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Petite Archetype + Grande Sub-Archetype


RedSquare

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Basically cards that can recycle themselves using synchro monsters. My fave is Grande Squid.

 

The main cards ( annoying)

Petite Squid

Level 2 WATER 

Fish/Effect

 

When this card is sent to the graveyard, add one 'Petite' card from your deck to your hand, then special summon this card in defence. You can only use this card's effect thrice per duel.

 

Petite Stingray

level 3 WATER

Fish/ tuner

 

This card can be special summoned from the hand.
Once per turn, you can special summon one 'Petite' monster from your hand , but you can't attack until the end of your next turn.
 
Petite Turtle
Level  4 WATER
Fish/ effect
 
This card can be used as either a 'tuner' or 'non-tuner' monster for a synchro summon.
 
Now onto the grandes. 
 
Grande Squid
Level 6 DARK
Fish/ Synchro / Effect
 
'Petite Squid' and one other tuner monster
When this card is summoned, send the used synchro materials from your graveyard to your hand, and then you can special summon them at a cost of 2000 Life points. This card is also treated as if it had the WATER attribute .
 
Grande Turtle
Level 6 DARK
Fish/ Synchro / Effect
 
'Petite Turtle' and one other non-tuner monster
When this card is summoned, send the used synchro materials from your graveyard to your hand, and then you can attach them to this card as equip cards. This card gain 500 atk for each equip card on it.This card is also treated as if it had the WATER attribute .
 
Grande Stingray
Level 9 DARK
Fish/Synchro/Effect
 
'Petite Stingray' and one other non-tuner synchro monster
Special summon one ' Stingray Spirit' if this card leaves the field.You can send 3 and over 'petite' monsters in your hand to the graveyard; destroy this card. This card is also treated as if it had the WATER attribute .
 
 
Stingray Spirit
Level 0 LIGHT
Fish/Synchro/Effect
 
This card can only be summoned by the effect of 'Grande Stingray'.
When this card is summoned , add all 'petite' monsters in the graveyard to your hand ,and all 'Grande' monsters get shuffled into the extra deck , and this card gains 500 atk for each 'petite monster added into the hand , and 1000 atk for each 'Grande' monster shuffled into the extra deck. If this card leaves the field; discard your current hand , and draw six cards.
 
 
Yeah so that was my archetype.

 

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