·Toot Posted May 10, 2016 Report Share Posted May 10, 2016 Eh... Scope Lens On Your FieldQuick-Play SpellDiscard 1 card; declare Spell or Trap. Reveal up to 2 set Spell/Trap cards your opponent controls. If any are the declared card, destroy them. If otherwise, return them face-down. Your opponent cannot activate cards in response to this card's activation. CnC? Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted May 10, 2016 Report Share Posted May 10, 2016 I'd rather have this exist over Twin Twisters any day (though I get the initial premise of Twin Twisters is to counter pendulums as an avid user of Traps it isn't fun card to adapt to.)... At least you, from the opponent perspective, can bluff by setting Spells rather than having back row blown away without a chance (most of the times Traps would be called anyways). My only gripe about it is... You can't counter it with Starlight Road much like you can with Twin Twister. I'd say make it so that only the stuff that is being revealed can't activate in response to it. Now from the user perspective. Even if you didn't manage to get rid of everything you revealed at least you gain initiative of what your opponent sets so that you can potentially prepare for what they throw at you. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.