Jump to content

Mermuds (10/?)


dustdevil9

Recommended Posts

The Archetype is a bunch of Earth Flip Effect monsters. The design of the archetype is take advantage of the Flip mechanic and generate lots of advantage with low powered monsters that combo well into boss monsters.

 

Mermud Plecostomos

Lvl 1

Earth

Fish/Flip/Tuner/Effect

800/1000

Each effect of "Mermud Plecostomos" can only be used once per turn.

(1) Flip: You can target 1 "Mermud" monster in your graveyard; Special Summon it in face-down Defense Position.

(2) Once per turn you can change this card to face-down Defense Position.

(3) During either player's turn, if a "Mermud" monster is flipped face-up: you can Special Summon this card in face-down Defense Position.

 

Mermud Ammonite

Lvl 2

Earth

Aqua/Flip/Effect

500/2000

Each effect of "Mermud Ammonite" can only be used once per turn.

(1) Flip: You can add 1 "Mermud" Spell/Trap from your deck to your hand.

(2) Once per turn you can change this card to face-down Defense Position.

(3) If this card is sent from the field to the graveyard: you can target 1 card on the field; return it to the hand.

 

Mermud Moray

Lvl 3

Earth

Sea Serpent/Flip/Effect

1700/1200

Each effect of "Mermud Moray" can only be used once per turn.

(1) Flip: you can target 1 Set card on the field; destroy it.

(2) Once per turn you can change this card to face-down Defense Position.

(3) If this is destroyed by battle or card effect; you can Special Summon 1 "Mermud" monster from your deck in face-down Defense Position.

 

Mermud Abysshell

Lvl 4

Earth

Rock/Effect

1400/400

Each effect of "Mermud Abysshell" can only be used once per turn.

(1) When this card is Normal or Special Summoned: you can target 1 Flip Effect monster in your graveyard; Special Summon it in face-down Defense Position.

(2) If this card is sent to the graveyard: you can target 1 Set monster; flip it face-up.

 

Mermud Plesiosaurus

Lvl 4

Earth

Wyrm/Fusion/Flip/Effect

1900/2600

1 "Mermud" monster + 1 Flip Effect monster

Each effect of "Mermud Plesiosaurus" can only be used once per turn.

(1) Flip: Add 1 "Mermud" card from your deck or graveyard to your hand.

(2) When this card is Special Summoned: you can change all Face-up monsters on the field to face-down Defense Position.

(3) If this card is sent to the graveyard: you can Special Summon 1 Flip Effect monster from your deck in face-down Defense Position.

 

Mermud Nothosaurus

Lvl 5

Earth

Sea-Serpent/Synchro/Flip/Effect

2000/2000

1 tuner + 1 or more non-tuner Flip Effect monsters.

Your opponent's monsters cannot change their battle position.

Each effect of "Mermud Nothosaurus" can only be used once per turn.

(1) Flip: you can add 1 banished Flip Effect monster to your hand.

(2) When this card is Special Summoned: you can banish 1 Flip Effect monster from your graveyard; to change all monsters with Def equal to or less than this cards Atk to face-down Defense Position.

 

Mermud Megalodon

Lvl 7

Earth

Dinosaur/Fusion/Flip/Effect

2400/1900

3 "Mermud" monsters

This card inflicts piercing damage.

Each effect of "Mermud Megalodon" can only be used once per turn.

(1) Flip: target up to 2 "Mermud" monsters in the graveyard; Special Summon them in face-up Defense Position.

(2) When this card is Fusion Summoned: you can destroy all Set cards, then change this card to face-down Defense Position.

(3) If this card is sent to the graveyard: you can target 2 Flip Effect monsters in your graveyard; add them to your hand.

 

Mermud Cove

Continuous Spell

Mermud monsters gain 300 Atk and Def.

(1) If a monster you control is flipped face-up: you can add 1 "Mermud" monster from your deck to your hand.

(2) Once during either player's turn: you can target a monster you control and apply once of the following effects.

*Change the monster to face-down Defense Position.

*Change the monster to face-up Attack Position.

 

Mermud Cretaceous Fusion

Quick Play Spell

You can only activate 1 "Mermud Cretaceous Fusion" per turn.

(1) Fusion Summon 1 "Mermud" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters.

(2) Once per turn you can target 1 "Mermud" monster in your graveyard; shuffle it and this card into your deck then draw 1 card.

 

Mermud Trench

Continuous Trap

When this card is activated: Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, and if you do, change face-up monsters your opponent controls to face-down Defense Position, up to the number of monsters changed by the effect.

During either player's End Phase: if 2 or more "Mermud" monsters where flipped face-up this turn; you can draw 1 card.

Link to comment
Share on other sites

Delightful.  Looking at these warmed my heart.  They're interesting, unique, dynamic, and overall healthy (I can't see any glaringly malevolent interactions).  The flavor is great, the cards are cool, and I would love to give these a spin.  I wish you had added a Synchro to the archetype because of one of its members being a Tuner (maybe in the future?).  Anyways, well done.

Link to comment
Share on other sites

Delightful. Looking at these warmed my heart. They're interesting, unique, dynamic, and overall healthy (I can't see any glaringly malevolent interactions). The flavor is great, the cards are cool, and I would love to give these a spin. I wish you had added a Synchro to the archetype because of one of its members being a Tuner (maybe in the future?). Anyways, well done.

The Synchro was an idea, but I kinda forgot to put it in and I'll probably still add it in (as soon as I think of what kind of effects to give it). Finally I wanted to be able to make a fast Flip deck.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...