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Antimagical Serum


Anti00

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"Once per turn you can pay 500 LP to negate the effects of the equipped monster until the End of your opponent's turn"

 

 

It doesn't look that interesting, but I think you can have nice combos with it, especially if you want to control unwanted effects of your own monsters. The negation time may be too long, but I thought about the Red-Dragon Archfiend when I did this, so you can destroy the opponent's monsters and in Main Phase 2 you can pay the LP and make your monsters stay unaffected by the 2nd effect of the dragon. If its effects would be negated in the end of your turn, this means in the end of the turn, the effect would still be activated.

 

Or you can equip this card to Majestic Mechs (I doubt that anyone still uses them) and prevent it from self-destruction.

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