Superking14 Posted April 10, 2016 Report Share Posted April 10, 2016 So i though I would have a try at making some support for D.D. monsters. I based my idea off of Monsters getting dragged into the Different Dimension D.D. CathedralField Spell(correct effect, the card text has a few errors) While this card is face-up on the field, cards that are destroyed by battle or by card effect are banished instead. D.D. Monsters you control gain 100 ATK x the number of monsters in both players banish zone. This effect remains even if this card leaves the field. Cross Dimensional RailwayField SpellOnce per turn you can banish 1 card from your hand and add 1 removed from play monster to your hand. During your Main Phase: You can special summon 1 D.D. monster from your hand. You can only use this effect once per turn D.D. CounterCounter TrapWhen a Spell/Trap or Monster effect is activated that targets a D.D. monster, negate the activation and banish that card. D.D. PenguinDark Lvl 2 Aqua Flip Effect900/300 Flip: When this card is flipped face-up, draw 2 cards. When this card is destroyed, banish it instead. D.D.ValkyrieDark Lvl 5 Warrior Effect1900/100 While this card remains face-up on the field, your opponent cannot target other D.D. Monsters for attacks. When this cardis destroyed or banished, special summon one level 5 or higher Light D.D. Monster that is removed from play D.D. UnicornLight Lvl 5 Pendulum Scale 7 Spellcaster Effect2000/1000 Pendulum Effect: You can only Pendulum Summon D.D. monsters.Monster Effect: You can banish 1 D.D.monster on your side of the field to banish 1 monster on your oponents side of the field.You can only use the effect of D.D. Unicorn once per turn D.D. SwordsmanLight Level 7 Warrior Effect2300/1500 This card cannot attack your opponent directly. If your opponent activates a spell card, negate the activation and banish that card. D.D. RexDark Level 7 Pendulum Scale 1 Dinosaur EffectPendulum Effect: When a D.D. monster is targeted for a card effect banish this card from the pendulum zone, negate the card effect and banish itMonster Effect: When this card destroys a monster, banish 1 D.D. monster on your side of the field and activate one of the following effects-This card can attack once more-Banish 1 card on your opponents side of the fieldYou can only activate the effects of D.D. Rex once per turn D.D. NightmareDark Level 7 Fiend Effect0/0 This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of a D.D. card. While this card is face up on the field it cannot be destroyed by battle. You take no damage from battles involving this card. If this card attacks or is attacked, banish the attacking monster and inflict damage to your opponent equal to that monsters attack. When this cardleaves the field banish all other monsters you control and Special Summon 1 D.D. Monster from your hand. Any and all feedback on what could use some work is appreciated. Link to comment Share on other sites More sharing options...
Superking14 Posted April 17, 2016 Author Report Share Posted April 17, 2016 Any thoughts, comments or suggestions, is it too OP? to slow? to fast? Link to comment Share on other sites More sharing options...
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