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Universalists, uniting all the concepts of Yugioh (written)


infinity234

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Hey so Yugioh's a pretty diverse game type right? So I was thinking, what would be really cool is an archetype of cards that uses every type of card and summon available? So here is my idea of an archetype that uses all types of monsters (types as in tuners, pendulums, unions etc.), spells, traps, and summoning methods. Let me know what you guys think :)

 

[spoiler=Main Deck Monsters]

 

Nan, Universalist of Time

Lv. 4 Light Spellcaster-type Pendulum Gemini Monster 0/1800

Scale 5

Pendulum effect

Once per turn, you can add 1 "Universalist" card from your deck or graveyard to your hand that you do not already control or have summoned/activated this turn. You can only use this effect of "Nan, Universalist of Time" once per turn.

Monster effect

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Once per turn, During your Main Phase 1, you can activate this effect: You can skip your Battle Phase or your Main Phase 2 and, if you do, your opponent must skip the same phase of their next turn that you skipped.

 

Lodi, Universalist of Space

Lv. 4 Dark Spellcaster-type Pendulum Union Monster 1800/0

Scale 3

Pendulum effect

Once per turn, during your Opponent's turn, you can target 1 "Universalist" Monster you control, banish it, then return it to either players side of the field during the End Phase (this is a quick effect). You can only use this effect of "Lodi, Universalist of Space" once per turn.

Monster effect

Once per turn, you can either: Target 1 "Universalist" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it [in Attack Position] (If the equipped monster would be destroyed [by battle or card effect], destroy this card instead.). While equipped by this effect, the equipped monster gains this effect:

Once per turn, you can destroy 1 monster your opponent controls, then special summon 1 other monster from their graveyard to their side of the field.

 

Dayak, Universalist of Imagination

Lv. 4 Light Spellcaster-type Toon 1500/1500

Cannot attack the turn it is summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn, you can target 1 Face-up Spell/Trap card you control, its effects are negated and change it's name to "Toon World" until the End Phase. Once per turn, During your Main Phase 1, you can target 1 Monster your opponent controls, this cards name becomes the same as that monsters, and it gains that monster's effects (this card still keeps its own effects). These changes last until the End Phase.

 

Pown, Universalist of Power

Lv. 4 Dark Spellcaster-type Normal 2100/0

A slow-witted member of the mighty Universalists that sought out power above skill, and seeks battle before seeking knowledge. Because of this, he aids the clan with brute force protection instead of aiding with a special skill.

 

Quent, Universalist of Harmony

Lv. 4 Light Spellcaster-type Tuner 1200/1300

Once per turn, you can discard this card, Half the level of one Face-up "Universalist" monster you control. Once per turn, if this card is in the graveyard, You can return 1 Face-up card you control to the hand to special summon this card from your graveyard. 

 

Sebuz, Universalist of Souls

Lv. 4 Dark Spellcaster-type Spirit 1600/1900

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Once per turn, during either players Main Phase 2, you can target 1 Face-up card on the field, negate that cards effects until the next Standby Phase (this is a quick effect). Once per turn, during either players turn, if a monster is normal summoned (except by tribute summon), you can target 1"Universalist" monster in your graveyard, either special summon it or return it to your hand.

 

Gonjou, Universalist of Stealth

Lv. 4 Dark Spellcaster-type Flip 500/1700

Flip: Target 1 monster your opponent controls, set that monster. Once per turn, you can set this face-up attack position card. This card can attack your opponent directly. If this card attacks, your opponent cannot activate cards or effects on the field until the end of the damage step.

 

Randall, Universalist of Secrets

Lv. 6 Dark Spellcaster-type Effect 2500/0

Cannot be Normal Summoned/Set. Must be special summoned by one of the two methods, and cannot be special summoned by other means:

1. You can special summon this card to your opponents side of the field by tributing 1 monster they control (cannot be special summoned by this method if you do not control a "Universalist" monster). 

2. You can special summon this card to your side of the field by banishing 1 "Universalist" Monster from your graveyard.

This card cannot be destroyed by battle. This card cannot change its battle position, except by card effect. Once per turn, You each player must reveal either 1 set card they control OR 1 random card in their hand (their choice), if able.

 

Klatin, Universalist of Mysteries

Lv. 6 Light Spellcaster-type effect 0/2500

Cannot be Special Summoned. Cannot be destroyed by card effects. When this card attacks a defense position monster whose Defense is less than this card's Attack, inflict piercing damage. When this card battles an opponents monster, swap the attack and defense of both monsters battling, until the end of the damage step. Once per turn, you can Target 1 Face-up card on the field, set that target. 

 

Trinue, Universalist of Renewal

Lv. 4 Light Spellcaster-type Ritual 2500/2500

You can Ritual Summon this card with any "Universalist" Ritual Spell Card. If a "Universalist" card(s) you control is destroyed (by battle or by card effect), you can discard this card to either special summon the destroyed card(s) (if the card(s) were monsters) and/or set them on your side of the field (if the cards were Spell(s)/Trap(s))  Once per turn, you can activate one of the following effects:

1. Return all Spell and Trap cards on the field to the hand.

2. Return all other Monsters on the field to the hand.

If any of the numbered effects were used this turn then, during the End Phase, Return this card to the hand.

 

 

 

[spoiler=Spell Cards]

Clan house of the Universalists

Field Spell Card

Once per turn, during either players turn, you can target 1 Face-up "Universalist" Monster you control, return it to the hand. All "Universalist" monsters gain 300 attack and defense. Once per turn, during the Main Phase, you can shuffle 1 "Universalist" monster from your hand into the deck to draw 1 card.

 

Universalist Tome of Knowledge

Equip Spell Card

Equip this card only to a "Universalist" monster. The equipped monster gains 500 atk and def. If the "Universalist" monster equipped with this card would be targeted (by an attack or card effect), you can send this card to the graveyard, negate the attack or card effect. You can only control 1 Face-up "Universalist Tome of Knowledge".

 

Universalist Clan Council 

Continuous Spell Card

When this card is activated, you can special summon 1 level 4 "Universalist" monster from your deck, but negate it's effects. You must control a Face-up level 4 "Universalist" to activate and resolve this effect. Once per turn, you can switch the battle position of all Face-up "Universalist" monsters. During either players turn, you can send this face-up card to the graveyard, add 1 other "Universalist" Spell/Trap Card in your graveyard to your hand.

 

Universalist Foresight 

Quick-play spell card

When an effect belonging to a card already on the field is activated, you can negate that effect. You can banish this card from the graveyard to reveal the top 3 cards of your deck and arrange them in any order you choose.

 

Universalist Fusion

Normal Spell Card

Fusion summon, using monsters on your side of the field or your hand as materials, 1 "Universalist" fusion monster from your extra deck. You can banish this card from your graveyard, reveal any number of "Universalist" monsters (min 1) in your hand to draw 1 card.

 

Universalist Ritual

Ritual Spell Card

You can use this card to Ritual Summon "Trinue, Universalist of Renewal" by tributing, from your hand or your side of the field, monsters whose levels are equal to or greater than 4. You can banish this card from your graveyard, except the turn this card was sent there after Ritual Summoning "Trinue, Universalist of Renewal", add 1 "Universalist" monster from your graveyard to your hand.

 

 

 

[spoiler=Trap Cards]

Universalist Hidden Bomb

Normal Trap Card

If this set card would be destroyed by a card effect, you can reveal it instead. This effect of "Universalist Hidden Bomb" can only be used once per duel. If a "Universalist" monster is removed from the field by an opponent's card effect, you can activate this card. When this card is activated, destroy 1 card on the field.

 

United Defense of the Universalists

Continuous Trap Card

While you control 2 or more level 4 "Universalist" monsters, "Universalist" monsters you control cannot be destroyed (by battle or by card effect) once per turn. Once per turn, during your battle phase, you can target 1 level 4 "Universalist" monster you control, other monsters you control cannot attack, but destroy the targeted monster, and if you do, banish 1 monster your opponent controls.

 

Seal of the Universalists

Counter Trap card

When you opponent activates a Spell/Trap card, shuffle 1 "Universalist" monster you control into the deck negate the activation of that Spell/Trap card, banish it, and if you do, look through your opponents hand and deck and banish all other copies of the negated card. You can only activate 1 "Seal of the Universalists" per duel.

 

 

 

 

[spoiler=Extra Deck Monsters]

Naral, Universalist of Calm

lv. 6 Light Spellcaster-type Synchro Tuner 2200/2000

"Quent, Universalist of Harmony" + 1 non-tuner monster

If this card is Special Summoned, except by synchro summon, half its level. Once per turn, You can half this card's level to special summon 1 level 8 "Universalist" Synchro monster from your Extra Deck, but its effects are negated and it cannot declare an an attack.

 

Laran, Universalist of Order

lv. 8 Light Spellcaster-type Synchro 2500/2200

"Quent, Universalist of Harmony" + 1 non-tuner monster

Once per turn, during your Main Phase 2, if this card destroyed an opponents monster by battle this turn, you can special summon 1 level 6 "Universalist" Synchro monster from your Extra Deck in Face-up defense position.

 

Ranal, Universalist of Justice

Lv. 11 Dark Spellcaster-type Synchro 3000/2500

1 "Universalist" Synchro Tuner + 1 "Universalist" Synchro monster

This card must be Synchro Summoned, and cannot be special summoned by other ways. This card's Synchro Summon cannot be negated. If this card is special summoned, draw 1 card. While this card is Face-up on the field, if your opponent destroys a card (by battle or by card effect), you can check your opponents hand or field to destroy 1 monster they have. While this card is Face-up on the field, your opponent cannot control more cards on their side of the field than you control on your side of the field (Cards on the field before this card was face-up are unaffected by this effect).

 

Yondai, Universalist of Fellowship

Rank 4 Light Spellcaster-type Xyz 2000/2500

2 Level 4 "Universalist" monsters

While this card has an Xyz material, neither player can declare an attack. Once per turn, Detach 1 Xyz material to target 1 monster on each side of the field. Until the End Phase of your opponents next turn, those monsters can declare an attack, ignoring this monster's effect, but those targets must battle each other. Neither monster affected by this effect can be destroyed by battle.

 

Faldo, Universalist of Chaos

Rank 6 Dark Spellcaster-type Xyz 3000/2500

2 Level 6 "Universalist" monsters

You can also Xyz Summon this card by using "Yondai, Universalist of Fellowship" as an Xyz material (Xyz materials attached to that card also become Xyz materials on this card). Once per turn, if your opponent controls more than 1 monster, you can detach 1 Xyz material, destroy all but 1 monster (you choose which monster is not destroyed). This effect of "Faldo, Universalist of Chaos" can only be used once per turn. All monsters that would be sent to your opponents graveyard are banished instead. Your opponents card effects that activate in the hand are negated.

 

Ghoju, Universalist of Symbiosis

Lv. 6 Light Spellcaster-type Fusion 2300/2500

2 "Universalist" monsters

Must be fusion summoned, and cannot be special summoned by other ways. Must be Fusion summoned by tributing the above monsters you control (You do not use Polymerization). This card can attack twice during each Battle Phase on the turn it is fusion summoned. During your Main Phase 1, you can tribute this card to special summon 2 "Universalist" monsters from your graveyard.

 

Wintry, Universalist of Comonality

Lv. 8 Light Spellcaster-type Fusion 3000/2500

2 "Universalist" monsters

Once per turn, during your Main Phase 2, you can target 1 monster your opponent controls and equip it to this card as an Equip spell card. This card gains an extra attack during the Battle Phase for each monster equipped to this card by this effect. If this card would be destroyed, you can destroy 1 card equipped to this card instead. Both players can normal summon/set 1 additional time during their main phase 1 (both players can only gain this effect once per turn). All monsters on each players sides of the field return to their original owners as long as this card remains face-up on the field.

 

 

 

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