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[WRITTEN] Rock-Paper-Scissors Ogre Grotto [3 cards]


Just Crouton

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Relevant.

Also relevant.

 

Paper Ogre Grotto

*3

EARTH

Plant/Union

ATK 800

DEF 1200

Effect: If you control an "Ogre Grotto" monster, you can Special Summon this card (from your hand) in Defense Position. Once per turn, you can either: Target 1 "Ogre Grotto" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 1200 ATK and DEF, and, during either player's turn, if a Spell/Trap/Effect Monster effect is activated while this card is equipped to a monster: You can discard 1 card; negate the activation, and if you do, destroy it. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle or by card effect, destroy this card instead.)

 

Scissors Ogre Grotto

*3

EARTH

Machine/Union

ATK 800

DEF 1200

Effect: If you control an "Ogre Grotto" monster, you can Special Summon this card (from your hand) in Defense Position. Once per turn, you can either: Target 1 "Ogre Grotto" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 1200 ATK and DEF, and, if it attacks a Special Summoned monster: Destroy that monster. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle or by card effect, destroy this card instead.)

 

Rock-Paper-Scissors Ogre Grotto

*9

EARTH

Rock/Fusion/Effect

ATK 3000

DEF 3200

1 "Rock Ogre Grotto" monster + "Paper Ogre Grotto" + "Scissors Ogre Grotto"

Effect: Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control or in your Graveyard. (You do not use "Polymerization".) Cannot be destroyed by your opponent's card effects. During either player's turn, if a Spell/Trap/Effect Monster effect is activated: You can discard 1 card; negate the activation, and if you do, destroy it. At the start of the Damage Step, if this card attacks a Special Summoned monster: Destroy that monster.

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