Master Hyperion Posted July 12, 2016 Report Share Posted July 12, 2016 Ally of Justice ExplorerDARKLevel 4[Machine/Effect]When this card is Summoned; Add 1 "Ally of Justice" card from your Deck to the hand, except "Ally of Justice Explorer", also, after that, if your opponent controls a LIGHT monster, add 1 more "Ally of Justice" card from your Deck to the hand, except "Ally of Justice Explorer". You can only activate the effect of "Ally of Justice Explorer" once per turn.ATK/ 1800 DEF/ 200 Ally of Justice JustifyDARKLevel 4[Machine/Effect]If this card is destroyed by battle; You can Special Summon 1 "Ally of Justice" monster from your Deck, also if this card is destroyed by battle by a LIGHT monster, destroy that monster.ATK/1200 DEF/1400 Ally of Justice APKDARKLevel 1[Machine/Tuner/Effect]During the turn this card was Normal Summoned, you can Normal Summon 1 "Ally of Justice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, if your opponent controls a LIGHT monster: You can declare a Level from 1 to 4; this card becomes that Level until the End Phase.ATK/ 100 DEF/ 100 Ally of Justice Moon BlockerDARKLevel 9[Machine/Synchro/Effect]1 Tuner monster + 1 or more "Ally of Justice" monstersLIGHT monsters cannot activate their effects, also negate the effects of all LIGHT monsters. When this card leaves the field; You can Special Summon 1 "Ally of Justice" monster from your Deck, ignoring its summoning conditions.ATK/ 3300 DEF/ 2600 Ally of Justice Genex RepairSpell CardShuffle atleast 2 "Ally of Justice" monsters from your hand into your Deck, then add 1 "Genex" Tuner monster from your Deck to your hand, also, after that, shuffle your Deck, then draw cards equal to the number of "Ally of Justice" monsters you returned to the Deck this way. Ally of Justice's WarbaseField Spell CardThe Attribute of all monsters on your opponent's field and in their Graveyard becomes LIGHT. All "Ally of Justice" monsters you control gain 500 ATK and DEF. You can Normal Summon Level 5 or higher "Ally of Justice" monsters without Tributes. Once per turn, if you Summon exactly 1 "Ally of Justice" monster: Target 1 face-up monster your opponent controls; Change that target to face-down Defense Position. If this card would leave the field, you can banish 1 "Ally of Justice" card from your Graveyard instead. Ally of Justice's Prevention ForceTrap CardWhen your opponent Special Summons a LIGHT monster(s): Negate the effects of 1 of those LIGHT monsters, and if you do, Return it to the Deck, also both players cannot Summon LIGHT monsters for the rest of this turn. Link to comment Share on other sites More sharing options...
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