chaosboom Posted March 10, 2016 Report Share Posted March 10, 2016 plz tell me if i need to fix anything oh plz dont try to take credit for my work i will find you and report you. Enjoy! I have more but i'll wait to show the full deck. this is just a sample of its Lv monster. Link to comment Share on other sites More sharing options...
Dokutah Posted March 11, 2016 Report Share Posted March 11, 2016 plz tell me if i need to fix anything oh plz dont try to take credit for my work i will find you and report you. I have more but i'll wait to show the full deck. this is just a sample of its Lv monster. Plagiarism is unheard if not nonexistent as far i join the community, so don't worry much. beside there nothing truly new under the sun after all. Post Technicality: you need neatly organize your post. give them space in between the imgur link, align them in center and you can try to use Spoiler Tag to hide 1 each of them or per category by sandwiching the imgur link and card lore or effects (most member will ask this even if the card text is not too many or as clear as crystal since is easier to copy paste to point grammar fixes) with: spoiler=title tag and ended with /spoiler (when type each of them put them in square bracket [...] ) Concept wise: your concept is still scattered and ruin the Base Flavor and Concept of LV monster in general. after clearing up some misguidance lets assume that these Jungle Spirit is an Series/Archetype (most new member..you including will assumed to prefer the latter since its more cooler to attempt to do) of LV monster that separated to 4 or 6 set of LV Monster in accordance to ATTRIBUTE that intended to work differently on each set even if its tied to Archetype (assuming its the job of spell/trap). now we focus on these LV monster, how come each of them have different effect than each other. i take my salt of being stoic, but the essence of LV monster is Monsters with almost same effect that get better as you level up it..and i don't see it in these. Jungle Spirit Air Golem LV 3: "You can Discard 1 card to Special Summon This card from your Hand or Graveyard. During the End Phase you can Tribute this card; Special Summon 1 "Jungle Spirit Air Golem LV 5" from your Hand" the self summon its ok. as it mitigate problem of base form of being vulnerable. and it can summon next form as fast as the same turn this card is Summoned. the issue is that it can only summon it from Hand, so unless you have good draw power you will be still stuck with 1400 stat monster Jungle Spirit Air Golem LV 5: "This card card can Attack you opponent Directly. But when it does so by using this effect, the Battle Damage inflicted to your opponent is Halved. Once per Turn you can Destroy 1 Spell/Trap card on either side of Field. During the End Phase you can Tribute this card; Special Summon 1 "Jungle Spirit Air Golem LV 7" from your Hand" nothing special. but i do worry about this card humongous stat that contrast highly with its base form and disproportion to its level along with its S/T popper as you can still summon it with multitude of other ways. which also ruin another aspect of of LV monster that limited its summoning capacity down to exclusively for Leveling up that also in accordance of how better the effects become Jungle Spirit Air Golem LV 7: "If this card attacks a monster, it gain 800 ATK. Also you gain 2000 LP. After the Damage calculation, you can target 1 monster on either side of the Field: Destroy that target.During the End Phase you can Tribute this card; Special Summon 1 "Jungle Spirit Air Golem LV 10" from your Hand." even with the lack of immunity, monster of this kind of stat and easy summoning capability is over bearing to face along with those effects. i get a free buff, Life for my Solemn's cards, and a monster popper? this is to much Jungle Spirit Air Golem LV 10: "This card is unaffected by card effect(s). Neither Player can activate Spell/Trap cards. This card gain 500 ATK for each "LV" Monster in your Graveyard. Once per turn, you can Special Summon any number of "LV" Monster in your Graveyard as possible. and if you do: you gain 600 LP and your Opponent lose 600 LP." you probably gonna mention the fixes change so much of the card effects but i have to do it as the grammar is bad. and as i try to understand your intention from this effect, i'm confuse with lack of explanation of action-reaction. but both of unfixed and my version of fixing did scream 1 thing: Overkill and Overpowered. why in the world you would bother giving this card immunity if eventually its making everybody including professional player to quit this game due to S/T locking effect ? 4000 its not enough for you and decide to give at least 1500 gain? how bad this card at winning games if you can instant swarm the Field with at minimum its base form of 1400, 2600, and 2900 stat monster with a considerable Gain-Burn combo? Link to comment Share on other sites More sharing options...
chaosboom Posted March 11, 2016 Author Report Share Posted March 11, 2016 think about it though Dragon of Ra is just as bad Link to comment Share on other sites More sharing options...
Dokutah Posted March 11, 2016 Report Share Posted March 11, 2016 think about it though Dragon of Ra is just as bad which your point is....? Link to comment Share on other sites More sharing options...
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