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Koko actually made an archetype after getting inspired by a new member. [Ancient Sacred]


Althemia

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The "Ancient Sacred" archetype is a series of cards that revolves around manipulating you and your opponent's Life Point totals in order to pull off incredibly aggressive plays that can leave your opponent in an incredibly difficult to come back from position. Their bosses include the previously released "Ancient Sacred Wyvern" as well as the newly released "Ancient Sacred Legacy." The deck is incredibly good at getting things started in the first couple of turns, but if they don't end up making something big quickly then the weaknesses of the deck start to show where they struggle to really mount comebacks due to a weaker LP total meaning they can't do as much.

 

EDIT: Quick errata'd Birthright and Legacy so I rendered the wrong version of it. The third effect only gives your opponent 1000 LP, not 2000. On Legacy, I just flat out forgot to put the half on it.

EDIT 2: Realized an oversight in Legacy. Removed its inability to attack directly.

 

[spoiler=Main Deck - 4]

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Ancient Sacred Bearer | LIGHT

*** | Warrior Tuner Effect | 0 ATK | 0 DEF

When you would take battle damage from a battle involving this card, gain that much LP instead. When this card is Normal Summoned: You can target 1 non-Synchro "Ancient Sacred" monster in your Graveyard; Special Summon it in face-up Defense Position, but its effects are negated. If you gain LP; draw 1 card. You can only use each of these effects of "Ancient Sacred Bearer" once per turn.

 

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Ancient Sacred Guardian | LIGHT

**** | Warrior Effect | 1900 ATK | 1200 DEF

When you would take battle damage from a battle involving this card, gain that much LP instead. When this card destroys an opponent's monster by battle; Gain LP equal to the ATK of the destroyed monster. If you gain LP; change 1 face-up monster on the field to face-down Defense Position. You can only use each of these effects of "Ancient Sacred Guardian" once per turn.

 

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Ancient Sacred Protector | LIGHT

**** | Warrior Effect | 1200 ATK | 2000 DEF

When you would take battle damage from a battle involving this card, gain that much LP instead. When this card is Normal Summoned, switch it to Defense Position. While you have more Life Points than your opponent, "Ancient Sacred" cards you control cannot be targeted by card effects. When you gain LP: You can activate this effect; add 1 LIGHT Tuner from your Deck to your hand with DEF equal to or less than the amount of LP you gained. You can only use this effect of "Ancient Sacred Protector" once per turn.

 

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Ancient Sacred Squire | LIGHT

**** | Warrior Effect | 1700 ATK | 1400 DEF

When you would take battle damage from a battle involving this card, gain that much LP instead. While you have more LP than your opponent, increase this card's ATK by the difference. (max. 1000) If you gain Life Points: You can target 1 "Ancient Sacred" monster in your Graveyard; add it to your hand. You can only use this effect of "Ancient Sacred Squire" once per turn.

 

[spoiler=Spells/Traps - 3]

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Ancient Sacred Invigoration | Normal Spell

Add 1 "Ancient Sacred" monster from your Deck to your hand. You can only use this effect of "Ancient Sacred Invigoration" once per turn. During your Main Phase, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; both players gain 1000 Life Points.

 

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Birthrights of the Ancient Sacred | Field Spell

During your Standby Phase: You can activate this effect; Gain 1000 Life Points. This card gains the following effects, depending upon how much more LP you have than your opponent: ● 1000+: This card cannot be destroyed by card effects that do not target it. ● 2000+: Once per turn, when an "Ancient Sacred" monster you control would be destroyed by battle, it is not destroyed. ● 3000+: You can draw an additional card during your Draw Phase. If you do, your opponent gains 1000 LP. ● 4000+: "Ancient Sacred" monsters you control cannot leave the field by card effects.

 

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Potential of the Ancient Sacred | Continuous Trap

Once per turn: You can target 1 "Ancient Sacred" monster you control; Gain 50 LP and that monster gains 500 ATK and DEF until the End Phase. When this card is destroyed: Target 1 "Ancient Sacred" monster in your Graveyard whose ATK is equal to or less than the difference between you and your opponent's Life Points; Special Summon it.

 

[spoiler=Extra Deck - 1]

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Ancient Sacred Legacy | LIGHT

**** *** | Wyrm Synchro Effect | ? ATK | ? DEF

1 LIGHT Tuner monster + 1 or more non-Tuner "Ancient Sacred" monsters

When this card is Synchro Summoned: This card's ATK and DEF become equal to half of your LP. This card's effects cannot be negated. Any Battle Damage your opponent takes from a battle involving this card becomes 1000. When your opponent activates a card or effect that would destroy an "Ancient Sacred" card(s) or would make this card leave the field: You can reduce this card's ATK and DEF by 2000; negate that effect. When this card is destroyed by battle: You can target 1 "Ancient Sacred" monster in your Graveyard, except "Ancient Sacred Legacy"; Special Summon it, but it's ATK and DEF become 0. You can only control 1 "Ancient Sacred Legacy."

 

 

Inspiration

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