Azure Wolf Posted August 14, 2016 Report Share Posted August 14, 2016 Been looking at the Ange Vierge TCG recently and have been playing the mobile game for it and decided to try and move some cards over to Yugioh. First batch will be cards from the Trail Deck 1: 序章 運命邂逅の四世界 (Prologue: Fateful Encounter, Four Worlds). Second batch will be from the Trail Deck 2: 2.5章 純白の機械天使 (Chapter 2.5: Pure White Angel Machinery). Also a quick note, all these names are what I feel sounds right after looking at both the Japanese and Chinese translations of the kanji they're written in so they're not going to be fully correct. Anyway in Ange Veirge there are 5 worlds, Black - Darkness Embrace. Red - Terra Rubiri Aurora, White - System White Eguma, Green - Grunewald Silt, Blue - Earth. Going off the way the inhabitants are I'm going to focus on making their types match up, so cards from Darkness Embrace are mainly going to be Zombies due to them being vampires, cards from Terra Rubiri Aurora are mainly going to be Fairy as they are placed in a world of magic and they have wings, cards from System White Eguma are mainly going to be machine as they're androids, cards from Grunewald Silt are going to be Warrior as they are a military focused world, and Earth being a mix of Warrior and Spellcaster. I'm going to attempt to allow each world to function as its own deck, but allow for enough room that they can be mixed. So now on to the cards. [spoiler=Trail Deck 1- Prologue: Fateful Encounter, Four Worlds. (14/26)]Progress - Class Representative KotoLevel 4 EARTHWarrior/EffectOnce per turn, during your Standby Phase: You can add 1 level 5 or higher "Progress" monster from your deck to your hand. You can banish this card from your graveyard: Special Summon 1 level 5 or higher "Progress" monster from your hand. You can only activate 1 "Progress - Class Representative Koto" per turn and only once that turn.1700/1000 Progress - Gamer Girl KotoLevel 5 EARTHWarrior/EffectYou can Special Summon this card (from your hand) by sending 1 level 4 or lower "Progress" monster you control to the graveyard. You can only Special Summon 1 "Progress - Gamer Girl Koto" once per turn this way. When this card declares an attack while you control another "Progress" monster: You can send the top 2 cards of your deck to the graveyard; this card gains 700 ATK.2100/1400 Progress - National Ranker KotoLevel 6 EARTHWarrior/EffectYou can Special Summon this card (from you hand) by sending 1 level 5 "Progress" monster you control to the graveyard. You can only Special Summon 1 "Progress - National Ranker Koto" once per turn this way. When this card declares an attack while you control another "Progress" monster: You can send the top 3 cards of your deck to the graveyard; this card gains 1000 ATK.2500/1800 Progress - Young Sakura MaikoromonaLevel 3 EARTHWarrior/EffectWhen this cards battle position is changed: look at the top card of your deck; Send it to the graveyard or add it to your hand. During your opponents Standby Phase; change this cards battle position.1000/1400 Progress - Splash Track TsuchiyaLevel 4 EARTHWarrior/EffectOnce per turn you can send the top 3 cards of your deck to the graveyard; double this cards original ATK until the End Phase. You can send this face-up card to the graveyard; Special Summon 1 Level 5 "Progress" monster from your hand or graveyard.1200/800 Progress - Splash Athlete TsuchiyaLevel 5 EARTHWarrior/EffectYou can Special Summon this card by sending 1 level 4 or lower "Progress" monster you control to the graveyard. You can only Special Summon 1 "Progress - Splash Athlete Tsuchiya" once per turn this way. When this card declares an attack: You can send the top 3 cards of you deck to the graveyard; double this card's ATK until the End Phase.1300/1500 Progress - Splash Sprinter TsuchiyaLevel 6 EARTHWarrior/EffectYou can Special Summon this card by sending 1 level 5 "Progress" monster you control to the graveyard. You can only Special Summon 1 "Progress - Splash Sprinter Tsuchiya" once per turn this way. You can send the top 3 cards of your deck to the graveyard; draw 1 card, then this cards gains 1500 ATK until the End Phase.1800/1500 Wrapped Round ProgressSpell/NormalSend 1 "Progress" monster you control to the graveyard; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Wrapped Round Progress" per turn. The Progress ReturnsTarget 1 level 4 or lower monster your opponent controls; return it to it's owner's hand. You can banish this card from your graveyard; shuffle 5 "Progress" cards from your graveyard into your deck. You can only use each effect of "The Progress Returns" once per turn. Progress - Awaken Possibility, MiuLevel 4 EARTHWarrior/EffectWhen this card's battle position is changed; draw 1 card, then send 1 card from your hand to the graveyard; and if you do 1 "Progress" monster you control gains 600 ATK until the End Phase. You can only activate the effect of "Progress - Awakened Possibility Miu" once per turn.1900/1200 Progress - Time of Peace, SofinaLevel 3 DARKZombie/EffectWhen this cards battle postion is changed: Target 1 "Progress" monster you control; increase it's ATK by 400 until the End Phase1500/1000 Progress - Petit Devil FramboiseLevel 4 DARKZombie/EffectWhen this card is Summoned; change the battle postion of all other "Progress" monsters on the field. When this card attacks it gains 600 ATK until the End Phase.1600/1300 Progress - Mischievous FramboiseLevel 5 DARKZombie/EffectYou can Special Summon this card (from your hand) by sending 1 level 4 or lower "Progress" monster you control to the graveyard. You can only Special Summon 1 "Progress - Mischievous Framboise" once per turn this way. When this card is Summoned; change the battle positions of all other monsters you control. When this card battles it gains 600 ATK until the End Phase.2000/1700 Progress - Shunned Thunder FramboiseLevel 6 DARKYou can Special Summon this card (from your hand) by sending 1 level 5 "Progress" monster you control to the graveyard. You can only Special Summon 1 "Progress - Shunned Thunder Framboise" once per turn this way. When this card is Summoned; change the battle positions of all other monsters on the field. When this card battles, if you control another "Progress" monster; your opponent sends 1 card from their hand to the graveyard, then this card gains 500 ATK.2300/2000 [spoiler=Trail Deck 2.5: Chapter 2.5 Pure White Angel Machinery (0/26)] More cards will be added as time goes on. Most effects are going to be activated by milling, which is how Links are activated in the Ange Vierge TCG (for example a Link 8 skill is send the top 8 cards of your deck to your discard pile, though I am cutting the numbers down as Ange Vierge does allow you to reform you deck if you deck out), so there is usefulness in that, mainly for Darkness Embrace cards which allow for any Zombie support. [spoiler=Change/Addition Log]15/08/16 - Added Young Sakura Maikoromona, Splash Track Tsuchiya, Splash Athlete Tsuchiya, Splash Sprinter Tsuchiya, Wrapped Round Progress, and The Progress Returns. 17/08/16 - Added Awaken Possibility Miu, Time of Peace Sofina, Petit Devil/Mischievous/Shunned Thunder Framboise. 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Azure Wolf Posted August 15, 2016 Author Report Share Posted August 15, 2016 Added Young Sakura Maikoromona, Splash Track Tsuchiya, Splash Athlete Tsuchiya, Splash Sprinter Tsuchiya, Wrapped Round Progress, and The Progress Returns. Link to comment Share on other sites More sharing options...
Azure Wolf Posted August 17, 2016 Author Report Share Posted August 17, 2016 Added 5 more cards, Awaken Possibility Miu, Time of Peace Sofina, Petit Devil/Mischievous/Shunned Thunder Framboise. Link to comment Share on other sites More sharing options...
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