Arimetal Posted March 30, 2016 Report Share Posted March 30, 2016 Tricky SynchronContinuous TrapSpecial Summon this card as an Effect Monster (Machine-Type/Tuner/Level 1/ATK 100/DEF100) with this effect: If this face-up card on the field would be destroyed: You can Banish 1 "Synchron" monster from your Graveyard instead. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner Monster. This card cannot be used as Synchro Material except for the Synchro Summon of a monster that list a "Synchron" monster as a tuner. During your Battle Phase: You can Synchro Summon 1 monster from your Extra Deck using any number of Synchro Monster(s) you control. You can only use this effect of "Tricky Synchron" once per turn. (This card is also still a Trap Card) Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted March 30, 2016 Report Share Posted March 30, 2016 So it's like a trap monster version of Quickdraw, but level 1 and has a bit of protection, though the cost for the protection is a bit steep given how reliant synchro decks are on recycling resources and such. Being a level 1 doesn't do it a lot of favours with regards the Quickdraw clause because the only synchros for which this effect applies are 5+, meaning Quickdraw + Level Eater makes them straight away whereas this needs you running regular 4s and 5s. I mean yes theoretically you could ladder but the fuck are you laddering into Jet Warrior for. And then, as a Synchron 1, it's competing with Jet Synchron. Who searches Junk Warrior on being used, and can self-revive. So this is pretty inferior to that as well. All it has going for it in the sense of usability is that accel synchro effect but then... what actual good is it? Like you've got to get 2+ synchros out in addition to this and then it only works in your own battle phase, where I just can't imagine why that'd be a help. Like Formula letting you Black Rose on the opponent's turn if you ran out of resources/didn't want to commit further is a legit thing. This allows you to push for more damage in fairly awkward and specific conditions. And then it's a trap monster for what reason? It doesn't exactly synergise with the current way Quasar/synchro toolbox decks play. It would be cool were it not for that condition that prevents you using it to make Formula, which I mean even if you just give it a clause to say it can be used for the summon of any Synchron monster, that'd help in a big way. Getting into ramble so, things I'd change. Give it some sort of level manipulation. Jet is a better 1, Quickdraw is just better, Junk makes 4/5s on its own. There's that other one as well but it's not a tuner so blegh. Level manipulation on tuners is something we don't really have, but with this already having the restrictions it does you could get away with a Gagaga Magician effect for level-choosing. The protection I didn't really touch on because it's fine, just you'd probably let it die anyway because banishing Jets/Junks before getting maximum value is a nyeh move. The quick-synchro effect needs to be more flexible. Even if it just went to Formula Synchron-aping, but could be used in the battle phase. Or basically "Once per turn, during either player's Battle Phase or your opponent's Main Phase" or something. Probably a basic spell speed 2 effect actually, given what it requires. Being a trap monster is obviously intrinsic to it and don't mind it, just means it can't be revived by Junk/Soul Charge/anything, so you'd think the effect'd be a bit wilder, but I genuinely have no idea what you could do with that so. Anyway this is long enough, the end. Link to comment Share on other sites More sharing options...
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