mr. waifu Posted May 9, 2016 Report Share Posted May 9, 2016 Reckless Trap RemoverFIRELevel 41800 / 400Machine / EffectWhen this card is Summoned: Toss a coin, and this card gains 1 of the following effects based on the results:● Heads: Once per turn, during your Main Phase, you can Tribute this card and target 2 set Spell/Trap cards on the field; reveal them, and if both of them are Trap cards, destroy them. Otherwise, set them back down. If you do not control any Spell/Trap cards when you activate this effect, only 1 of the revealed cards has to be a Trap card in order to destroy the targeted cards.● Tails: Once per turn, when a Trap card is activated: You can Tribute this card, and if you do, negate the activation and destroy it. If you do not control any Spell/Trap cards, then you can activate this effect during your opponents turn as well. Basically it is support for Superheavy Samurai, since they usually need NO Spell/Trap cards in the Graveyard or Field to activate effects, and this card can replace "Twin Twisters" or "Dark Bribe" (Without the draw). Can probably help Burning Abyss a bit, but mostly Superheavy Samurai. Link to comment Share on other sites More sharing options...
infinity234 Posted May 10, 2016 Report Share Posted May 10, 2016 Since you said this is to support superheavy samurais, in most iterations of the deck, special summoning is limited so you are really relying on your normal summons for big plays, especially since a lot of there effects include archetype specific restrictions. It's a good balanced card, but unless you already have a monster or two out it isn't worth it to play something that leaves you defenseless in return for getting rid of cards you don't know are threats or not. Link to comment Share on other sites More sharing options...
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