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Mercenary Summon


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So, I was looking at the old posts I did back on this website. I realized, I'm was a complete idiot back then. Still am now.

And I realized my old Mercenary Summon attempts were.....clunky and unreliable. So I attempted to change them.....again. xD


MERCENARY MONSTER RULES

-Mercenary Monsters are monsters in the Extra Deck. 

-A new system of points are added. They are Credits. Each player starts with 4 Credits. For every one of your Draw Phases; you gain 1 Credit.

-They do not have level/rank. Instead, their strength/utility is judged by their Credit Cost.

-They cannot be used for Tribute Summon, Synchro, Xyz, etc. (Anything that involves Sacrificing.)

 

 

 

How to Summon Mercenary Monsters!

 

-Mercenary Monsters can only be summoned during your Main Phase. Pay the cost and Special Summon it. This is considered a form of Mercenary Summon.

 

OR

 

-On the top of each Mercenary Card, are the symbols of Spells and Traps. If an opponent activates a Spell or Trap; whose symbol matches one of the symbols on the top, then you can Mercenary Summon a monster onto the field, at the cost of the Mercenary's Credit Cost.

 

 

The Purpose of Mercenary Monsters?

-They can be considered a "Last Resort". If your opponent has big baddies out, you are struggling to get  back onto your feet and make a combat, or to save you from emergencies. I do plan on making cards that support Mercenary Monsters.

 

[spoiler (Fenriox, The Sea Hunter)]

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Cost: 1 Credits [✦]
When this card is Merc Summoned in response to the activation of a Counter Trap Card that destroys card(s); negate the activation and destroy the card. You can tribute this face-up monster to Special Summon "Mecha Fenriox. from your Extra Deck.
 
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Cost: 3 Credits [✦][✦][✦]
Cannot be Special Summoned. Can only be Special Summoned by Merc Summoning in response to a card effect or by the effect of "Fneriox, The Sea Hunter". If this card is Merc Summoned in response to the activation of a Continous Spell or Trap card: negate the card's effect; and destroy the card.
 
 

 

 

 

[spoiler (Adaptability Drone)]

 

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Cost: 3 Credits [✦][✦][✦]
When this card is Merc Summoned in response to the activation of any Spell or Trap cards; negate and destroy that card. During the End Phase: return this card to the Extra Deck.
 

 
[spoiler (Hyperlord Poseidon)]

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Cost: 4 Credits [✦][✦][✦][✦]
When this card is Merc Summoned: destroy all Spell and Trap cards on the field. During the End Phase: of the turn that this card was Merc Summoned; both players add 1 Spell or Trap card that was sent to your Graveyard this turn back to your hand. 

 
[spoiler (Merc Support Cards)]
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When a monster you control is targeted for an attack; place 1 Vengeful Counter on the attacking monster. If a monster with a Vengeful Counter(s) leaves the field: you can Merc Summon a Mercenary Monster from your Extra Deck, whose Credit Cost is equal to the number of Vengeful Counters that were on the monster. 
 
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If you Merc Summon a monster; you can Special Summon this card from your hand. Once per turn: during your Main Phase; increase your Credit Points by 1. 
 

 
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