BuraiLaplayce Posted February 29, 2016 Report Share Posted February 29, 2016 Note 1: All the artwork are of other trading card game [spoiler=Main Deck] Effect: If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard by a card effect: You can Special Summon 1 "Colony" monster from your Deck, except "Colony - Little Dorcas". You can only use each effect of "Colony - Little Dorcas" once per turn.Effect: If this card is Normal or Special Summoned: You can Special Summon up to 2 copies of "Colony - Black Soldier" from your Deck. If this card is sent to the Graveyard by a card effect: You can target 1 "Colony" monster with 2500 or lower DEF in your Graveyard, except "Colony - Black Soldier"; Special Summon that target. You can only use each effect of "Colony - Black Soldier" once per turn. Effect: If this card is Normal or Special Summoned: You can target 1 "Colony" monster with 2500 or lower DEF in your Graveyard, except "Colony - Tryghul"; Special Summon that target. If this card is sent to the Graveyard by a card effect: You can target 1 "Polymerization" in your Graveyard; add that target to your hand. You can only use each effect of "Colony - Tryghul" once per turn. Effect: If this card is Normal or Special Summoned: You can reveal any number of "Colony" monsters in your hand to select an equal number of Set Spell/Trap Cards your opponent controls. Return the selected Set Spell/Trap Cards your opponent controls to the hand. If this card is sent to the Graveyard by a card effect: You can target 1 "Colony" monter in your Graveyard; add that target to your hand. You can only use each effect of "Colony - Blister" once per turn. Effect: If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can change all face-up monsters on the field to Defense Position. If this card is sent to the Graveyard by a card effect: You can change the DEF of as many face-up monsters your opponent controls as possible to 0. You can only use each effect of "Colony - Roly Poly" once per turn. Effect: If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Set Spell/Trap your opponent controls; destroy it. Your opponent cannot activate the targeted card in response to this card's activation. If this card is sent to the Graveyard by a card effect: You can target 2 "Colony" monsters you controls; that targets gains 1000 ATK. You can only use each effect of "Colony - Starshield" once per turn. Effect: If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can add 1 "Colony" monster from your Deck to your hand. If this card is sent to the Graveyard by a card effect: You can Special Summon 1 "Colony" monster from your Deck, except "Colony - Mantis". You can only use each effect of "Colony - Mantis" once per turn. Effect: If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can add 1 "Colony" monster from your Deck to your hand. If this card is sent to the Graveyard by a card effect: You can Special Summon 1 "Colony" monster from your hand, except "Colony - Nipper". You can only use each effect of "Colony - Nipper" once per turn. [spoiler= Extra Deck] Effect: 2 "Colony" monstersCannot be destroyed by your opponent's cards effects. If this card attacks, it gains 2000 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. While this card is face-up on the field, your opponent cannot change the battle positions of monsters. Effect: 1 "Colony" monster + 1 monster with 1500 or more DEFCannot be destroyed by your opponent's cards effects. If this card attacks, it gains 2000 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. While this card is face-up on the field, change all face-up monsters your opponent controls to face-up Defense Position. Effect: 1 "Colony" monster + 1 monster with 2000 or more DEFCannot be destroyed by your opponent's cards effects. If this card attacks, it gains 2500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. While this card is face-up on the field, all face-up Defense Position monsters in your opponent's possession cannot activate their effects. Effect: 1 "Colony" monster + 1 monster with 2500 or more DEFCannot be destroyed by your opponent's cards effects. If this card attacks, it gains 2500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card destroys an opponent's monster by battle: You can destroy all face-up Attack Position monsters your opponent controls. Effect: 1 "Colony" monster + 2 monsters with 1500 or more DEFCannot be destroyed by your opponent's cards effects. If this card attacks, it gains 2500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Effect: 1 "Mega Colony" monster + 2 monster with 2500 or more DEFCannot be targeted or destroyed by your opponent's card effects. If this card attacks, it gains 3500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card can attack all Defense Position monsters your opponent controls once each. Once per turn: You can destroy all Spell/Trap Cards your opponent controls. Effect: 1 "Mega Colony" monster + 2 monster with 2500 or more DEFCannot be targeted or destroyed by your opponent's card effects. If this card attacks, it gains 3500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card can attack all Defense Position monsters your opponent controls once each. Once per turn: You can Special Summon a number of "Goliath Soldier" (Insect/DARK/Level 5/ATK 1000/DEF 0) up to the number of monsters you control to your opponent's side of the field in Attack Position. Effect: 1 "Mega Colony" monster + 2 monster with 2500 or more DEFCannot be targeted or destroyed by your opponent's card effects. If this card attacks, it gains 3500 ATK during the Damage Step only. If this card attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card can attack all Defense Position monsters your opponent controls once each. Once per turn, when this card declares an attack: You can change all monsters your opponent controls to face-up Defense Position. (Flip Effects are not activated at this time.) [spoiler= 1 Spell Fusion Card] Effect: Once per turn; You can Fusion Summon 1 Insect-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more Attack Position monsters, you can also use 1 monster in your Extra Deck as Fusion Material. You can send this card to the Graveyard; Fusion Summon 1 Insect-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. Link to comment Share on other sites More sharing options...
Dargakemans Posted March 1, 2016 Report Share Posted March 1, 2016 I like the idea you're going for but the extra deck monsters are far too underwhelming to want to use the main deck monsters to make them. The main deck guys seem super good for xyz spam tho Link to comment Share on other sites More sharing options...
BuraiLaplayce Posted March 1, 2016 Author Report Share Posted March 1, 2016 when i thought that deck i thought a bit on the strategy of Digital Bug and Spider and i tried to do with the defense relationship. The monsters of the main deck has quite summon effect to ensure fusion materials but too can be used to xyz summon. Link to comment Share on other sites More sharing options...
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