Dargakemans Posted February 26, 2016 Report Share Posted February 26, 2016 I made this based on an idea of an archetype that gives you a positive effect at the cost of field advantage.I would add pictures but I couldn't find any good images so the cards look bad visually. Also names with puns are fun Brash RunnerMonster/EffectLv 4 Earth Warrior1100/1000-When you Normal or Special Summon this card, Destroy one Monster your opponent controls and give control of this Monster to your opponent. Brash NabberMonster/EffectLv 4 Earth Warrior1800/1000-When you Normal or Special Summon this card, Discard one Card from your Opponents Hand and give control of this Monster to your opponent. Brash CollectorMonster/EffectLv 4 Earth Warrior1200/1000-When you Normal or Special Summon this card,Destroy one Spell or Trap Card on your Opponents side of the Field and give control of this Monster to your opponent. Brash PusherMonster/EffectLv 4 Earth Warrior1000/1000-When you Normal or Special Summon this card, Banish up to 2 Cards in your Opponents Graveyard and give control of this Monster to your opponent. Brash ConsumerMonster/EffectLv 4 Earth Warrior300/1000-When you Normal or Special Summon this card, gain 1000 Life Points and give control of this Monster to your opponent. Brash Test DummyMonster/EffectLv 4 Earth Warrior0/1000-Once per turn you can Banish one "Brash" Monster in your Graveyard and Special Summon one "Brash" Monster from your Deck. Its Effect is negated. Brash HeaderMonster/XYZ/EffectLv 4 Earth Warrior2200/1000-2 Level 4 "Brash" MonstersOnce per Turn; you can detach 1 XYZ Material from this card; Special Summon 1 "Brash" Monster from your deck. This card can attack all Monsters your opponent controls once each Brash TaxNormal Spell-Select one "Brash" Monster on either side of the field. Special Summon one "Brash" Monster with the same name from your Deck. Its Effect is Negated. BrashtilleField Spell-Control of "Brash" Monsters cannot change. You can pay 1000 Life Points and Discard one Card from your Hand to Special Summon one "Brash" Monster from your Hand. Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 27, 2016 Report Share Posted February 27, 2016 Would have been kewl if you had a card that could summon them on your opponent's side of the field so you can feed them a positive effect and turn around and get the monster. Otherwise I could just use remove brainwashing to get the positive effect and keep the monster. Link to comment Share on other sites More sharing options...
Dokutah Posted February 27, 2016 Report Share Posted February 27, 2016 interesting . and archetype of control switcher that disturb your opponent. at first i googled what Brash mean (https://www.google.com/search?q=brash&ie=utf-8&oe=utf-8) and kinda fascinate by it, not sure that its your intention but i find it fitting an archetype of EARTH Warrior that disturb your opponent while not completely obeying its master (switch control) as its theme. if its helps i can visualize the card art to be either bunch of Merc/Fortune Soldier/bounty Hunter or simply just a cool (school) delinquent/gangster like the ones of Crows anime (kinda more fitting in nature) right on the bat, the problem that can emerge while playing this type of Playstyle is field presence. sure this card gimmick is to sacrifice one...but in early games we have 2 worst possible scenario including: 1) this archetype doesn't have draw and swarm power to hold initial setup of surviving opponent possible onslaught and gimmicks outside Test dummy (require grave setup first, and Brashtille doesn't help that much)and Tax (which require you to summon on opponent side of field most of the time of your early game). is possible that this scenario kinda mitigated by its wording since you use "and" between its disruption effect and switch effect, which result if the disruption effect fail because there no target to disturb on resolution the control won't switch (example: you summon Brash Collector while your opponent is not controlling any backrow) but even so its still considered summoning a vanilla with a very small stat except for Nabber 2) currently we have only 3 cards that enable you to get hold of your own monster (4 if you counting Remove Brainwashing) which take place of about 25% of the deck, there a big "but" for this since neither of those 3 names is quick-searchable except for Brashtille as you don't have a search effect outside and sadly all of them require and extensive setup. the easiest being Brashtille,Tax, and Remove Brainwashing but tax require opponent to control 1 of yours (mostly in early game)which can cost you a turn, same goes to Remove Brainwashing since its a trap you can consider to add archetype specific researcher and more cards like Test Dummy or Tax that more easier to setup (or you can simply buff them both a bit) Runner its an Exiled Force of the archetype not much to say here Nabber you must specify the way of the discard effect works. is it random? or you can actually see your opponent hand first, the latter is quite powerful and possibly OP in mid and late game when you finish to establish the anti-switch effect Collector during this format Collector can actually being the biggest threat other than the boss of the archetype since it can disturb scale and Backrow. although as far as i remember about card mechanic since you put "," instead ":" on its on summon effect kinda not sure that it will not miss timing if somehow you or your opponent respond to this card effect. generically (including to all member of this archetype) if you want to make the effect kinda mandatory to happen you must replaced the comma with ":" akin to Tellarknight or Monarch. if you do all of the member archetype will have its on summon effect mandatory and reduce the risk of miss timing (which kinda scary for this or Nabber to do so, especially if Nabber can check hand and dump anything you desire) Pusher a neat disturb to ever popular grave setup. for me its kinda fine but not everyone is gonna happy with it able to banish 2 at once for just a -1 Consumer possibly the weakest of the archetype, most of the time it will only become fodder for either player. personally i want to suggest to buff the life gain higher but a 1k is already good Test Dummy the enabler of archetype filed presence and fodder setup. sadly in archetype when you constantly lose monster in mandatory effect, its kinda slow since it require a specific banish Header The boss its neat that he can summon more member and attack all monster once each. but its rather mediocre within a somewhat low stat that require specific monster to make. he will need heavy buff ranging from:you can make to summon effect to have anti switch clausebigger stat, 2500++ for both of its ATK and DEF its a good numberits something i not recommend but you can make the material slightly more generic like " 1 or more Level 4 "Brash" monster + 1 Level 4 Monster" or fully generic (2 level 4 monster) but its effect will only active if "Brash" monster attached on it Tax another presence holder. its nice that you can target either side of field. kinda suffer in early game as you must give up your normal summon to use it and miss the chance of summon support other than Kagetokage which a Semi-nomi that only searchable optimaly by King of Feral imps Brashtille the best among the other Presence holder. the summoning cost is neat for setup Test Dummy although the LP cost its kinda too huge i let it pass for now Link to comment Share on other sites More sharing options...
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