PAINTAIN GOD OF DUNDA MT. Posted July 25, 2016 Report Share Posted July 25, 2016 So, I was looking at the old posts I did back on this website. I realized, I'm was a complete idiot back then. Still am now.And I realized my old Mercenary Summon attempts were.....clunky and unreliable. So I attempted to change them.....again. xDMERCENARY MONSTER RULES-Mercenary Monsters are monsters in the Extra Deck. -A new system of points are added. They are Credits. Each player starts with 4 Credits. For every one of your Draw Phases; you gain 1 Credit.-They do not have level/rank. Instead, their strength/utility is judged by their Credit Cost.-They cannot be used for Tribute Summon, Synchro, Xyz, etc. (Anything that involves Sacrificing.) How to Summon Mercenary Monsters! -Mercenary Monsters can only be summoned during your Main Phase. Pay the cost and Special Summon it. This is considered a form of Mercenary Summon. OR -On the top of each Mercenary Card, are the symbols of Spells and Traps. If an opponent activates a Spell or Trap; whose symbol matches one of the symbols on the top, then you can Mercenary Summon a monster onto the field, at the cost of the Mercenary's Credit Cost. The Purpose of Mercenary Monsters?-They can be considered a "Last Resort". If your opponent has big baddies out, you are struggling to get back onto your feet and make a combat, or to save you from emergencies. I do plan on making cards that support Mercenary Monsters. [spoiler (Fenriox, The Sea Hunter)]Cost: 1 Credits [✦]When this card is Merc Summoned in response to the activation of a Counter Trap Card that destroys card(s); negate the activation and destroy the card. You can tribute this face-up monster to Special Summon "Mecha Fenriox. from your Extra Deck. Cost: 3 Credits [✦][✦][✦]Cannot be Special Summoned. Can only be Special Summoned by Merc Summoning in response to a card effect or by the effect of "Fneriox, The Sea Hunter". If this card is Merc Summoned in response to the activation of a Continous Spell or Trap card: negate the card's effect; and destroy the card. [spoiler (Adaptability Drone)] Cost: 3 Credits [✦][✦][✦]When this card is Merc Summoned in response to the activation of any Spell or Trap cards; negate and destroy that card. During the End Phase: return this card to the Extra Deck. [spoiler (Hyperlord Poseidon)]Cost: 4 Credits [✦][✦][✦][✦]When this card is Merc Summoned: destroy all Spell and Trap cards on the field. During the End Phase: of the turn that this card was Merc Summoned; both players add 1 Spell or Trap card that was sent to your Graveyard this turn back to your hand. [spoiler (Merc Support Cards)]When a monster you control is targeted for an attack; place 1 Vengeful Counter on the attacking monster. If a monster with a Vengeful Counter(s) leaves the field: you can Merc Summon a Mercenary Monster from your Extra Deck, whose Credit Cost is equal to the number of Vengeful Counters that were on the monster. If you Merc Summon a monster; you can Special Summon this card from your hand. Once per turn: during your Main Phase; increase your Credit Points by 1. Link to comment Share on other sites More sharing options...
RedSquare Posted September 11, 2016 Report Share Posted September 11, 2016 Interesting way of summoning, and could add some needed balance to the game. Maybe certain merc monsters could be summoned in activation of a monster effect? Link to comment Share on other sites More sharing options...
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