dustdevil9 Posted August 14, 2016 Report Share Posted August 14, 2016 The Archetype is a bunch of Earth Flip Effect monsters. The design of the archetype is take advantage of the Flip mechanic and generate lots of advantage with low powered monsters that combo well into boss monsters. Mermud PlecostomosLvl 1EarthFish/Flip/Tuner/Effect800/1000Each effect of "Mermud Plecostomos" can only be used once per turn.(1) Flip: You can target 1 "Mermud" monster in your graveyard; Special Summon it in face-down Defense Position.(2) Once per turn you can change this card to face-down Defense Position.(3) During either player's turn, if a "Mermud" monster is flipped face-up: you can Special Summon this card in face-down Defense Position. Mermud AmmoniteLvl 2EarthAqua/Flip/Effect500/2000Each effect of "Mermud Ammonite" can only be used once per turn.(1) Flip: You can add 1 "Mermud" Spell/Trap from your deck to your hand.(2) Once per turn you can change this card to face-down Defense Position.(3) If this card is sent from the field to the graveyard: you can target 1 card on the field; return it to the hand. Mermud MorayLvl 3EarthSea Serpent/Flip/Effect1700/1200Each effect of "Mermud Moray" can only be used once per turn.(1) Flip: you can target 1 Set card on the field; destroy it.(2) Once per turn you can change this card to face-down Defense Position.(3) If this is destroyed by battle or card effect; you can Special Summon 1 "Mermud" monster from your deck in face-down Defense Position. Mermud AbysshellLvl 4EarthRock/Effect1400/400Each effect of "Mermud Abysshell" can only be used once per turn.(1) When this card is Normal or Special Summoned: you can target 1 Flip Effect monster in your graveyard; Special Summon it in face-down Defense Position.(2) If this card is sent to the graveyard: you can target 1 Set monster; flip it face-up. Mermud PlesiosaurusLvl 4EarthWyrm/Fusion/Flip/Effect1900/26001 "Mermud" monster + 1 Flip Effect monsterEach effect of "Mermud Plesiosaurus" can only be used once per turn.(1) Flip: Add 1 "Mermud" card from your deck or graveyard to your hand.(2) When this card is Special Summoned: you can change all Face-up monsters on the field to face-down Defense Position.(3) If this card is sent to the graveyard: you can Special Summon 1 Flip Effect monster from your deck in face-down Defense Position. Mermud NothosaurusLvl 5EarthSea-Serpent/Synchro/Flip/Effect2000/20001 tuner + 1 or more non-tuner Flip Effect monsters.Your opponent's monsters cannot change their battle position.Each effect of "Mermud Nothosaurus" can only be used once per turn.(1) Flip: you can add 1 banished Flip Effect monster to your hand.(2) When this card is Special Summoned: you can banish 1 Flip Effect monster from your graveyard; to change all monsters with Def equal to or less than this cards Atk to face-down Defense Position. Mermud MegalodonLvl 7EarthDinosaur/Fusion/Flip/Effect2400/19003 "Mermud" monstersThis card inflicts piercing damage. Each effect of "Mermud Megalodon" can only be used once per turn.(1) Flip: target up to 2 "Mermud" monsters in the graveyard; Special Summon them in face-up Defense Position.(2) When this card is Fusion Summoned: you can destroy all Set cards, then change this card to face-down Defense Position.(3) If this card is sent to the graveyard: you can target 2 Flip Effect monsters in your graveyard; add them to your hand. Mermud CoveContinuous SpellMermud monsters gain 300 Atk and Def.(1) If a monster you control is flipped face-up: you can add 1 "Mermud" monster from your deck to your hand.(2) Once during either player's turn: you can target a monster you control and apply once of the following effects.*Change the monster to face-down Defense Position.*Change the monster to face-up Attack Position. Mermud Cretaceous FusionQuick Play SpellYou can only activate 1 "Mermud Cretaceous Fusion" per turn.(1) Fusion Summon 1 "Mermud" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters. (2) Once per turn you can target 1 "Mermud" monster in your graveyard; shuffle it and this card into your deck then draw 1 card. Mermud TrenchContinuous TrapWhen this card is activated: Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, and if you do, change face-up monsters your opponent controls to face-down Defense Position, up to the number of monsters changed by the effect.During either player's End Phase: if 2 or more "Mermud" monsters where flipped face-up this turn; you can draw 1 card. Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 15, 2016 Author Report Share Posted August 15, 2016 Time Warp Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 16, 2016 Author Report Share Posted August 16, 2016 Do it again Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 17, 2016 Author Report Share Posted August 17, 2016 And again Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 18, 2016 Author Report Share Posted August 18, 2016 Just keep Bumping Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 20, 2016 Author Report Share Posted August 20, 2016 Time Warp Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 21, 2016 Author Report Share Posted August 21, 2016 Wish someone one would review the archetype. Until then Bump some .ore Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 22, 2016 Author Report Share Posted August 22, 2016 If I bump 10 and get nothing I give up Link to comment Share on other sites More sharing options...
Sora1499 Posted August 23, 2016 Report Share Posted August 23, 2016 Delightful. Looking at these warmed my heart. They're interesting, unique, dynamic, and overall healthy (I can't see any glaringly malevolent interactions). The flavor is great, the cards are cool, and I would love to give these a spin. I wish you had added a Synchro to the archetype because of one of its members being a Tuner (maybe in the future?). Anyways, well done. Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 23, 2016 Author Report Share Posted August 23, 2016 Delightful. Looking at these warmed my heart. They're interesting, unique, dynamic, and overall healthy (I can't see any glaringly malevolent interactions). The flavor is great, the cards are cool, and I would love to give these a spin. I wish you had added a Synchro to the archetype because of one of its members being a Tuner (maybe in the future?). Anyways, well done.The Synchro was an idea, but I kinda forgot to put it in and I'll probably still add it in (as soon as I think of what kind of effects to give it). Finally I wanted to be able to make a fast Flip deck. Link to comment Share on other sites More sharing options...
Sora1499 Posted August 23, 2016 Report Share Posted August 23, 2016 Also we don't have any stats for Moray or Abysshell Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 23, 2016 Author Report Share Posted August 23, 2016 Also we don't have any stats for Moray or AbysshellFixed that :) Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 24, 2016 Author Report Share Posted August 24, 2016 Edit: Added Mermud Nothosaurus, he's our Synchro and I think he does really well in this deck. Will be adding more in the nearby future, might even add a Pendulum, Ritual and xyz. Who knows!? Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 25, 2016 Author Report Share Posted August 25, 2016 T-T-T-Time Warp!!!!! Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 28, 2016 Author Report Share Posted August 28, 2016 Hshsiavdub Time Warp! Ehjfndndbf Link to comment Share on other sites More sharing options...
dustdevil9 Posted August 29, 2016 Author Report Share Posted August 29, 2016 Bump Link to comment Share on other sites More sharing options...
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