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[Written] Spiritual Guardians


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Thorn of Spiritual Guardian’s Seal – DARK

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Machine/Effect

When this card is Summoned: Special Summon as many “Spiritual Guardian Thorn Tokens” (Machine-Type/DARK/Level 3/ATK 1000/DEF 1000) as possible. This card is Unaffected by card effects and cannot be targeted for attack while you control a “Spiritual Guardian Thorn Token”. When this card on the field is sent to the graveyard by battle or by a card effect: Special Summon, From your Extra Deck, 1 Level 10 “Spiritual Guardian” Monster.

ATK/1000 DEF/1000

 

Magne Thorn of Spiritual Guardian’s Seal - DARK

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Machine/Effect

You can tribute 1 “Thorn of Spiritual Guardian’s Seal”; Special Summon this card from your hand. Once per turn, you can add, from your deck or graveyard to your hand, 1 “Thorn of Spiritual Guardian’s Seal”. This card is Unaffected by card effects and cannot be targeted for attack while you control a “Spiritual Guardian Thorn Token”. When this card on the field is sent to the graveyard: Special Summon, From your Extra Deck, 1 Level 10 “Spiritual Guardian” Monster.

ATK/2000 DEF/2000

 

Spiritual Guardian of the Sky, Yatagarasu – DARK

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Winged Beast/Fusion/Effect

Must be Special Summoned by the effect of a “Spiritual Guardian” effect, and cannot be Special Summoned by other ways.  While this card is in Defense Position: This card cannot be destroyed by battle or targeted by card effects. While this card is in Attack Position, if this card is targeted by a card effect: Destroy 1 card your opponent controls. When this card is destroyed: Activate 1 “Spiritual Guardian’s Remains” card from your hand or deck.

ATK/2500 DEF/2500

 

Spiritual Guardian of the Sea, Ryujin – DARK

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Sea Serpent/Fusion/Effect

Must be Special Summoned by the effect of a “Spiritual Guardian” effect, and cannot be Special Summoned by other ways. If this card in Face-Up attack position is targeted by a card effect: You may banish 1 card in your hand; Negate that effect, and if you do, destroy 1 card on the field, and if you do, change this card to defense position. When this card is destroyed: Activate 1 “Spiritual Guardian’s Remains” card from your hand or deck.

ATK/3000 DEF/2000

 

Spiritual Guardian of the Earth, Yato – DARK

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Beast/Fusion/Effect

Must be Special Summoned by the effect of a “Spiritual Guardian” effect, and cannot be Special Summoned by other ways. This card can attack directly, but if it does, battle damage it deals is halved, and at the end of the Battle Phase, this card is changed to defense position. If a Spell/Trap card you control is destroyed: Target up to 2 cards your opponent controls; Destroy those target(s). When this card is destroyed: Activate 1 “Spiritual Guardian’s Remains” card from your hand or deck.

ATK/2000 DEF/3000

 

Mount of the Spiritual Guardians

Field Spell

Level 10 “Spiritual Guardian” Monsters gain 400 ATK and DEF. Once per turn, during either player’s turn, you can: Target 1 “Spiritual Guardian” Monster; Change its battle Position. “Spiritual Guardian’s Remains” cards cannot be destroyed.

 

Reaping of the Spiritual Guardians

Normal Spell

Add 1 Machine-Type “Spiritual Guardian” Monster from your deck to your hand.

 

Spiritual Guardian’s Remains, Blossoming Tree

Continuous Spell

“Spiritual Guardian” Monsters gain 200 ATK and DEF. Once per turn, if a “Spiritual Guardian” Monster would be destroyed; It is not. When this card is activated by the effect of a “Spiritual Guardian” Monster: It gains the following Effects:

- Once per turn, during either player’s turn, you can: Discard 1 card; Destroy all face-up Spell/Trap cards your opponent controls.

 

Spiritual Guardian’s Remains, Pure Ocean

Continuous Spell

“Spiritual Guardian” Monsters gain 200 ATK and DEF. Once per turn, you can: Target 1 Machine-Type Monster you control; Destroy it. When this card is activated by the effect of a “Spiritual Guardian” Monster: It gains the following Effects:

- Once per turn, during either player’s turn, you can: Tribute 1 monster; Destroy all monsters your opponent controls, and if you do, skip your next Battle Phase.

 

Spiritual Guardian’s Remains, Sprawling Plain

Continuous Spell

“Spiritual Guardian” Monsters gain 200 ATK and DEF. Once per turn, if a “Spiritual Guardian” Monster would be banished or returned to the hand or deck; It is not. When this card is activated by the effect of a “Spiritual Guardian” Monster: It gains the following Effects:

- Once per turn, during either player’s turn, you can: Discard 1 card; Destroy all face-down Spell/Trap cards your opponent controls.

 

Probably Shitty/Abusable in some way, its more just flavor, 'cause Liberation Maiden is a cool game.

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