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[Written] Chainbound


Airride

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Chainbound Healer – LIGHT

**

Warrior/Effect

During a Chain, you can: Gain 300 LP. You can only activate the effect of "Chainbound Healer" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- Target 1 card in your graveyard for every 4 Chain Links in this chain; Add those target(s) to your hand, then discard 1 card.

ATK/600 DEF/1900

 

Chainbound Striker – FIRE

**

Warrior/Effect

During a chain, you can: Inflict 200 Damage to your opponent. You can only activate the effect of "Chainbound Striker" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

-  This card can attack an additional number of times during your next Battle Phase for every 3 Chain Links in this chain.

ATK/1500 DEF/1000

 

Chainbound Breaker – EARTH

**

Warrior/Effect

During a Chain, you can: Target 1 monster you control; It gains 100 ATK and DEF. You can only activate the effect of "Chainbound Breaker" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- Target 1 card on the field for every 4 Chain Links in this chain; Destroy those target(s).

ATK/1300 DEF/1200

 

Chainbound Delver – WATER

**

Warrior/Effect

During a Chain, you can: Target 1 monster your opponent controls; It loses 100 ATK and DEF. You can only activate the effect of "Chainbound Delver" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- Add, from your deck to your hand, 1 “Chainbound” card for every 4 Chain Links in this chain, then discard 1 card.

ATK/1100 DEF/1400

 

Chainbound Dasher - WIND

**

Warrior/Effect

During a Chain, you can: Target 1 monster on the field; Change its battle position. You can only activate the effect of "Chainbound Dasher" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- Draw 1 card for every 3 Chain Links in this chain, then discard 1 card.

ATK/900 DEF/1600

 

Chainbound Manipulator – DARK

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Warrior/Xyz/Effect

2 Level 2 Monsters

During a Chain, you can: Detach 1 Xyz Material from this card and target 1 “Chainbound” monster on your field or in your graveyard; Activate that card’s effect as this card’s effect. You can only activate the effect of "Chainbound Manipulator" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- If any “Chainbound” effects were activated in a lower Chain Link than this effect; You can treat them as being activated as Chain Link 8.

ATK/2200 DEF/300

 

Reinforced Chainbound Cuffs

Continuous Trap

During a Chain, you can; Target 1 “Chainbound” Monster you control; It cannot be destroyed or targeted by the opponent’s card effects this turn. You can only activate the effect of "Reinforced Chainbound Cuffs" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- That target also gains 1000 ATK and DEF until the end of your turn.

 

Repaired Chainbound Manacles

Continuous Trap

During a Chain, you can: You can target 1 Xyz Monster you control and 1 “Chainbound” Monster in your graveyard; Attach the second target to the first target as Xyz Material. You can only activate the effect of "Repaired Chainbound Manacles" once per chain. Once per turn, if you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- Target 1 “Chainbound” Monster in your graveyard; Special Summon it, but it cannot activate its effects this turn.

 

Chainbound Breakout

Normal Trap

You can only activate 1 “Chainbound Breakout” per turn. Add this card to your hand. If you activate this card’s effect as Chain Link 4 or higher: Also apply this effect at the same time;

- “Chainbound” Monsters gain 500 ATK and DEF and cannot be destroyed by battle or card effects until the end of your turn.

 

Because chains are cool. And Pseudo Burgesstoma support, woo.

...Pretty weird wording, I guess, but I try.

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