Dad Posted February 12, 2016 Report Share Posted February 12, 2016 First and foremost, there was no copyright infringement intended. All rights belong to Riot / Konami for their respective cards and champions. I did my best to make sure these weren't utterly broken but remained true to their lore/kit. I do expect there are a handful of OCG mistakes, but I accept the criticism gladly. I will be doing every current champion A-Z and updating the set as new champions are introduced. Once champions are complete, I will be creating Spells and Traps based on various items currently in game (and maybe some that have been removed!?). My intent was to capture the theme of the champions in their cards. Now, without further ado, here are your champions: [spoiler=Champions, Letter "A"] [spoiler=Aatrox, the Darkin Blade] Once per turn, this monster is not destroyed as a result of battle. During the damage step between this card and a card your opponent controls, flip a coin. If the result is heads, gain Life Points equal to the battle damage that would be dealt. If the result is tails, inflict battle damage to your opponent equal to the amount of battle damage that would be dealt. [spoiler=Ahri, the Nine-Tailed Fox] Once per turn, during your opponent's Battle Phase, select one monster they control. Until the end of the Battle Phase, the selected monster may only attack this card. During the damage step between this card and an opponent's attacking monster, reduce the ATK of the attacking monster by 300 points. [spoiler=Akali, the Fist of Shadow] When this monster inflicts Battle Damage to your opponent, place one "Mark of the Assassin" counter on this card (max 3). If this card destroys an opponent's monster by battle, you can remove one counter from this card to attack with this monster again. [spoiler=Alistar, the Minotaur] Once per turn, this card is not destroyed as a result of battle. When a monster on your side of the field is attacked and would be destroyed as a result of battle, you can banish this card instead. Any battle damage you would take from this Defense Position card and an opponent's attacking monster is reduced to 0. [spoiler=Amumu, the Sad Mummy] This card cannot be changed to Defense Position, except by its own effect. When your opponent enters their Battle Phase, change this card to Defense Position. While this card is face-up on the field in Defense Position, all monsters your opponent controls that can attack, must attack this monster. [spoiler=Anivia, the Cryophoenix] Once per duel, when this card is sent to the Graveyard, Special Summon it to your side of the field. When this card attacks, select one monster on your opponent's side of the field. Until the end of the turn, banish the selected monster. [spoiler=Annie, the Dark Child] Once per turn, place a "Child's Play" counter on this card (max 1). During your Main Phase 1, you can remove one counter from this card to destroy one card on your opponent's side of the field. If this card destroys an opponent's monster (by battle or by its own effect), it can attack one additional time this turn. [spoiler=Ashe, the Frost Archer] When this card attacks, it must attack all monsters your opponent controls. Battle damage between this card and an opponent's monster is reduced to 0. When this card attacks an opponent's monster, inflict damage equal to this monster's level, x100 to your opponent's Life Points. [spoiler=Azir, the Emperor of the Sands] Once per turn, you can Special Summon up to two "Sand Soldier" Tokens (Lv. 8/Earth/Beast-Warrior/2800/1500) to your side of the field. Any "Sand Soldier" Tokens you control are treated as "Azir, the Emperor of the Sands" instead. If there are no "Sand Soldier" Tokens on your side of the field, decrease the ATK of this monster by 1000. When this card attacks while you control a "Sand Soldier" Token, you must attack with "Sand Soldier" Tokens instead. When a "Sand Soldier" Token attacks, all other "Sand Soldier" Tokens you control must attack the same target. Once per turn, if this card would be removed from the field, you can remove a "Sand Soldier" Token instead. [spoiler=Champions, Letter "B"] [spoiler=Bard, the Wandering Caretaker] Once per turn, you can increase your opponent's Life Points by 2000. If you do, select up to three monsters your opponent controls. Banish them. [spoiler=Blitzcrank, the Great Steam Golem] Once per turn, flip a coin. If the result is heads, select one monster on your opponent's side of the field. Take control of the selected monster. The selected monster cannot attack, and is returned to the opponent's side of the field at the end of the turn. [spoiler=Brand, the Burning Vengeance] When this card inflicts Battle Damage to your opponent, inflict damage to your opponent equal to this monster's level, x200. When this monster is sent to the Graveyard, inflict damage to your opponent equal to this monster's level, x300. [spoiler=Braum, the Heart of the Freljord] Once per turn during your opponent's Battle Phase, when a monster other than this card is selected as a target, you can change the attack target to this card instead. Once per turn, when this card is attacked, you can reduced the attacking monster's ATK to 0 until the end of the Damage Step. Any Battle Damage that would be inflicted to your opponent with battles involving this card is reduced to 0. [spoiler=Champions, Letter "C"] [spoiler=Caitlyn, the Sheriff of Piltover] This card inflicts piercing Battle Damage. Once per turn, during your Main Phase 1, you can target one face-up monster your opponent controls and banish it until the end of the turn. If you do, this card cannot attack this turn. When this card is selected as an attack target, flip a coin. If the result is heads, destroy this card immediately without applying damage calculation. If the result is tails, negate the attack. [spoiler=Cassiopeia, the Serpent's Embrace] Monsters that battle with this card are not destroyed as a result of battle (damage calculation is applied normally). When this card attacks an opponent's monster, place 1 "Aspect of the Serpent" Counter on the attack target. During the End Phase of each turn, inflict damage to your opponent equal to the number of "Aspect of the Serpent" Counters on their side of the field, x300, then increase this card's ATK by 100 for each "Aspect of the Serpent" Counter on the field. [spoiler=Cho'gath, the Terror of the Void] This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control one or more face-up monsters with "Void" in their name. When this card is Special Summoned, target up to two Spell / Trap cards on the field and destroy them. Once per turn, during your Main Phase 1, you can target one face-up monster your opponent controls and banish it. If the monster is not a DARK Attribute monster, inflict 500 damage to your opponent's Life Points. If this card destroys an opponent's monster by battle, increase the ATK of this monster by 300. [spoiler=Corki, the Daring Bombadier] If this card attacks an opponent's monster, decrease the target monster's ATK by 100 before Damage Calculation. When this card attacks, if the target has less than 1900 ATK, you can attack your opponent directly instead. If this card is selected as an attack target, you can return this card to your hand to negate the attack. [spoiler=Champions, Letter "D"] [spoiler=Darius, the Hand of Noxus] Face-up monsters your opponent controls that can attack must attack this card. When this card attacks or is attacked, place one "Hemorrhage" Counter on any monster that this card battles. Monsters with "Hemorrhage" Counters lose 100 ATK during the Standby Phase of each player's turn. If a monster has five "Hemorrhage" Counters on it, destroy it immediately. If a monster is destroyed this way, this card can attack an additional number of times equal to the number of monsters destroyed by this card's effect, until the end of the turn. While there is a face-up "Draven, the Glorious Executioner", increase this card's ATK by 400. In addition, double the effect of "Hemorrhage" Counters. [spoiler=Diana, Scorn of the Moon] Once per turn, if this card destroys an opponent's monster as a result of battle, it can attack again. Monsters destroyed by this card are banished instead of being sent to the Graveyard. If a LIGHT Attribute monster is banished by this card's effect, inflict 1000 damage to your opponent's Life Points. If there is a face-up "Leona, the Radiant Dawn" on the field, this card loses 500 ATK. [spoiler=Dr. Mundo, the Madman of Zaun] This card cannot be destroyed as a result of battle. This card cannot be changed to Defense Position except by card effect. This card cannot be attacked except by an opponent's monster who shares the same column as this card. Once per turn during your Main Phase 1, you can move this card to a different Monster Zone (if the Monster Zone is occupied, switch this card with the occupying card). If there are no monsters on your opponent's side of the field in the same column as this card, this monster may attack directly. When this monster attacks or is attacked, switch the ATK and DEF of this card until your second Standby Phase after this turn. [spoiler=Draven, the Glorious Executioner] Increase this monster's ATK by 100 for each face-up Attack Position monster your opponent controls. This card can attack all monsters your opponent controls once each. When this card destroys an opponent's monster by battle, draw one card. If the card is a monster, you may draw again. If there is a face-up "Darius, the Hand of Noxus" on your side of the field, this card inflicts Piercing Battle Damage. [spoiler=Champions, Letter "E"] [spoiler=Ekko, the Boy Who Shattered Time] Once per turn, if this card would be destroyed as a result of battle, you can return it to your hand, and reduce any damage you would have taken to 0. If a face-up monster you control would be banished while this card is face-up on the field, you can banish this card instead. [spoiler=Elise, the Spider Queen] During your Battle Phase, when this card attacks, you can change one face-up monster your opponent controls into facedown Defense Position. If this card attacks a facedown monster, destroy it immediately without applying Damage Calculation. If a monster is destroyed by this card's effect, Special Summon one "Spiderling" Token (Lv.1/DARK/Insect/1500/0) to your side of the field. If this card would be sent to the Graveyard, you can remove a "Spiderling" Token instead. [spoiler=Evelynn, the Widowmaker] This card cannot be selected as an attack target. When this card attacks, select up to two additional monsters on your opponent's side of the field. Decrease the ATK and DEF of those monsters by 500 until the end of the turn. Monsters who have their ATK and DEF reduced this way and are destroyed as a result of battle are banished instead of being sent to the Graveyard. [spoiler=Ezreal, the Prodigal Explorer] When you declare an attack with this monster, if the selected target has less than 1500 ATK, you can attack your opponent directly instead. Once per turn, if this card would be destroyed as a result of battle, return it to your hand (damage calculation is applied normally). Then, Special Summon it to your side of the field in face-up Attack Position during your End Phase this turn. [spoiler=Champions, Letter "F"] [spoiler=Fiddlesticks, the Harbinger of Doom] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing one face-up WIND and one face-up DARK monster you control. When this card is Special Summoned, return up to three face-up monsters your opponent controls to their deck. This card cannot attack the turn it is summoned. [spoiler=Fiora the Grand Duelist] This card inflicts piercing Battle Damage. When this card destroys an opponent's monster by battle, gain Life Points equal to the destroyed monster's original ATK. Once per turn, if this card would be targeted by the effect of a Spell/Trap card your opponent controls, you can negate the effect of the Spell/Trap card and destroy it. [spoiler=Fizz, the Tidal Trickster] Once per turn, when this card is selected as an attack target, you can negate the attack. Once per turn, during your Main Phase 1, you can discard one card from your hand to banish one monster your opponent controls, until the End Phase of their next turn. [spoiler=Champions, Letter "G"] [spoiler=Galio, the Sentinel's Sorrow] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except during your opponent's Battle Phase when a monster would leave your side of the field. This card's Special Summon cannot be negated. Until the end of the turn that this card is Special Summoned, negate the effects of all face-up effect monsters your opponent controls, and redirect all attacks to this card. As long as this card remains face-up on the field, monsters your opponent controls must attack this card. [spoiler=Gangplank, the Saltwater Scourge] This card cannot be targeted by the effects of Spells/Traps that your opponent controls. If there are no monsters in the same column as this card, you can select up to two Spells/Traps on your opponent's side of the field and destroy them. In addition, inflict x200 damage to your opponent for each Spell/Trap destroyed by this card's effect. Spells/Traps your opponent controls that are destroyed this way are banished. [spoiler=Garen, the Might of Demacia] This card inflicts Piercing Battle Damage. When this card attacks, flip the attack target into facedown Defense Position. If this card destroys an opponent's DARK Attribute monster by battle, inflict 1000 damage to your opponent. While there is a face-up "Lux, the Lady of Luminosity" on your side of the field, this card can attack one additional time. [spoiler=Gnar, the Missing Link] This card cannot attack directly. During your 2nd Standby Phase after this card is summoned, increase the ATK and DEF of this card by 1000 until the end of that turn. Monsters destroyed by this card are returned to the hand instead of being sent to the Graveyard. [spoiler=Gragas, the Rabble Rouser] When this card inflicts Battle Damage to your opponent, you can select one Equip Spell Card in your Graveyard and add it to your hand. Increase the ATK of this card by 400 for each Equip Spell Card equipped to this card. If there are three or more Equip Spell Cards equipped to this card, you can send all Equip cards you control to the Graveyard to banish up to three face-up monsters your opponent controls. [spoiler=Graves, the Outlaw] This card can attack up to three of your opponent's monsters during your Battle Phase. When this card declares an attack, increase the ATK of this monster by 300 during damage calculation only. If this card destroys an opponent's monster by battle, inflict damage to your opponent's Life Points equal to the level of the destroyed monster x200. [spoiler=Champions, Letter "H"] [spoiler=Hecarim, the Shadow of War] This card cannot be Special Summoned. This card returns to it's owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, reveal all facedown monsters on the field (Flip Effects are not activated at this time). All Zombie-Type monsters revealed this way are immediately sent to the Graveyard. This card inflicts Piercing Battle Damage. This card is unaffected by the effects of "Kalista, the Spear of Vengeance", "Karthus, the Deathsinger", "Mordekaiser, the Master of Metal", "Thresh, the Chain Warden", and "Yorick, the Gravedigger". [spoiler=Heimerdinger, the Revered Inventor] When this card is Summoned, Special Summon two "H-28 G Evolution Turret" Tokens (Lv. 3/LIGHT/Machine/1500/0) to your side of the field. These Tokens may attack your opponent directly. As long as you have at least two "H-28 G Evolution Turret" Tokens on your side of the field, once per turn during your Standby Phase, inflict 500 damage to your opponent's Life Points. [spoiler=Champions, Letter "I"] [spoiler=Illaoi, the Kraken Priestess] When this card is Summoned, Special Summon two "Elder God" tokens (Lv. 5/WATER/Sea Serpent/1400/0) to your side of the field. When this card attacks, "Elder God" tokens you control must attack as well. When this card destroys an opponent's monster by battle, Special Summon one "Elder God" token to your opponent's side of the field. "Elder God" tokens your opponent controls cannot be used as a Tribute for a Tribute Summon, and cannot be used as Synchro Material for a Synchro Summon. As long as your opponent controls an "Elder God" token, increase the ATK of all monsters you control by 200. [spoiler=Irelia, the Will of the Blades] This card inflicts Piercing Battle Damage. If this card destroys an opponent's monster by battle, it may attack one additional time. Once per turn, during your Main Phase 1, you can banish up to four other face-up monsters you control to increase the ATK of this card by 300 for each. [spoiler=Champions, Letter "J"] [spoiler=Janna, the Storm's Fury] Once per turn, when another face-up monster you control would be destroyed, you can place one "Eye of the Storm" Counter on the target (max 1). The monster is not destroyed this turn, and gains 1000 ATK until the end of the Battle Phase this turn. At the end of each turn, remove all Counters currently on the field, and increase your Life Points by 1000 for each Counter removed this way. [spoiler=Jarvan IV, the Exemplar of Demacia] This card inflicts Piercing Battle Damage. During battle between this card and an opponent's Dragon-Type monster, destroy that monster immediately without applying damage calculation. As long as this card remains face-up on the field, increase the ATK of all face-up monsters with "Demacia" in their name by 400. If you control a face-up "Xin Zhao, the Seneschal of Demacia", you can Special Summon this card from your hand. [spoiler=Jax, Grandmaster at Arms] Once per turn, you can attach this card to one face-up monster on the field as an Equip Spell Card, or Special Summon it in face-up Attack Position from the Spell / Trap card Zone. If this card is attached to a monster you control, your opponent cannot activate Spell cards until the End of the turn. If this card is attached to a monster your opponent controls, your opponent cannot activate Trap cards until the end of the turn. When this card is Special Summoned by its own effect, destroy one Spell / Trap card on the field. [spoiler=Jayce, the Defender of Tomorrow] If there are no face-up LIGHT monsters on your opponent's side of the field, this card can attack your opponent directly. Once per turn, you can send one face-up LIGHT monster you control to the Graveyard to increase this monster's ATK by 300 until the end of the Battle Phase. [spoiler=Jhin, the Virtuoso] Cannot be Special Summoned. Must be Normal Summoned in the 4th Monster Card Zone (starting from your right). If your opponent does not control a monster in the same column as this card, it can attack directly. When this card battles an opponent's monster with 2200 or 1400 ATK: destroy it at the start of the Damage Step. [spoiler=Jinx, the Loose Cannon] If this card attacks a monster with more than 2000 ATK, destroy it immediately without applying damage calculation. If a monster is destroyed by this card's effect, this card can attack one additional time, directly. [spoiler=Champions, Letter "K"] [spoiler=Kalista, the Spear of Vengeance] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, place five "Spectral Spear" Counters on face-up monsters your opponent controls (max 5). If a Zombie-Type monster has 3 or "Spectral Spear" Counters on it, send it to the Graveyard immediately. Once per turn, you can remove all "Spectral Spear" Counters on the field to inflict 500 damage to your opponent for each Counter removed. If there is a face-up "Thresh, the Chain Warden", during either player's turn, you can send it to the Graveyard to have this card gain 300 ATK until the end of the Battle Phase this turn. This card is unaffected by the effects of "Hecarim, the Shadow of War", "Karthus, the Deathsinger", "Mordekaiser, the Master of Metal", "Thresh, the Chain Warden", and "Yorick, the Gravedigger". [spoiler=Karma, the Enlightened One] During the End Phase of a turn that this card was banished by a card effect, you can add it to your hand. If a monster on your side of the field would be destroyed, you can banish this card instead. If this card is added to your hand by its own effect, increase your Life Points by 1000. [spoiler=Karthus, the Deathsinger] This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it was Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, banish cards from the top of your opponent's deck equal to the number of face-up Zombie-Type monsters currently on the field. Once per turn, if this card would be destroyed, switch it to Defense Position instead. If this card would be sent to the Graveyard, send all face-up Zombie-Type monsters on the field to the Graveyard. This card is unaffected by the effects of "Hecarim, the Shadow of War", "Kalista, the Spear of Vengeance", "Mordekaiser, the Master of Metal", "Thresh, the Chain Warden", and "Yorick, the Gravedigger". [spoiler=Kassadin, the Void Walker] This card cannot be Normal Summoned. This card cannot be Special Summoned except when you control one or more monsters with "Void" in their name. When this card is Special Summoned, you can banish one face-up monster your opponent controls. If it is a DARK monster, inflict 1000 damage to your opponent's Life Points. If this card destroys a DARK monster as a result of battle, gain 1000 Life Points. [spoiler=Katarina, then Sinister Blade] This monster may not attack directly. If this card destroys an opponent's monster by battle, it can attack again. Each time this card destroys an opponent's monster by battle, increase this card's ATK by 300. [spoiler=Kayle, the Judicator] Other face-up LIGHT monsters you control cannot be targeted by card effects. Once per turn, if a face-up LIGHT monster you control would be destroyed as a result of battle, you can negate the attack. When this card is removed from the field, increase your Life Points by 1000. [spoiler=Kennen, the Heart of the Tempest] Monsters involved in battle with this card are not destroyed as a result of battle, and all battle damage involved with this card is reduced to 0. This card cannot be changed to Defense Position and must attack all monsters your opponent controls once each at the start of your Battle Phase. Each time this card attacks a monster your opponent controls, place a "Mark of the Storm" Counter on that monster. When a monster has 3 or more "Mark of the Storm" Counters on it, destroy it. [spoiler=Kha'zix, the Voidreaver] If you control one or fewer monsters, you can Special Summon this card from your hand. When this card destroys an opponent's Attack Position monster, it can attack again. Twice per turn, if this card is selected as an attack target, you can negate the attack. Monsters this card destroys are banished instead of being sent to the Graveyard. [spoiler=Kindred, the Eternal Hunters] This card is also treated as a Beast-type. When this card inflicts battle damage to your opponent, you can banish one monster from their Graveyard. Then, send the top card of their deck to the Graveyard. [spoiler=Kog'maw, the Mouth of the Abyss] This card is treated as a "Void" monster. When this card destroys an opponent's monster as a result of battle, inflict damage to your opponent equal to the level of the destroyed monster x300. If this card is destroyed as a result of battle, select one face-up monster your opponent controls with equal to or less ATK than this card. Send it to the Graveyard. [spoiler=Champions, Letter "L"] [spoiler=LeBlanc, the Deceiver] When this card is Summoned, Special Summon one "Mirror Image" Token (Lv. 8/DARK/Spellcaster/2500/1200) to your side of the field. The Token is treated as "LeBlanc, the Deceiver" as long as it remains on the field. Once per turn, if this card would be destroyed, you can destroy the "Mirror Image" Token instead. The "Mirror Image" Token cannot attack directly. [spoiler=Lee Sin, the Blind Monk] If this card destroys an opponent's monster by battle, it is returned to the top of the deck instead of being sent to the Graveyard. Monsters this card battles have their ATK reduced by 600 during the damage step only. If this face-up card would be destroyed, you can return it to your hand instead. [spoiler=Leona, the Radiant Dawn] As long as this card remains face-up on the field, LIGHT monsters you control, gain 500 ATK during the damage step. If a LIGHT monster you control would be sent to the Graveyard, you can send this face-up card to the Graveyard instead. If there is a face-up "Diana, Scorn of the Moon" on the field, this card loses 500 DEF. [spoiler=Lissandra, the Ice Witch] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from your Graveyard or your side of the field one "Ashe, the Frost Archer", and one "Braum, the Heart of the Feljord". When this card is Special Summoned, you can return up to two cards your opponent controls to the top of the deck. If you do, shuffle the deck. [spoiler=Lucian, the Purifier] This card can attack each of your opponent's monsters twice each. Monsters destroyed by this card are banished instead of being sent to the Graveyard. If there is a face-up "Thresh, the Chain Warden" on the field, this card gains 500 ATK. If this card battles with a Zombie-Type monster, it is destroyed immediately without applying damage calculation. [spoiler=Lulu, the Fae Sorceress] If a face-up monster your opponent controls activate's an effect that would target a monster you control, you can banish this card from your hand or your side of the field to negate the effect and destroy that monster. Once per duel, if this card is banished by it's own effect, you can Special Summon it to your side of the field. If this monster is used to Synchro Summon a LIGHT monster, that monster is unaffected by Spells, Traps, and Monster Effects until the End Phase of this turn. [spoiler=Lux, the Lady of Lumosity] If you control a face-up "Garen, the Might of Demacia", this card cannot be selected as an attack target. Once per turn, you can have all face-up LIGHT monsters you control change their original ATK to 1000 until the end of the next turn. If you do, those monsters may attack directly this turn. If you activate this effect, banish this card at the end of the turn. [spoiler=Champions, Letter "M"] [spoiler=Malphite, Shard of the Monolith] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing two EARTH monsters from your field or Graveyard. When this card is Special Summoned, select up to three face-up monsters your opponent controls and return them to the hand. As long as this card remains face-up on the field, other monsters you control cannot be selected as attack targets. [spoiler=Malzahar, the Prophet of the Void] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing one "Void" monster from your Graveyard. When this card is Special Summoned, place one "Malefic Visions" Counter on a face-up monster your opponent controls. Every 2nd Standby Phase after this card is Special Summoned, you can place one "Malefic Visions" Counter on a face-up monster your opponent controls. If you do, this card cannot attack that turn. During the End Phase of each turn, inflict 500 damage to your opponent for each "Malefic Visions" Counter on the field. [spoiler=Mao'kai, the Twisted Treant] While this card remains face-up on the field, level 4 or lower monsters you control cannot be selected as attack targets. Once per turn, if a monster you control would be destroyed, you can reduce the ATK and DEF of this card by 1000 instead. When this card is sent from the field to the Graveyard, draw 1 card. [spoiler=Master Yi, the Wuju Bladesman] Once per turn, if this card is selected as an attack target, you can negate the attack. If this card attacks, it must attack all monsters your opponent controls once each. Each time this card destroys an opponent's monster by battle, increase its ATK by 100. [spoiler=Miss Fortune, the Bounty Hunter] This card can attack twice. During your Battle Phase, if the only monsters your opponent controls have less than 1500 ATK, you can attack your opponent's Life Points directly. If you do, this card cannot attack next turn. [spoiler=Mordekaiser, the Master of Metal] This card cannot be Normal Summoned or Set. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, banish one monster from either player's Graveyard. If the banished card is a Zombie-Type monster, inflict 800 damage to your opponent. If this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon it to your side of the field in face-up Attack Position. Monsters Special Summoned this way have their original ATK become 1000, and are treated as Zombie-Type. Destroy any monsters Special Summoned this way during the End Phase of the turn. This card is not affected by the effects of "Hecarim, the Shadow of War", "Kalista, the Spear of Vengeance", "Karthus, the Deathsinger", "Thresh, the Chain Warden", and "Yorick, the Gravedigger." [spoiler=Morgana, the Fallen Angel] Once per turn, during your Main Phase 1, you can select one face-up monster you control. Until the end of the turn, it is unaffected by the effects of Spells, Traps, and Monster effects. During the turn this card is summoned, your opponent cannot activate Spell Cards. [spoiler=Champions, Letter "N"] [spoiler=Nami, the Tidecaller] Once per turn, you can target one face-up monster you control, and one face-up monster your opponent controls. Increase the ATK of your selected monster by 300 points. Then, decrease the ATK of the opponent's selected monster by 300 points. If the monster targeted on your side of the field is a Fish, Sea Serpent, or Aqua-Type monster, increase the ATK of that monster by an additional 300 points. [spoiler=Nasus, the Curator of the Sands] During battle between this attacking card and an opponent's monster, increase the ATK of this card by half of the opposing monster's ATK. During the End Phase of a turn that this monster destroyed an opponent's monster by battle, you can Special Summon one "ENRAGED Nasus, the Curator of the Sands" from your hand or deck. [spoiler=ENRAGED Nasus, the Curator of the Sands] Card effects cannot be activated in response to the summoning of this card. This card's summoning cannot be negated. This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by the effect of "Nasus, the Curator of the Sands". When this card is Special Summoned, send all set Spells and Trap cards on the field to the Graveyard. Then, flip all other monsters on the field into face-down Defense Position. Any battle damage involving this card and an opponent's monster is reduced to 0. When this card destroys an opponent's monster by battle, inflict 1000 damage to your opponent. As long as this card remains face-up on the field, this card must attack any monster with "Renekton" in its name that your opponent controls, and cannot attack other targets as long as a face-up monster with "Renekton" in its name is on your opponent's side of the field. [spoiler=Nautilus, the Titan of the Depths] This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by banishing three face-up WATER monsters you control. When this card is Special Summoned, select up to two WATER monsters in your Graveyard and add them to your hand. Once per turn, you can discard one WATER monster from your hand to the Graveyard to select up to two monsters your opponent controls and return them to the owner's hand. [spoiler=Nidalee, the Bestial Huntress] When this card attacks, roll a six-sided die. If the result is a 1 or 2, other monsters you control cannot attack this turn. If the result is a 3 or 4, increase your Life Points by an amount equal to the difference between the ATK of this monster and the opponent's opposing monster. If the result is a 5, end your Battle Phase immediately. If the result is a 6, destroy the attack target immediately, without applying damage calculation. [spoiler=Nocturne, the Eternal Nightmare] If your opponent controls two or more monsters and you control one or less monsters that are DARK, you can Special Summon this card from your hand. As long as this card remains face-up on the field, your opponent may only attack once per turn. If this card is selected as an attack target, flip a coin. If the result is heads, reduce this card's ATK by 800. If the result is tails, negate the attack. [spoiler=Nunu, the Yeti Rider] When a face-up monster on your side of the field is selected as an attack target, you can reduce the attacking monster's ATK by 500 during damage calculation only. If you do, destroy this card during the End Phase of this turn. If this card is used as Synchro Material for the Synchro Summon of a WATER monster, you can reduce the level of this card by 1. [spoiler=Champions, Letter "O"] [spoiler=Olaf, the Berserker] Once per turn, you may flip a coin. If the result is heads, reduce the ATK of one face-up monster your opponent controls by 500. If the result is tails, end your turn. While your Life Points are 2000 or less, increase the ATK of this card by 1000. [spoiler=Orianna, the Lady of Clockwork] This card is also treated as a Spellcaster while it is on the field or in the Graveyard. This card can attack up to three of your opponent's monsters once each. As long as this card remains face-up on the field, level 3 or lower Machine-Type monsters you control are unaffected by the effects of your opponent's Spell Cards. [spoiler=Champions, Letter "P"] [spoiler=Pantheon, the Artisan of War] If your opponent controls a monster, and you do not control any monsters, you can Special Summon this card from your hand. If you do, destroy all non Warrior-Type monsters on the field. Other Warrior-Type monsters you control gain 400 ATK as long as this card remains face-up on the field. When a Warrior-Type monster you control battles a Spellcaster-Type monster your opponent controls, flip the opposing monster into facedown Defense Position. [spoiler=Poppy, the Iron Ambassador] If you control a face-up Warrior-type monster, you can Special Summon this card from your hand. Once per turn, when a Warrior-type monster you control is selected as an attack target, you can return the attacking monster to it's owner's hand and negate the attack. If you do, this card cannot attack during your next turn. [spoiler=Champions, Letter "Q"] [spoiler=Quinn and Valor, Demacia's Wings] This card inflicts Piercing Battle Damage. Once per turn, if you control another monster with "Demacia" in its name, this card may attack twice. This monster is changed to Defense Position during the end of the Battle Phase that it attacked. [spoiler=Champions, Letter "R"] [spoiler=Rammus, the Armordillo] You can Special Summon this card from your hand if your opponent controls three or more monsters and you control none. If this card is Special Summoned this way, monsters your opponent controls must attack this card during the turn this card is summoned. Monsters that attack this Defense Position card lose 1000 ATK until the End Phase of this turn. [spoiler=Renekton, the Butcher of the Sands] If your opponent controls a face-up monster with "Nasus" in its name, you can Special Summon this card from your hand. While there is a face-up monster with "Nasus" in its name on your opponent's side of the field, all monsters you control with "Renekton" in their name must attack those monsters. In addition, as long as your opponent controls a monster with "Nasus" in its name, increase this card's attack by 500. During the End Phase of a turn that card destroyed an opponent's monster by battle, you can banish it to Special Summon one "ENRAGED Renekton, the Butcher of the Sands" from your hand or deck. [spoiler=ENRAGED Renekton, the Butcher of the Sands] Card effects cannot be activated in response to the summoning of this card. This card's summoning cannot be negated. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Renekton, the Butcher of the Sands". This card inflicts piercing damage. If this card destroys a Defense Position monster your opponent controls, inflict damage to your opponent equal to the destroyed monster's level x100. [spoiler=Rengar, the Pridestalker] If you control no monsters, you can Special Summon this card from your hand. When this card is Summoned, change all face-up monsters your opponent controls to Defense position. When this card attacks an opponent's Defense position monster, destroy it at the start of the damage step. During your next Standby Phase after the turn this card was Special Summoned by it's own effect, you can return it to your hand. [spoiler=Riven, the Exile] You can discard one Equip Spell Card and one Warrior-type monster from your hand to Special Summon this card from your hand. Once per turn, during your Standby Phase, you can select one Warrior-type monster or Equip Spell Card in your Graveyard and add it to your hand. If this card is equipped with two or more Equip Spell Cards, you can send all Equipped Spell Cards on the field to the Graveyard to double this card's ATK until the end of the turn. [spoiler=Rumble, the Mechanized Menace] Once per turn, you can Special Summon one level 3 or lower Machine-type monster from your hand or Graveyard. While there are 3 or more face-up Machine-type monsters on your side of the field, any monster that battles with this card is immediately sent to the Graveyard. If you control a face-up "Ziggs, the Hexplosives Expert", you can Special Summon one additional level 3 or lower Machine-type monster from your hand once during the turn this card is summoned. [spoiler=Ryze, the Rogue Mage] Once per turn, you can send from your hand and/or deck up to five Spell Cards to the Graveyard. If you do, this card is unaffected by your opponent's card effects until the end of the turn. During each of your End Phases, select one Spell Card from your Graveyard, and return it to your hand or deck. [spoiler=Champions, Letter "S"] [spoiler=Sejuani, the Winter's Wrath] This card is treated as a "Freljord" monster. If there is a face-up "Ashe, the Frost Archer" on your opponent's side of the field, you can Special Summon this card from your hand. WATER monsters on your side of the field gain 400 ATK during the damage step. If you control another "Freljord" monster except "Ashe, the Frost Archer", or "Lissandra, the Ice Witch", monsters that battle with this card are banished at the end of the damage step. [spoiler=Shaco, the Demon Jester] This card is unaffected by the effects of Trap Cards. Once per turn, during either player's turn, you can activate Trap Cards from your hand. If this card would be destroyed by battle, you can discard one Trap Card from your hand instead. If you control a face-up "Nocturne, the Eternal Nightmare", this card is unaffected by the effects of Spell Cards. If you control a face-up "Fiddlesticks, the Harbinger of Doom", this card cannot be selected as an attack target. [spoiler=Shen, the Eye of Twilight] Can be Special Summoned by returning one face-up "Kennen, the Heart of the Tempest" or "Akali, the Fist of Shadow" that you control to the owner's hand. Once per turn during your Main Phase 1, select one Attribute type and change this card's Attribute to that type. Monsters that battle with this card that are of the same Attribute are returned to the owner's hand at the start of the damage step. If you control a face-up "Kennen, the Heart of the Tempest", or "Akali, the Fist of Shadow", all attacks directed towards those monsters are redirected to this card. [spoiler=Shyvana, the Half-Dragon] This card is also treated as a Warrior-type. This card is treated as a "Demacia" card while it is face-up on the field. If there is a "Jarvan IV, the Exemplar of Demacia" in your hand or Graveyard, you can Special Summon this card from your hand. While you control a monster with "Demacia" in its name (except this card) Warrior-type monsters you control are also treated as Dragon-type. [spoiler=Singed, the Mad Chemist] Once per turn, during either player's Standby Phase, inflict x800 damage to your opponent. As long as this card remains face-up on the field, you must pay 800 Life Points during each of your Standby Phases. If you cannot, destroy this card. When this card is removed from the field, inflict x1600 damage to both player's Life Points. [spoiler=Sion, the Undead Juggernaut] During the End Phase of a turn that this card is destroyed as a result of battle, Special Summon it to your side of the field. If you control a face-up "Swain, the Master Tactician", banish any monsters that battle with this card. If this card destroys an opponent's monster by battle, increase your Life Points by an amount equal to half of the destroyed monster's original ATK. [spoiler=Sivir, the Battle Mistress] If this card battles with an opponent's monster with 1600 or more ATK, it is not destroyed as a result of battle (damage calculation is applied normally). Once per turn when this card would be removed from the field by the effect of a card your opponent controls, negate the effect of that card and destroy it. [spoiler=Skarner, the Crystal Vanguard] You can Special Summon this card by banishing one Insect-type monster from your hand and Graveyard. If this card is Special Summoned this way, select one random card from your opponent's hand: banish it. If it is a level 4 or lower monster card, you can Special Summon it to your side of the field during the End Phase of this turn. [spoiler=Sona, Maven of the Strings] If there are three or more LIGHT monsters in your Graveyard, you can Special Summon this card from your hand. Once per turn, you can send the top 3 cards of your deck to the Graveyard. If you do, you can activate one of the following:• Increase your Life Points by 800 for each card sent to the Graveyard by this effect.• Reduce the level of one face-up monster you control by 1. [spoiler=Soraka, the Star Child] If this card is in your Graveyard, you can pay 1000 Life Points to add it to your hand. While this card is face-up on the field, increase your Life Points by 1000 during each of your Standby Phases. When a face-up LIGHT monster you control is selected as an attack target (except this card), you can pay 1000 Life Points to negate the attack. [spoiler=Swain, the Master Tactician] You can Special Summon this card by banishing one WIND and one DARK monster from your hand and/or Graveyard. While you control a face-up "Sion, the Undead Juggernaut", this card cannot be selected as an attack target. During battle between this attacking card an opponent's monster, increase your Life Points by half of the opposing monster's original ATK. [spoiler=Syndra, the Dark Sovereign] Once per turn you can target one DARK monster in your Graveyard with 1500 or less DEF and banish it. During the End Phase of your opponent's next turn, you can add the selected monster to your hand. DARK monsters that battle with this card are banished at the start of the damage step. [spoiler=Champions, Letter "T"] [spoiler=Tahm Kench, the River King] You can send this card from your hand to the Graveyard to add one level 4 or lower Aqua, Fish, or Sea Serpent monster from your deck to your hand. Once per turn, instead of conducting your normal Draw Phase, you can add this card to your hand from the Graveyard. If you control two or more WATER monsters, you can Special Summon this card from your hand. [spoiler=Talon, the Blade's Shadow] During battle between this attacking card and an opponent's monster, decrease the ATK of the opposing monster by 400 at the start of the damage step. Card effects that target this card are negated. Once per turn during your Main Phase 1, you can target one face-up monster your opponent controls with 1500 ATK or less. Destroy it. [spoiler=Taric, the Gem Knight] This card is also treated as a Spellcaster-type monster. When an opponent's monster declares an attack, you can banish the attacking monster and this card to negate the attack. Face-up Warrior-type monsters you control gain 400 ATK during your Battle Phase while this card is face-up on your side of the field. [spoiler=Teemo, the Swift Scout] When this card is summoned, place three "Poison Mushroom" tokens on the top of your opponent's deck; shuffle the deck. As long as there are "Poison Mushroom" tokens in your opponent's deck, inflict x400 damage per token in your opponent's deck, to your opponent's Life Points during each of their Standby Phases. When your opponent draws a "Poison Mushroom" token, destroy it, and your opponent may draw again. If this card is banished, remove the tokens from your opponent's deck. [spoiler=Thresh, the Chain Warden] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. When this card is summoned, return all other face-up Zombie-type monsters to their owner's hand. Then, discard a number of cards from your opponent's hand equal to the number of Zombie-type monsters returned by this card's effect. If you control a face-up "Kalista, the Spear of Vengeance", you can Special Summon this card, ignoring summoning conditions. This card is unaffected by the effects of "Hecarim, the Shadow of War", "Karthus, the Deathsinger", "Mordekaiser, the Master of Metal", and Yorick the Gravedigger". [spoiler=Tristana, the Yordle Gunner] When this card declares an attack, if the target monster has less than 1700 ATK, destroy it at the start of the damage step. Inflict x300 damage to your opponent when a monster they control is destroyed by this card's effect. [spoiler=Trundle, the Troll King] This card is treated as a "Freljord" monster. If you control a face-up "Lissandra, the Ice Witch", you can Special Summon this card from your hand. When this card battles with a monster that has 2000 or more DEF, increase the ATK of this card by 1000. [spoiler=Tryndamere, the Barbarian King] This card is treated as a "Freljord" monster. If you control a face-up "Ashe, the Frost Archer," or "Braum, the Heart of the Freljord", you can Special Summon this card from your hand. This card is not destroyed as a result of battle. As long as this card remains face-up on the field, monsters that battle with "Freljord" monsters you control lose 400 ATK during the damage step. [spoiler=Twisted Fate, the Card Master] Once per turn, select from your deck one monster, one Spell, and one Trap card. Return those cards to the deck during the End Phase of the turn you activate this effect. Your opponent may look at the cards and shuffle them. Randomly select one of the three cards, and reveal it. Then, apply one of the following effects based on the card you chose: • Monster: This card can attack up to two additional times this turn.• Spell: Send one Spell / Trap card your opponent controls to the Graveyard.• Trap: Banish the top two cards from your opponent's deck. [spoiler=Twitch, the Plague Rat] If your opponent controls two or less monsters, this card can attack directly. This card inflicts Piercing battle damage. [spoiler=Champions, Letter "U"] [spoiler=Udyr, the Spirit Walker] Once per turn, you can change the type of this card to Reptile, Beast, Winged Beast, or Beast-Warrior. When this card's type is changed, apply one of the following effects based on its new type: • Beast: Increase the ATK of this card by 300 during the damage step.• Reptile: Switch this card to Defense Position and increase its DEF by 1000 until the end of your opponent's next turn.• Beast-Warrior: During this turn, any monster that battles this card is returned to the owner's hand at the end of the damage step.• Winged Beast: Select and destroy one Spell/Trap card on the field. [spoiler=Urgot, the Headsman's Pride] Once per turn, you can either: Target 1 face-up monster your opponent controls; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, gain control of the equipped monster until the end of the turn. The equipped monster cannot attack, and cannot be used as Synchro Material for a Synchro Summon. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) [spoiler=Champions, Letter "V"] [spoiler=Varus, the Arrow of Retribution] This card can attack directly. If you do, change it to Defense Position at the end of the damage step. When this card battles a DARK monster, destroy it at the start of the damage step. [spoiler=Vayne, the Night Hunter]Destroy all DARK monsters that battle with this card at the start of the damage step. While your opponent controls a Zombie or Fiend-type monster, increase this card's attack by 1000. If this card destroys a Zombie or Fiend-type monster by battle, it can attack again. [spoiler=Veigar, the Tiny Master of Evil] Cannot be Normal Summoned or Set. Cannot be Special Summoned except while your opponent controls two or more DARK monsters. When this card battles a DARK monster, it's original ATK becomes 500 more than the opposing monster's ATK. Monsters destroyed by this card are banished instead of being sent to the Graveyard. [spoiler=Vel'koz, the Eye of the Void] When a "Void" monster is Special Summoned to your side of the field, you can Special Summon this card from your hand. While this card is face-up on the field, you can send one card your opponent controls to the Graveyard each time a "Void" monster is Special Summoned. [spoiler=Vi, the Piltover Enforcer] If there is a face-up "Caitlyn, the Sheriff of Piltover", or "Jinx, the Loose Cannon," you can Special Summon this card from your hand. If your opponent does not control a Warrior-type monster, this card can attack directly. Any battle damage involving this card and a Warrior-type monster is reduced to 0. [spoiler=Viktor, the Machine Herald] Machine-type monsters in your hand and on your side of the field have their levels reduced by 1. When a Machine-type monster is Special Summoned by either player, draw 1 card. If the card you draw is a Machine-type monster, you can Special Summon it. It cannot attack this turn. [spoiler=Vladimir, the Crimson Reaper] Monsters that battle with this card are not destroyed (damage calculation is applied normally). When this card inflicts battle damage to your opponent, increase your Life Points by half of the damage inflicted. Once per turn, if this card would be destroyed as a result of battle, it is not. [spoiler=Volibear, the Thunder's Roar] This card is treated as a "Freljord" monster. If this card battles a WATER monster, destroy it at the start of the damage step. If there is a face-up "Sejuani, the Winter's Wrath" on your side of the field, increase this card's ATK by 300, and it can attack once more per turn. [spoiler=Champions, Letter "W"] [spoiler=Warwick, the Blood Hunter] Face-up Fairy and Spellcaster-type monsters that battle with this card are changed to Defense Position. When this card inflicts battle damage to your opponent, send the top two cards of their deck to the Graveyard. [spoiler=Wukong, the Monkey King] This card can attack twice per turn. Monsters destroyed by this card are returned to the owner's hand. You can discard one WIND monster from your hand to return one monster your opponent controls to the owner's hand. [spoiler=Champions, Letter "X"] [spoiler=Xerath, the Magus Ascendant] Once per turn, you can send up to two Spell Cards from your hand or deck to the Graveyard. If you do, send an equal amount of Spells/Trap Cards from your opponent's side of the field to the Graveyard. If this card battles with a Spellcaster-type monster, it gains 800 ATK during the damage step only. [spoiler=Xin Zhao, the Seneschal of Demacia] If you control a face-up "Jarvan IV, the Exemplar of Demacia", you can Special Summon this card from your hand. While this card remains face-up on the field, other face-up monsters you control with "Demacia" in their name cannot be selected as attack targets. [spoiler=Champions, Letter "Y"] [spoiler=Yasuo, the Unforgiven] You can Special Summon this card by sending two Warrior-type monsters from your hand to the Graveyard. If this card battles a WIND or DARK monster, destroy it at the start of the damage step. If there is a face-up "Riven, the Exile" on your opponent's side of the field, increase this card's attack by 1000. [spoiler=Yorick, the Gravedigger] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. If a Zombie-type monster was used as a tribute for the Tribute Summon of this card, as long as this card remains face-up on the field, all monsters in both player's Graveyards are treated as Zombie-type. Once per turn, you can discard one monster from your hand to Special Summon one Zombie-type monster of equal level or lower from either player's Graveyard. This card is unaffected by the effects of "Hecarim, the Shadow of War", "Karthus, the Deathsinger", "Kalista, the Spear of Vengeance", "Mordekaiser, the Master of Metal", and "Thresh, the Chain Warden". ---Currently in DevelopmentLetter "Z" Champions"Shadow Isles" Support and Play SetIn-game Item Spell and Trap cards Link to comment Share on other sites More sharing options...
Dad Posted February 14, 2016 Author Report Share Posted February 14, 2016 BUMP Champions Letter "R" through "Y" completed! Letter "Z" Champions tomorrow! Link to comment Share on other sites More sharing options...
Dad Posted February 15, 2016 Author Report Share Posted February 15, 2016 BUMP "Z" Champions almost done! "Shadow Isles" Support following. And then, onto shop items and general support for the set! Link to comment Share on other sites More sharing options...
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