to 0, either by battle or by card effects, you can pay Life Points until you only have 100 left; Destroy all cards on the field, then, draw 2 cards. Your LP cannot be increased. Panic TimeTrap | ContinuousActivate only when your LP are 2000 or less, you can discard your whole hand; Special summon 1 monster with 2000 or less ATK from your graveyard, ignoring its summoning conditions. When that card is destroyed, destroy this card. When this card leaves the field; Take 2000 damage. Weird VaccineTrap | NormalRoll a six-sided die, then, according to the number rolled, activate one of these effects:°1: Increase your LP by 1000°2: Take 1000 damage°3: Draw 1 card°4: Discard 1 card°5: All monsters you control gain 400 ATK°6: All monsters you control lose 400 ATK.You can only activate 1 "Weird Vaccine" per turn. I would appreciate opinions :3 Link to comment Share on other sites More sharing options...
Eddie McBean Posted February 4, 2016 Author Report Share Posted February 4, 2016 bump bump bump bumpiri bump... Link to comment Share on other sites More sharing options...
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