Manpole Posted March 23, 2016 Report Share Posted March 23, 2016 So, this set started out with a burn idea, then I made the field spell, then I kinda just went all over and didnt know where I was going with it lol. Might not have the best synergy, but hopefully that will be worked on. If you can fix ocg, that'd be fine. Anyways, here they are: Cuddly Glitch Ghost: The turn this card is Summoned; during the Battle Phase, Normal Spell cards in your hand are treated as Quick-Play Spell cards and you can activate Spell and Trap cards from your hand. During each Standby Phase you can target 1 face-up monster and decrease its attack by 200. If this card attacks a monster with a higher level than this cards, it gains 1000 ATK during damage calculation. Cuddly Tactics: Once per turn, during either players turn you can activate this card at the start of the Battle Phase. Target 1 non Flip-Effect monster you control and set it. If the targeted card is selected as an attack this turn you can roll a die and apply the appropriate effect: 1, The attacking card loses 500 ATK; 2-3, negate the attack; 4-5, Special Summon your monster and continue the attack; 6, Special Summon your monster, then return it to the hand, then End the Battle Phase and destroy this card. EDIT: GLITCH BIRD AND FIEND HAVE THEIR ATTACK GAIN FOR THAT DAMAGE STEP ONLY. Telling me how to put cards in a "spoiler" drop box wouldve been easier? Anyways, I prefer the cards like this tbh... Link to comment Share on other sites More sharing options...
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