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"Horde" Archetype (written atm)


CCDCC

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I had some free time, let's turn that into an archetype!

-watches zombie anime-

done!

 

Have yet to playtest it, as to see whether or not it's unbalanced... possible way to balance it include additional conditions on when the cards are allowed to return to hand, weakening the defensive and recycling mechanisms in the traps and spell... so if it's OP, I think I can fix that.

[spoiler=Monsters (7)]

One of the Horde
Earth ***
Zombie/Effect

If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.
You cannot summon a "One of the Horde" during the turn you activated this effect.
You can send this card from the field to the Graveyard: Special Summon 1 "horde" monster from your deck. You can only use this effect of "one of the horde" once per turn.
900/900

Velites of the Horde
Earth ***
Zombie/Effect
If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.
You cannot summon a "Velites of the Horde" during the turn you activated this effect.
While your opponent controlls more cards then you do: You can discard 1 card to Special Summon this card from your Graveyard.
400/1400

Principes of the Horde
Earth ***
Zombie/Effect
If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.

You cannot summon a "Principes of the Horde" during the turn you activated this effect.
If a "Horde" monster leaves your field: You can Special Summon this card from your hand.
1400/400

Hastati of the Horde
Earth ***
Zombie/Effect
If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.
You cannot summon a "Hastati of the Horde" during the turn you activated this effect.
If this card leaves the field because it was destroyed; you can add 1 "horde" card from your Deck to your hand.
200/1600

 

Triarii of the Horde

Earth ***
Zombie/Effect

If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.
You cannot summon a "Triarii of the Horde" during the turn you activated this effect.

This card cannot be destroyed or targetted by either attacks or effects while you control a "Horde" monster except "Triarii of the horde", but it also cannot attack.

1600/200

 

The roaming Horde

Earth ***
Zombie/Effect

If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.
You cannot summon a "The roaming Horde" during the turn you activated this effect.

An Xyz Monster that has this card as an Xyz Material gains the following effect:

- Once per turn: You can special summon one of this cards monster Xyz materials to your side of the field.

0/1800

 

The rampaging Horde

Earth ***
Zombie/Effect

If this card is sent from the field to the Graveyard, during your next Main Phase, if it is still in your Graveyard: You can add it to your hand.

You cannot summon a "The rampaging Horde" during the turn you activated this effect.
An Xyz Monster that has this card as an Xyz Material gains the following effect:

- Once per turn: You can target one card on your side of the field and one card on your opponent's side of the field; destroy those targets.

1800/0

 

 



[spoiler= Xyz (3)]

Endless rows of the Horde
Earth ***

2 or more Level 3 Zombie-Type monsters
This card gains 450 ATK for each Xyz Material attached to it. Up to twice per turn, if  this card would be destroyed: You can Special Summon 1 of its monster Xyz Materials to your side of the field, it is destroyed instead. Once per turn:
- You can attach 1 Level 3 Zombie-Type monster from your hand or side of the field to this card as an Xyz Material.
300/1500

 

Endless lines of the Horde

Earth ***

2 or more Level 3 Zombie-Type monsters
This card gains 450 DEF for each Xyz Material attached to it. Up to twice per turn, if this card would be destroyed: You can Special Summon 1 of its monster Xyz Materials to your side of the field, it is destroyed instead. Once per turn:
- You can attach 1 Level 3 Zombie-Type monster from your hand or side of the field to this card as an Xyz Material.

1500/300

 

Endless legion of the horde

Earth ****

2 or more level 4 Zombie-Type monster

You can also Xyz Summon this card from your Extra Deck by using at least 2 Rank 3 "Horde" Xyz Monsters as Xyz Materials.

This card gains the effects of "Horde" Xyz Monster attached to it as Xyz Materials.

1200/1200

 



[spoiler= Spells (3)]

The ever growing Horde
Spell/Continuous
There is no limit to the amount of cards in your hand.
This card's effects cannot be negated while you control a Zombie-Type monster(s).
If this card would leave the field due to a card effect; you can discard 1 card from your hand instead.

Afflicted World of the Horde
Spell/Field
While this card is face-up on the field, If a Non-Zombie-Type monster(s) is sent to the Graveyard by a Zombie-Type monster (either by battle or card effect), during the End Phase of that turn, if it is still in the Graveyard: It is Special Summoned to its controllers opponent's side of the field and it becomes Zombie-Type. If this card would leave the field due to a card effect: You can discard 1 card from your hand instead. Cards cannot be banished while this card is face up on the field.

 

Case file "Patient 0"

Spell/ Normal

Add 1 "Horde" card from your Deck to your hand.



[spoiler= Traps (3)]

 

The Horde around the corner
Trap/Normal
Special Summon up to 5 "Horde" monsters from your hand, but destroy them during the End Phase of this turn. When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

 

The reawakening Horde

Trap/Normal

Add all "Horde" monsters from your Graveyard to your hand, and if you do, discard your entire hand during your the End Phase. You cannot Special Summon from the hand during the turn in which you activated this effect. When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

 

Sacrifice of the Horde

Trap/Normal

Target any number of cards on your side of the field; destroy those targets, then draw that many cards. When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

 

 

 

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