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Sieghard the Brave/Burst of Courage - Generic Ritual (Boosts ATK)


Fluffyfish

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At this point it may be obvious that my fun is to promote more viable generic options/engines/strategies (generic fusions, generic equips, DEF oriented cards, etc).

So this time is ritual. I also have a couple more of these semi-ready (which are slight more specific, but generic nonetheless).

 

[spoiler=Sieghard + Courage]

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You can Ritual Summon this card with "Burst of Courage". This card gains 300 ATK for each monster your opponent controls. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During either player's damage step, when a monster you control battles an opponent's monster with 300 or more ATK than it, you can reveal this card from your hand; your monster gains 500 ATK during that damage calculation only. You can only use this effect of "Sieghard the Brave" once per turn.

 

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Spell/Ritual
This card can be used to Ritual Summon "Sieghard the Brave". You must also tribute monsters from your hand or field whose total Levels equal 7 or more. If you control a monster while your opponent controls the monster on the field that has the highest ATK: You can send this card from your hand to the Graveyard; add 1 "Sieghard the Brave" from your Deck or Graveyard to your hand. When exactly 1 "Sieghard the Brave" you control (and no other cards) is targeted by a card or effect: You can banish this card from your Graveyard; negate the effect, and if you do, destroy that card. You can only use this effect of "Burst of Courage" once per turn.

 
[spoiler=Comments]
I guess the purpose of these cards are pretty clear.
You don't necessarily need to run a ritual engine to benefit from them (obviously you can if you want to benefit from them fully), and they are made so that:
- If you draw Sieghard only, you use its hand eff for a bit until you can summon the guy (or use him as fodder or whatever).
- If you draw the Spell only, you discard it to get Sieghard (of course you lose the chance for a surprise boost).
The cards are also made in mind so you only have to run 1 copy of Sieghard in your Deck (since the spell gets it from grave as well), while running 2-3 of the Spell, making so they don't require too much of your deck space (thus you can just play your deck like normal, but with a ritual option). In a realistic scenario, you will probably run 2-3 of the ritual spell, 1 Sieghard and 2 manju or 2 Pre-Prep (3 of these if you are running more rituals).
 
Besides that, I have a couple insecurities about them:
- Is the ATK boost given from Sieghard enough and fair?
I believe 500 can make a really good difference (specially if you can do a surprise boost), but since the cost is merely a reveal (which is barely a cost), I had to make its circumstances a bit specific. The boost is made in mind that, after your opponent learns that you have this guy in your hand, he can try to adapt himself to it, which the card offers as a basic option: Either attacking with something with 200 or 100 more ATK, or with 600+ more ATK. And also the only circumstances this boost would grant your monster to survive while destroying your opp's monster is if the difference is of exactly 300 or 400, both being destroyed if its 500 (therefore the window where you get free value from it is fairly low, but not negligible).
- Should I name the Spell's discard + Search effect differently?
I mean that because, there's literally no Spell that says "you can send this card from your hand to the Graveyard to do X". Of course its because normal spells already activate an effect then go to the Grave already, I know, but in this case at least (ritual spell) I thought naming it like this made enough sense so it was worth doing (plus it couldn't be called a ritual spell anymore if I named it as an alternative activated effect). To be honest, I don't see any harm in doing it (although some people might get confused), and I actually think this would be a decent way to bring more versatile to some kinds of spells (a field that you can discard to do "X" sounds alright too).

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I think the cards are good, and I totally get their splashability. The thing I would change though is either increasing Sieghard's Level, or make the Ritual Spell say You must also tribute monsters from your hand or field whose total Levels equal 7 or more.

 

Because the way it is now, you got a Level 7 Ritual that you can get out pretty easy, especially with cards like Advanced Ritual Art, whitout really wasting that many monsters. Plus it's gonna be a 3100 ATK-beater if the opponent controls 2 monsters, which they can't do anything against when it attacks.

 

So, maybe raise its Level to accommodate for its huge field presence, or simply remove the ATK gain effect and raise its original ATK.

 

Other than that I like them. Just like Nekroz they give you more than the option of just being a generic Ritual Summon engine!

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