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(Written) Pendulum Thunder


Taylor Gorrell

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Pendulum Thunder

Normal Trap Card

If your opponent has 2 cards in their Pendulum Zones and controls at least 2 Pendulum Summoned monsters: Target all cards in your opponent's Pendulum Zones; destroy them and send them to the Graveyard, and if you do, destroy all monsters your opponent controls and send them to the Graveyard.

 

Created because f**k Raigeki, discuss at your leisure.

 

EDIT: Added a targeting clause.

 

EDIT: Now a Normal Trap.

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Hm... Scale Raigeki?  Raigeki Sweep?  I like Raigeki Sweep, makes it sound less '80s action flick!  That, and I like the visual of Qliphorts getting struck by lightning - I'unno, just pitching card art ideas.

 

But - this is just a good general use anti-Pendulum card.  I like the restriction to Pendulum Summoned monsters, which leaves out old fashioned Special Summons and any Normal Summoned monsters. The only issue is that this has the potential to shut down most Pendulum decks quick if they don't have the right cards already in their hand.  That makes me want it to have some sort of restriction; perhaps rather than wiping without designation, it should target those cards in the Pendulum Zones, and if they get destroyed, then all Pendulum Summoned monsters get destroyed; that way you would also need to work around a card like Sky Iris rather than making this singular card a universal one-play fix-all for most Pendulum Decks.  You could argue other negation cards, but most of those are meant to counter cards like this; staples like Dark Bribe and whatnot can similarly be countered if you've gotten just as lucky as your opponent, after all.

 

Just my two cents!

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Hm... Scale Raigeki?  Raigeki Sweep?  I like Raigeki Sweep, makes it sound less '80s action flick!  That, and I like the visual of Qliphorts getting struck by lightning - I'unno, just pitching card art ideas.

 

But - this is just a good general use anti-Pendulum card.  I like the restriction to Pendulum Summoned monsters, which leaves out old fashioned Special Summons and any Normal Summoned monsters. The only issue is that this has the potential to shut down most Pendulum decks quick if they don't have the right cards already in their hand.  That makes me want it to have some sort of restriction; perhaps rather than wiping without designation, it should target those cards in the Pendulum Zones, and if they get destroyed, then all Pendulum Summoned monsters get destroyed; that way you would also need to work around a card like Sky Iris rather than making this singular card a universal one-play fix-all for most Pendulum Decks.  You could argue other negation cards, but most of those are meant to counter cards like this; staples like Dark Bribe and whatnot can similarly be countered if you've gotten just as lucky as your opponent, after all.

 

Just my two cents!

Thank you for your feedback, Kupo.  I admit, it can be rather broken against Pendulums, but in comparison to the unbanned Raigeki, it's a major step under it since Decks that don't use Pendulums (and there's quite a few out there) are immune to this card.  The target restriction might help it, though like you said, I'd need to watch out for Sky Iris and also Dinoster.

 

As for the visual effect, it would be streaks of red and blue lightning, so Qlips would get a major overload there.  XD

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Pendulum Thunder

Quick-Play Spell Card

If your opponent has 2 cards in their Pendulum Zones and controls at least 2 Pendulum Summoned monsters: Target all cards in your opponent's Pendulum Zones; destroy them and send them to the Graveyard, and if you do, destroy all monsters your opponent controls and send them to the Graveyard.

 

Created because f**k Raigeki, discuss at your leisure.

 

EDIT: Added a targeting clause.

Hmm... I don't know. The card seems fair, except it acts as a Quickplay Spell Card. I think it would be better to make it a Trap Card, but it's just my opinion as well. To be honest, you can just keep it as it is by editing the last effect to destroy ONLY Pendulum Summoned monsters and all the cards in the Pendulum Zones instead, as opposed to all their monsters. It gives them a chance in case they did manage to get some sort of Xyz, Synchro, or Fusion monster on the field.

 

Then, the targeting clause wouldn't be necessary. Pendulum Decks won't be shut down by this, and they can still retaliate by chaining Wavering Eyes. Chaining Wavering removes the cards in the Pendulum Zone before this card would resolve, so this card's effect would be missed. Besides, your opponent can still fricken Normal Summon, for God's sake. This card will act more as a deterrence for your opponent to consider whether or not they want to risk PSing more than 1 card. There's nothing broken about acting as a deterrence. Twin Twister is still being run at 3, lol.

 

I'd just keep it the way as it is, except changing the effect from destroying all monsters to only the Pendulum Summoned monsters. Otherwise, change it to a Trap Card instead but maintain the original effects. This is coming from a guy who has played PePe, Dracopals, Kozmos, Monarchs, and pretty much everything else atleast once, and knows how they function like breathing. Never tried Super Quantums or Kaijus, though. 

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Thank you for your feedback, Kupo.  I admit, it can be rather broken against Pendulums, but in comparison to the unbanned Raigeki, it's a major step under it since Decks that don't use Pendulums (and there's quite a few out there) are immune to this card.  The target restriction might help it, though like you said, I'd need to watch out for Sky Iris and also Dinoster.

 

As for the visual effect, it would be streaks of red and blue lightning, so Qlips would get a major overload there.  XD

 

Oh trust me, Raigeki makes me rage very, very hard - especially after you watch your opponent shuffle for two minutes after the first duel only to get it in their hand first turn again in the second!  xD  But, if I ran Pendulums, I'd be bale to just Pendulum Summon'em from the Extra Deck and bounce back no problem; this card wipes their Pendulum Zones and any monsters they control.  Maybe adding an extra reliance on timing (setting Quick Plays like this can get nasty!) could also make this card devastating by forcing the player to think reflexively in order to make the most use out of the card!

 

Pendulum Thunder

Quick-Play Spell Card

Activate this card by targeting 2 face-up cards in your opponent's Pendulum Zones while they control at least 2 Pendulum Summoned monsters; destroy them, and if you do, destroy all monsters your opponent controls with a Level between the Pendulum Scale listed on those targeted cards.

 

Doing that essentially makes it so the player could instead opt to use it like a Quick-Play Torrential Tribute for whenever their opponent Pendulum Summons a mob of monsters in prep for big damage or Tribute fodder, with the added bonus of taking both the Pendulum Zone cards with'em!  Heck, for added flavor, you might even have this card place'em in the Graveyard rather than outright destroy them, though if you were to do that I'd give the card some kind of cost.  Discarding might work (ala Raigeki Break) though that feels a little lax for the potential to completely shut down a Pendulum-heavy archetype by getting rid of their bounce-back potential.  xD

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