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TrapTrix OP support (written and joking)


NitroX

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So why not make the Trap trix way overpowered (if I am running this in DuelPortal.us it will be diluted down) and hhheeeerrrrrrreeee they are!

 

Concept:

Plant Hole - Trap monster (sub archetype)
(Because seeing the special trap "holes" only traptrix has and featuring plants with their female companions, it makes sense to have "plant" riders for them as sole individuals)

Plant Hole - Atrax's Plant Continuous Trap

When this card is activted from field (or in hand by a traptrix's effect) special summon this card as an effect monster.

(Plant-type-tuner/earth/Lv 8/ATK 2000/DEF 2800) When this card is destroyed by battle, your opponent cannot use any traps until their next two turns, unless they are "hole" normal trap cards.  (This card is treated as a " "Hole" Normal Trap Card" in your deck, hand, graveyard, and banished areas, and is still treated as a trap card)

Home of the Plant Hole-

All traptrix monsters gain 100 Atk per trap special summoned, and will gain half of their preious attack buff in the previous turn. (This card is treated as a "Normal Trap Card" and a field spell card while it sits in the field spell zone)
(For example, if traps were to be special summoned 4 times, and the turn next will be 3, first turn is obviously 400, next turn will be (400/2 + 300)= 500)

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