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The Flame Swordsmen


Dragonman82

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To be honest I always thought that Joeys Flame Swordsman card was cool card. And since the card game made it such a useless fusion monster in doubt it was ever used. However with Blue Flame Swordsman it became possible to make a series of cards on it. Here is what I came up with.

 

 

 

Red Flame swords man

Level 4 Fire

Warrior/effect

1800 ATK 1600 def.

 

Once per turn you can raise the this cards ATK by 1000 until the end of turn, at the of the turn lower this cards ATK by 600. When this card is destroyed by the opponent and sent to the graveyard: you can banish this card and summon one warrior card from the deck.

 

Green Flame Swords man

Level 4 fire

Warrior/ Effect

1800 ATK 1600 DEF

 

Twice per turn when the opponent activities a spell or trap card: you can lower this cards ATK by 300 to negate and destroy the card. When this card this destroyed by the opponent and sent to the graveyard: you card banish this card and summon one banished warrior monster, except Green Flame Swords Man.

 

Yellow Flame Swords Man

Level 4 Fire

Warrior/ Effect

1500 ATK 1300 DEF

 

Once per turn you can lower this cards ATK and DEF by 500: and if you do you can target one card on the field, it can not be destroyed this turn. When this card is destroyed by the opponent: you can banish this card and summon one warrior monster from your hand.

 

Black flame Swordsman

Level 5 Fire

Warrior Effect

2400 ATK 2000 DEF

 

Once per turn you can lower this cards ATK by 400: and if you do send one card the opponent controls to the grave yard. You can banish this card form the graveyard and raise the attack of one warrior monster by 1000.

 

White Flame Swordsman.

Level 6 Fire

Warrior/ Effect

2600 ATK 2400 DEF

 

Once during either players turn you can lower this cards ATK by 400: and target one monster on the field negate it's effect until the end phase. If this card was destroyed by your opponent and sent to the graveyard: you can banish this card and lower the ATK of every monster the opponent controls by 2000.

 

Little Flame Swordsman

Level 2 turner

400 ATK 400 DEF.

Once per turn you can lower the ATK of this card to 0: and summon one warrior monster form the graveyard. You can banish this card from the graveyard: and target one warrior monster on the field, it can attack every monster the opponent controls once.

 

Ash Flame Swordsman

Rank 4 Fire

Warrior/Xyz/Effect

2400 ATK 2000 def.

 

2 level 4 warrior monster. Once per turn you can detached one xyz material to summon 1 level 4 or lower banished warrior monster.

 

Eternal Flame Swordsman.

Level 8 fire

Warrior/ Synchro/ Effect

2800 ATK 2800 def.

 

One Warrior Turner + one non Turner Warriors monsters.

Other warrior monster do not have to pay their costs to activate their effects. If this card would be destroyed you can lower the ATK of this card by 500 instead.

 

Dragon Flame Sword.

Equip spell.

 

Can only be equipped to a warrior monster. Increase the ATK of the equipped card by 800. If the equipped card battles a monster you can lower the equipped cards attack by 400 and send the other monster to the grave.

 

Flames of will

Normal Trap card.

 

The ATK and DEF of every monster on the field to their original vales, ignoring other card effects.

 

The World Burns

Normal Trap

 

When 4 “Flame Swordsman” are on the field send every card the opponent controls to graveyard.

 

As you can see the series is based on lowering their attack to activate their effects and summoning other cards. Also these monster cards effects are generic enough to be added to added to any warrior deck.

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