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Necrotic Murloc - A Necroface Fusion


preischadt

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Type: Zombie / Effect/ Fusion / Tuner

Attribute: DARK

Level: 4

ATK/DEF: 1800/1200

 

Effect:


"Necroface" + 1 Zombie-Type or DARK monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".)
You can only Special Summon "Necrotic Murloc" once per turn this way.
If Summoned this way: You can target 1 banished Zombie-Type or DARK monster; Special Summon that target.
 
Edit: Changed the OPT clause to affect the contact fusion, instead of the effect.
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Bit of a problem with this card I noticed. It uses "Necroface" and 1 Zombie-Type or DARK monster as the materials and banishes them...while Murloc itself is both DARK and Zombie-Type. This will lead to a small loop I'd rather not experience or perform against others. Basically, it goes like this:

 

Summon Murloc #1 with mats. Necroface triggers; banish top 5 face-down. Use Murloc #1's effect, special summon Necroface.

Summon Murloc #2 with Necroface & Murloc #1. Necroface triggers again. Use Murloc #2's effect, special Necroface again.

Summon Murloc #3 with Necroface & Murloc #2. Necroface, you get the idea. Use Murloc #3's effect, special whatever.

 

Out of nowhere you've banished the top 15 cards of both players' decks face-down just for being able to summon the first Murloc. After that point you can go into any Rank 4 if you want since Murloc is Level 4, like that Utopia -> C39 -> Utopia the Lightning summon thing people like, or Castel, or any other R4 toolbox fodder. Or, since it's a Level 4 DARK Tuner, you could special your Necroface or a Mezuki or something and make Beelze or RDA or some other Level 8 synchro you like, then get a zombie back from the grave if you used Mezuki.

 

Basically, as it currently is this thing gives zombies an absurd amount of utility and a metaphorical punch in the balls to your opponent's deck if you can get the above loop off. I'd suggest adding something like "You can only Special Summon "Necrotic Murloc" once per turn." or something to keep this thing from eating nearly half of all the decks. Might want to reconsider its position as a Tuner as well, since that makes this card do too much for zombies once it actually hits the field, especially given you don't need Poly for it.

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Bit of a problem with this card I noticed. It uses "Necroface" and 1 Zombie-Type or DARK monster as the materials and banishes them...while Murloc itself is both DARK and Zombie-Type. This will lead to a small loop I'd rather not experience or perform against others. Basically, it goes like this:

 

Summon Murloc #1 with mats. Necroface triggers; banish top 5 face-down. Use Murloc #1's effect, special summon Necroface.

Summon Murloc #2 with Necroface & Murloc #1. Necroface triggers again. Use Murloc #2's effect, special Necroface again.

Summon Murloc #3 with Necroface & Murloc #2. Necroface, you get the idea. Use Murloc #3's effect, special whatever.

 

Out of nowhere you've banished the top 15 cards of both players' decks face-down just for being able to summon the first Murloc. After that point you can go into any Rank 4 if you want since Murloc is Level 4, like that Utopia -> C39 -> Utopia the Lightning summon thing people like, or Castel, or any other R4 toolbox fodder. Or, since it's a Level 4 DARK Tuner, you could special your Necroface or a Mezuki or something and make Beelze or RDA or some other Level 8 synchro you like, then get a zombie back from the grave if you used Mezuki.

 

Basically, as it currently is this thing gives zombies an absurd amount of utility and a metaphorical punch in the balls to your opponent's deck if you can get the above loop off. I'd suggest adding something like "You can only Special Summon "Necrotic Murloc" once per turn." or something to keep this thing from eating nearly half of all the decks. Might want to reconsider its position as a Tuner as well, since that makes this card do too much for zombies once it actually hits the field, especially given you don't need Poly for it.

 

Actually, the effect has an OPT clause, so that cannot happen.

The worse you could do is use the first murloc to summon necroface and then summon a second murloc, resulting in 10 banished cards and a -1.

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(Quotes aren't working for some reason probably my browser)

 

Oh I didn't see that. It's nearly 2 in the morning here so I'm a lil out of it. My bad, you done good (=w=)b

 

No problem.

Regardless, inspired by your suggestion I decided to make the contact fusion a once per turn.

I think it is better to limit it directly, instead of limiting the effect.

The effect still remains once per turn, since it only occurs with the contact fusion.

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