Yuuji Kazami Posted February 29, 2016 Report Share Posted February 29, 2016 This was a somewhat neat idea, except I'm not sure if a card like this already exists. Can anyone confirm if there's any card that already has this effect? I don't believe so, but I could be wrong: Either way, thoughts please. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted February 29, 2016 Report Share Posted February 29, 2016 There is one card that is similar to the idea... But it goes about it whole different way using what is on the field. The card is this: http://yugioh.wikia.com/wiki/Wonder_Xyz This card could be seen as more flexible alternative, but gives the card 1 less XYZ material. So it does distinguish itself from Wonder XYZ quite nicely, and doesn't completely overshadows it. The best deck that might make the fullest use of it is the traditional Kinka-byo/ Mystic Piper Rank 1 build as it can be searched via Where Arf Thou? http://yugioh.wikia.com/wiki/Where_Arf_Thou%3F It could have some potential uses with other decks as well that have higher ranks as it might break up dead draws. e.g. Gimmick Puppets. The only real caveat with this though is that liike Wonder XYZ it is a technical -2 for the trade off of getting an XYZ on your opponents turn. Link to comment Share on other sites More sharing options...
DoctorMiracle Posted February 29, 2016 Report Share Posted February 29, 2016 Okay, crtic time as this card has some major weaknesses that would leave you wide open to your opponnent. There are as follows: The effect has to activate on the opponent's turn(overall meh to me as this could be a good or a bad thing) You need to discard monsters of the same levels. (Most of the time, hands have multiple level monsters and xyz summoning using this card would be really hard to do) Suggestions: Have the effect allow monsters from your deck with the same level to be sent to the graveyard to activate this effect. (Allows turbo plays but not to fast. Consider adding a restriction if you would like.) Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted February 29, 2016 Author Report Share Posted February 29, 2016 Okay, crtic time as this card has some major weaknesses that would leave you wide open to your opponnent. There are as follows: The effect has to activate on the opponent's turn(overall meh to me as this could be a good or a bad thing) You need to discard monsters of the same levels. (Most of the time, hands have multiple level monsters and xyz summoning using this card would be really hard to do) Suggestions: Have the effect allow monsters from your deck with the same level to be sent to the graveyard to activate this effect. (Allows turbo plays but not to fast. Consider adding a restriction if you would like.)What about Burning Abyss and Yosenju? Bujins too? I know Bujins and BA could get an overpowering advantage if anything gets sent to the grave. So what kind of restriction would make it balanced if it is sent from deck to grave? There is one card that is similar to the idea... But it goes about it whole different way using what is on the field. The card is this: http://yugioh.wikia.com/wiki/Wonder_Xyz This card could be seen as more flexible alternative, but gives the card 1 less XYZ material. So it does distinguish itself from Wonder XYZ quite nicely, and doesn't completely overshadows it. The best deck that might make the fullest use of it is the traditional Kinka-byo/ Mystic Piper Rank 1 build as it can be searched via Where Arf Thou? http://yugioh.wikia.com/wiki/Where_Arf_Thou%3F It could have some potential uses with other decks as well that have higher ranks as it might break up dead draws. e.g. Gimmick Puppets. The only real caveat with this though is that liike Wonder XYZ it is a technical -2 for the trade off of getting an XYZ on your opponents turn.Thanks a lot. I thought I remembered a fairly similar card. Link to comment Share on other sites More sharing options...
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