Dokutah Posted April 1, 2016 Report Share Posted April 1, 2016 (until Imgur is risen from the Dead: ) WIND/ Rank 9Machine/ XYZ/ Effect 3 Level 9 MonsterYou can also Xyz Summon this card by using "Number 42: Galaxy Tomahawk" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card is Special Summoned by its own effect OR has a "Number 42: Galaxy Tomahawk" monster as an Xyz Material, it gains this effect. ● Once per turn you can Detach 1 "Number" Monster on this card OR Change this card to Defense Position and Detach 2 Xyz Material, You can banish up to 1 card each from your opponent's Top of the Deck, hand, field, and Graveyard. (you can look on Set and Hand cards in His/Her Possession.) you must detach "Number" monster to active this effect if able. 4000/200 why Occam? why Trish effect?...one word: TRUTH. basically 42 is a quite special number (https: //en.wikipedia.org/wiki/42_%28number%29) especially from quote on quote " Answer to the Ultimate Question of Life, the Universe, and Everything" from pop cult media "Hitchhiker Guide to Galaxy". while Occam, which our replacement for obligatory sharp weapon on its name is derived from a Occam's Razor a method of Logic thinking and unveiling truth/answer. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 2, 2016 Report Share Posted April 2, 2016 Aside from it's effect which can provide cannon fodder and effective for breaking Chaos Number combos, such as Silent Honor ARK, this card has very high ATK which makes up for it's small DEFIt's effect can be risky, putting this into defense position, but can be the key to certain predicaments.... Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted April 2, 2016 Report Share Posted April 2, 2016 The problem with this card is that if you remember Galaxy Tomahawk: ATK: 0 DEF: 3000 2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn. It's a terrible card, and it wasn't meant to be focused as an high ATK beatstick monster. Having 4000 ATK ruins the flavour... A lot. Also, Galaxy Tomahawk is a Rank 7 monster. This means that if you were to use a Rank-Up Spell on it, the Chaos version should only go up by 1 Rank. Utopia is the only special case (Due to the S39 forms), and only Chaos Xyz Evolutions would maintain the same Rank without the Rank-Up Spell. Normal Xyz Evolutions goes up by 1 Rank (E.G Constellar Master Diamond and Ptolemy M7). Moving back to the card's effects: I see that it's only a Chaos Xyz Evolution. Therefore this card should remain at Rank 7. Detaching a "Number" monster is pointless for this card; it needs Number 42 to function, or it becomes an insane Beatstick. Technically, because this is a Chaos Xyz Evolution, the stats should remain the same (Look at Shark Drake Weiss and Utopia Ray). So I would first recommend changing this card back to Number 42's original stats. The Xyz detach effect already goes out of flavour with the banishment. If you want to make a card more enjoyable with its evolution, it has to flash back to the original. In this case, because Tomahawk focuses on SSing Tokens, you should maintain the same effects, except with tokens with a higher ATK, like 3000 and 0 DEF. Include the part where your opponent takes no further battle damage this turn and that the tokens get destroyed during the EP, but you can instead add an effect in which that each time the tokens destroy a monster by battle, inflict 1000 damage or something of the like. To make the card more balanced, I'd suggest switching up the detaching effects. For example, if your LP is 1000 or less, you can only detach 1 Xyz Material to activate the token Summoning effect, and the tokens deal 1500 per monster destruction instead. Otherwise, if your LP is higher than 1000, you have to stick with detaching 2 Xyz Materials to Summon the tokens. If you count the amount of Xyz Materials that the card would have upon Summon: Tomahawk and its Xyz Materials ---> x3. A single use by detaching 2, just like regular Tomahawk, except with stronger effect. After, if LP below 1000 ----> The last Xyz Material after the first use would logically be Galaxy Tomahawk, and it's pretty much the "final stand" of the card. Doing this ensures its flavour, and makes it more memorable. Also, it would actually make playing Number 42 fun. Link to comment Share on other sites More sharing options...
Dokutah Posted April 2, 2016 Author Report Share Posted April 2, 2016 The problem with this card is that if you remember Galaxy Tomahawk: ATK: 0 DEF: 3000 2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn. It's a terrible card, and it wasn't meant to be focused as an high ATK beatstick monster. Having 4000 ATK ruins the flavour... A lot. Also, Galaxy Tomahawk is a Rank 7 monster. This means that if you were to use a Rank-Up Spell on it, the Chaos version should only go up by 1 Rank. Utopia is the only special case (Due to the S39 forms), and only Chaos Xyz Evolutions would maintain the same Rank without the Rank-Up Spell. Normal Xyz Evolutions goes up by 1 Rank (E.G Constellar Master Diamond and Ptolemy M7). Moving back to the card's effects: I see that it's only a Chaos Xyz Evolution. Therefore this card should remain at Rank 7. Detaching a "Number" monster is pointless for this card; it needs Number 42 to function, or it becomes an insane Beatstick. Technically, because this is a Chaos Xyz Evolution, the stats should remain the same (Look at Shark Drake Weiss and Utopia Ray). So I would first recommend changing this card back to Number 42's original stats. The Xyz detach effect already goes out of flavour with the banishment. If you want to make a card more enjoyable with its evolution, it has to flash back to the original. In this case, because Tomahawk focuses on SSing Tokens, you should maintain the same effects, except with tokens with a higher ATK, like 3000 and 0 DEF. Include the part where your opponent takes no further battle damage this turn and that the tokens get destroyed during the EP, but you can instead add an effect in which that each time the tokens destroy a monster by battle, inflict 1000 damage or something of the like. To make the card more balanced, I'd suggest switching up the detaching effects. For example, if your LP is 1000 or less, you can only detach 1 Xyz Material to activate the token Summoning effect, and the tokens deal 1500 per monster destruction instead. Otherwise, if your LP is higher than 1000, you have to stick with detaching 2 Xyz Materials to Summon the tokens. If you count the amount of Xyz Materials that the card would have upon Summon: Tomahawk and its Xyz Materials ---> x3. A single use by detaching 2, just like regular Tomahawk, except with stronger effect. After, if LP below 1000 ----> The last Xyz Material after the first use would logically be Galaxy Tomahawk, and it's pretty much the "final stand" of the card. Doing this ensures its flavour, and makes it more memorable. Also, it would actually make playing Number 42 fun. ok let's break it a bit by bit shall we... Flavorcurrently i don't think that i break the flavor to much. most of Chaos XYZ Evolution-ed or Rank-up Xyz Changed Number have slight if not a complete 180 degree change in effect or Stat. the 4000 stat is paying homage to double "Battle Eagle" Tokens while its 200 def complement it to be similar to OG Tomahawk and it extreme differences in stat (bonus: its forming combine 4200. remove the 0's and you get 42). as for its rank, it actually my attempt to make this card "as Astral Number as Possible" (damn you 9900 Don Thousand's flavor breaker Shite) while you must run the terrible Tomahawk for Astral trade mark in early season Chaos Xyz Change for being sake of badass OR being almost specifically only be bypassed by Astral Force. it also make this card rather exclusive and not being a Galaxy Deck own better Trish. In term of being memorable...Number originally design to be memorable by having second meaning or real life references as i already stated and incorporated on this card Effectyou kinda miss this one. just like all Chaos Change/Ranked-up cards. it need certain condition to apply or even gain its own effect. this time i prefer the ranked-up one. but there the catch, as it has 2 method of summoning (chaos-ed from the OG or Rank-up from Other Xyz/Number) but as a flavorful creator i want you to run the OG tomahawk to summon this card. i meld this concept to make 2 set of following condition: "If this card is Special Summoned by its own effect OR has a "Number 42: Galaxy Tomahawk" monster as an Xyz Material, it gains this effect." so if this card is Chaos Changed, which you need to run OG Tomahawk...it reward you as this card can detach "Number 42: Galaxy Tomahawk" without worrying that this card cannot active it effect again or being a easy to takedown target. resulting a better Trish that can be use at least twice by its own. but if you Rank-up this card, which obviously you won't bother running Tomahawk. its no different if not worse that Trish unless you willing to ruin consistency with position changer effect. in manga thia card also has a Space-Invader Theme to it which further validate the Trish effect along with the Truth themed Link to comment Share on other sites More sharing options...
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