dustdevil9 Posted August 8, 2016 Report Share Posted August 8, 2016 So this is a tag out style deck, similar to Glad Beast but designed less around the battle phase and more around the actual tag out system.And yes the contact Fusion too(Augment + animals) Augmenimal EagleLvl 4WindWinged Beast/Effect1500/700(1) If this card is Special Summoned by the effect of an "Augmanimal" monster: target 1 card on the field; destroy it.(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Eagle" Augmanimal WolfLvl 4LightBeast-Warrior/Effect1800/1000(1) If this card is Special Summoned by the effect of an "Augmanimal" monster: Increase the ATK of all monsters you control by 300.(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Wolf" Augmanimal GoatLvl 4DarkFiend/Effect800/1000(1) During either player's turn, if this card was Special Summon by an "Augmanimal" monster effect: you can Fusion Summon 1 "Augmanimal" monster using this card as Fusion Material.(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Armadillo" Augmanimal FrogWaterLvl 4Aqua/Effect1400/1100(1) If this card was Special Summoned by the effect of an "Augmanimal" monster: you can Special Summon 1 "Augmanimal" monster from your hand.(2)During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Frog" Augmanimal SnakeLvl 4FireReptile/Effect1300/200(1) If this card is Special Summoned by the effect of an "Augmanimal" monster: you can send 1 "Augmanimal" monster from your deck to the graveyard, except "Augmanimal Snake"; this card name is treated as that cards.(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Snake" Augmanimal BearLvl 5EarthBeast/Effect2100/1200(1) If this card is Special Summoned by the effect of an"Augmanimal" monster: you can target 1 "Augmanimal" monster in your graveyard, except "Augmanimal" monster, except "Augmanimal Bear"; Special Summon it.(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Bear" Augmanimal HypogryphLvl 5WindWinged Beast/Fusion/Effect2000/1200"Augmanimal Eagle" + 1 "Augmanimal" monsterThis card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) (1) When this card is Fusion Summoned, you can banish up to 2 cards on the field.(2) During either players End Phase: You can return this card to the Extra Deck; Special Summon 2 "Augmanimal" monster from your Deck. Augmanimal BasiliskLvl 6FireWyrm/Fusion/Effect1600/2000"Augmanimal Snake" + 1 "Augmanimal" monsterThis card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) (1) While this card is Face-up on the field, negate the effects of cards that activate in the graveyard or that are banished.(2) During either players End Phase: You can return this card to the Extra Deck; Special Summon 2 "Augmanimal" monster from your Deck. Augmanimal WarwolfLvl 7LightBeast-Warrior/Fusion/Effect2400/16001 "Augmanimal Wolf" + 1 "Augmanimal" monstersThis card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card Inflicts piercing damage.(1) When this card destroys an opponent's monster by battle: it can Attack again.(2) During either players End Phase: You can return this card to the Extra Deck; Special Summon 2 "Augmanimal" monsters from your deck. Augmanimal DragonLvl 8DarkDragon/Fusion/Effect3000/20002 "Augmanimal" Fusion MonstersThis card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card is Unaffected by your opponent's card effects. This card cannot be used as Fusion Material(1) When this card is Fusion Summoned: shuffle all "Augmanimal" cards in your graveyard into your deck; then draw cards equal to 1 less than the amount shuffled.(2) During either players turn, you can shuffle 1 other monster you control into the deck, then Special Summon 1 "Augmanimal" monster from your hand or deck.(3) If this card is sent to the graveyard: you can banish 3 "Augmanimal" monsters from your deck; Special Summon this card. Augmanimal LabsField SpellAll Augmanimal monster Gain 400 Atk and Def. Once per turn you can shuffle 1 "Augmanimal" monster you control, into the deck; then Special Summon 1 "Augmanimal" monster from your deck, treat it as if had been Special Summoned by an "Augmanimal" monster effect.During your Standby Phase you can activate one of the following effects:*Target 1 "Augmanimal" card in your graveyard; place it on top of your deck.*If you have no "Augmanimal" cards in your graveyard; draw 1 card. Augmanimal TransformationQuick Play Send 1 "Augmanimal" monster you control to the graveyard; Special Summon 1 "Augmanimal" monster from your hand, treat it as if it was Special Summoned by an "Augmanimal" monster effect. Augmanimal CallingTrapShuffle 1 "Augmanimal" monster you control into the deck; return up to 2 cards on the field to the hand, then add 1 "Augmanimal" card to your hand from your deck. Augmanimal LawCounter TrapActivate only while you control an "Augmanimal" monster. Negate the activation and effect of an Effect Monster and shuffle into the deck. Link to comment Share on other sites More sharing options...
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