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Xenoforce Archetype [15/15]


Yuuji Kazami

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Well, I'm going to be submitting this archetype to 2099. Hoping for some feedback just in case changes need to be made.

 

In a nutshell: These Aliens ignore A-Counters unlike normal Aliens, opting to go for Graveyard and banished manipulation in order to dominate the game. 

 

I hope I was able to give some new ideas.

 

Btw, looks slightly intimidating. However, the effects are rather simple.

 

[spoiler=Monsters]

 

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[spoiler=Extra Deck Monsters]

 

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[spoiler=Spells/Traps]

 

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I looked over all the cards, and there isn't really anything wrong with the majority. It's only Apocalypse, Nightmare, and Mechdragon standing out. I'm only mentioning Apocalypse because I'm not sure how fast this engine could run, and the possibility to nuke all the card your opponent has. Especially since you love to use Reasoning. (Kozmo jabroni)

 

Nightmare is worrisome because it sets up the possibility of another Nightmare. Two monsters of different levels (4+4) or (4+3) or (5+3) and one of the Tuners can make another Nightmare. It's good that it has to banish to use its effects though, because this limits the possibility of continuously recycling from the graveyard if it was only a tribute cost.

 

Mechdragon is only because his banishing OPT doesn't have any additional cost. 

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I looked over all the cards, and there isn't really anything wrong with the majority. It's only Apocalypse, Nightmare, and Mechdragon standing out. I'm only mentioning Apocalypse because I'm not sure how fast this engine could run, and the possibility to nuke all the card your opponent has. Especially since you love to use Reasoning. (Kozmo b****)

 

Nightmare is worrisome because it sets up the possibility of another Nightmare. Two monsters of different levels (4+4) or (4+3) or (5+3) and one of the Tuners can make another Nightmare. It's good that it has to banish to use its effects though, because this limits the possibility of continuously recycling from the graveyard if it was only a tribute cost.

 

Mechdragon is only because his banishing OPT doesn't have any additional cost. 

Okay, I changed Apocalpyse cost to 4, so the most you would ever run for it is 1-2.

 

Nightmare... I already had reduced its ATK. It used to be 3000 ATK and 3000 DEF.

 

Mechdragon now can only activate if all the monsters you control are "Xenoforce" monsters. This makes it less generic and splashable.

 

Anything else that needs fixing?

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Okay, I changed Apocalpyse cost to 4, so the most you would ever run for it is 1-2.

 

Nightmare... I already had reduced its ATK. It used to be 3000 ATK and 3000 DEF.

 

Mechdragon now can only activate if all the monsters you control are "Xenoforce" monsters. This makes it less generic and splashable.

 

Anything else that needs fixing?

Nah, go try to test it out.

 

The Heavysmith + Assault combo might be troublesome, but it probably is only a good combo, not anything broken. Go play-test them, I'll be on later.

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Nah, go try to test it out.

 

The Heavysmith + Assault combo might be troublesome, but it probably is only a good combo, not anything broken. Go play-test them, I'll be on later.

Alright, thanks.

 

Btw, I love Star Wars. Kozmos are so good, lol.

 

Screw the next banlist. Reasoning ftw.

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