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Augmanimals (14/14)


dustdevil9

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So this is a tag out style deck, similar to Glad Beast but designed less around the battle phase and more around the actual tag out system.

And yes the contact Fusion too

(Augment + animals)

 

Augmenimal Eagle

Lvl 4

Wind

Winged Beast/Effect

1500/700

(1) If this card is Special Summoned by the effect of an "Augmanimal" monster: target 1 card on the field; destroy it.

(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Eagle"

 

Augmanimal Wolf

Lvl 4

Light

Beast-Warrior/Effect

1800/1000

(1) If this card is Special Summoned by the effect of an "Augmanimal" monster: Increase the ATK of all monsters you control by 300.

(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Wolf"

 

Augmanimal Goat

Lvl 4

Dark

Fiend/Effect

800/1000

(1) During either player's turn, if this card was Special Summon by an "Augmanimal" monster effect: you can Fusion Summon 1 "Augmanimal" monster using this card as Fusion Material.

(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Armadillo"

 

Augmanimal Frog

Water

Lvl 4

Aqua/Effect

1400/1100

(1) If this card was Special Summoned by the effect of an "Augmanimal" monster: you can Special Summon 1 "Augmanimal" monster from your hand.

(2)During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Frog"

 

Augmanimal Snake

Lvl 4

Fire

Reptile/Effect

1300/200

(1) If this card is Special Summoned by the effect of an "Augmanimal" monster: you can send 1 "Augmanimal" monster from your deck to the graveyard, except "Augmanimal Snake"; this card name is treated as that cards.

(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Snake"

 

Augmanimal Bear

Lvl 5

Earth

Beast/Effect

2100/1200

(1) If this card is Special Summoned by the effect of an"Augmanimal" monster: you can target 1 "Augmanimal" monster in your graveyard, except "Augmanimal" monster, except "Augmanimal Bear"; Special Summon it.

(2) During either players End Phase, unless this card was special summoned by the effect of a "Augmanimal" monster this turn: You can shuffle this card into the Deck; Special Summon 1 "Augmanimal" monster from your Deck, except "Augmanimal Bear"

 

Augmanimal Hypogryph

Lvl 5

Wind

Winged Beast/Fusion/Effect

2000/1200

"Augmanimal Eagle" + 1 "Augmanimal" monster

This card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)

(1) When this card is Fusion Summoned, you can banish up to 2 cards on the field.

(2) During either players End Phase: You can return this card to the Extra Deck; Special Summon 2 "Augmanimal" monster from your Deck.

 

Augmanimal Basilisk

Lvl 6

Fire

Wyrm/Fusion/Effect

1600/2000

"Augmanimal Snake" + 1 "Augmanimal" monster

This card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)

(1) While this card is Face-up on the field, negate the effects of cards that activate in the graveyard or that are banished.

(2) During either players End Phase: You can return this card to the Extra Deck; Special Summon 2 "Augmanimal" monster from your Deck.

 

Augmanimal Warwolf

Lvl 7

Light

Beast-Warrior/Fusion/Effect

2400/1600

1 "Augmanimal Wolf" + 1 "Augmanimal" monsters

This card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)

This card Inflicts piercing damage.

(1) When this card destroys an opponent's monster by battle: it can Attack again.

(2) During either players End Phase: You can return this card to the Extra Deck; Special Summon 2 "Augmanimal" monsters from your deck.

 

Augmanimal Dragon

Lvl 8

Dark

Dragon/Fusion/Effect

3000/2000

2 "Augmanimal" Fusion Monsters

This card can only be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)

This card is Unaffected by your opponent's card effects.

This card cannot be used as Fusion Material

(1) When this card is Fusion Summoned: shuffle all "Augmanimal" cards in your graveyard into your deck; then draw cards equal to 1 less than the amount shuffled.

(2) During either players turn, you can shuffle 1 other monster you control into the deck, then Special Summon 1 "Augmanimal" monster from your hand or deck.

(3) If this card is sent to the graveyard: you can banish 3 "Augmanimal" monsters from your deck; Special Summon this card.

 

 

Augmanimal Labs

Field Spell

All Augmanimal monster Gain 400 Atk and Def.

Once per turn you can shuffle 1 "Augmanimal" monster you control, into the deck; then Special Summon 1 "Augmanimal" monster from your deck, treat it as if had been Special Summoned by an "Augmanimal" monster effect.

During your Standby Phase you can activate one of the following effects:

*Target 1 "Augmanimal" card in your graveyard; place it on top of your deck.

*If you have no "Augmanimal" cards in your graveyard; draw 1 card.

 

Augmanimal Transformation

Quick Play

Send 1 "Augmanimal" monster you control to the graveyard; Special Summon 1 "Augmanimal" monster from your hand, treat it as if it was Special Summoned by an "Augmanimal" monster effect.

 

Augmanimal Calling

Trap

Shuffle 1 "Augmanimal" monster you control into the deck; return up to 2 cards on the field to the hand, then add 1 "Augmanimal" card to your hand from your deck.

 

Augmanimal Law

Counter Trap

Activate only while you control an "Augmanimal" monster. Negate the activation and effect of an Effect Monster and shuffle into the deck.

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