Guest BGMCANN0N Posted September 14, 2016 Report Share Posted September 14, 2016 Vertigo[Continuous Spell] If a monster changes battle position: Inflict 500 damage to your opponent. Once during the End Phase: the turn player changes the battle position of 1 monster they control. Link to comment Share on other sites More sharing options...
ObeliskBlue91 Posted September 14, 2016 Report Share Posted September 14, 2016 A nice spell, seems like it's built for cards like Goblin Attack Force, maybe Big Shield Gardna, which could make it a bit OP since it neutralizes that main weakness - more so since if I'm reading that right, they take 1000 damage per turn with those cards. If you had Giant Orc with Second Goblin equipped, and Goblin Attack Force, the attacks could do 4500 damage (if not blocked), plus 2000 (once each changing to Defense, once with Second Goblin's effect, once with Vertigo effect) and do 6500 damage in one turn. Ideal situation but plenty of other cards have similar effects for a slower burn. Link to comment Share on other sites More sharing options...
Thepopon8r Posted September 15, 2016 Report Share Posted September 15, 2016 If there's one thing this card really screams for me, it's Clown Control. It brings some extra, albeit slow, damage on board, which would make the stall variations have better ways to deal damage, and the more offensive versions have a little more power. Link to comment Share on other sites More sharing options...
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