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Future Disaster-Archetype


Pablo.143

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          tried to create a new archetype.I finished the script of all these cards and then tried to run them in YGO PRO , I liked the result of the test but still want to make more changes , so suggestions are welcome. I already posted this archetype in the casual before. Now i added some updates. Sorry for my bad english and i hope you like it.

        The ''F.D'' (Future Disasters), the archetype is designed around birds of South America combined whit primary psychology colours. This deck is made only of monsters and 1 Spell Field Card.The idea that I had paring this deck is that there should be no spell or trap for the archetype , then the player would have to look for other spells and traps within yugioh game , thus preventing other similar deck of the same archetype and preventing him become very predictable . I do not know if it would work in real life.

      The playng style of this archetype is to keep changing the level of the monster cards to be able to summon more monsters or gain different effects.

  [spoiler='The Lore']

          the ''F.D'', originally were ordinary humans who were part of a small gang of delinquents with no expectation of future. After a great catastrophe , mankind was hopeless to stay alive , then , that gang abandon their old lives and in order to keep alive the human species in a new way , join with the bizarre monster Stork -Man to be transformed in monsters , with characteristics of birds. Thus becoming known as the future disasters . Now the main prey of these beasts are the other weak humans , but Parrotman , a boy who was part of the '' F.D. '' revolts and intends to disrupt unknown Stork -man 's plans.

   

 

  

Level 7 Monsters

 [spoiler=Green Parrotman and Red Mankinman]

cmUo7G5.jpg

 

Green Parrotman-F.D (FIRE)

Warrior

Atk 2400 Def 2000

 

Originaly i've made him to be the ace card of this archetype like ''Elemental Hero Neos'' or ''White Dragon Blue-eyes'',however i decided to leave it just like a normal monster with the lore of the archetype . Now I wonder if it would be good to invent spell and traps as support only for this cardWarrior

Atk 2400 Def 2000

 

Originaly i've made him to be the ace card of this archetype like ''Elemental Hero Neos'' or ''White Dragon Blue-eyes'',however i decided to leave it just like a normal monster with the lore of the archetype . Now I wonder if it would be good to invent spell and traps as support only for this card.

 

 

Q2wEEeE.jpg

 

 

Red Manakinman -F.D (EARTH)

Beast-Warrior/Effect

Once per turn,during either player's turn: Target one monster on the field this monster gains 500 ATK X Level of that monster until the End Phase. If you target this monster, reduce its level by 2 after increase the ATK of this card. During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
 

Atk/0 Def/2000

 

The monster with highest potential damage in the deck. If you target this card for the effect, this card gains 3500 atk, and become level 5 in the next turn, if target this card again, its gain 2500 and become level 3. If you target a monster level 12 its gain 6000 points of attack, so this card with Blue Tucanman can OTK. And i added i Kuriboh effect on this.

 

 

 

 

 

 

 

 

Level 5 Monsters

 [spoiler= Blue Toucanman and Yellow Bellbirdman ]

 

mIhtjye.jpg

 

Blue Toucanman -F.D (Dark)

Beast/effect

When this card is  Summoned, target 1 ''Future Disaster''monster on the Field; and declare a level from 1 to 12; it becomes that level until the End Phase . If you control a Level 5 ''F.D'' monsters, you can Special Summon this card from your hand . 
 

 

The key card to all other cards in this Deck, with effect of this cards. It increases the potential to max of others F.D monsters.

 

 

 

3rP1Rde.jpg

 

Yellow Bellbirman-F.D(WIND)

 

Winged Beast/Effect

If you control no monsters, you can Special Summon this card from your hand, If do, during the End Phase it is destroyed and You take 1000 damage.

Atk/ 2100 Def/ 2000

 

  This card be used to summon anothet F.D with level higher, or used in a synchro summon, at the the end phase, if you have a Future World in the Field, when this card is destroyed, you can add another F.D to your hand.

 

 

 

 

 

 

 

Level 3 Monsters

 [spoiler= Blue Jayman,Rainbow Macawman and Red Flamingowoman ]

f92175a.jpg

 

Blue Jayman -F.D (EARTH)

Beast/ Effect

During the tirn this card was Normal Summoned, you can Normal Summon 1 ''F.D'' monster in addition to your Normal Summon/Set.(You can only gain this edect once per turn.)
 

Atk/ 1300 Def/1000

 

 

Another card used to tribute Summon other F.D with higher level, or make easy to synchro or xyz summon.

 

 

 

bXSXFrQ.jpg

 

 

Rainbow Macawman-F.D (LIGHT)

Beast/Effect 

Once per turn :You can send 1 ''The Agent'',monster from your Deck to the Graveyard,and if you do, this card's Level becmos the Level of the monster sent to the Graveyard by this effect. Once per turn, you can discard this card from your Hand, to add from your Deck 1 ''F.D'' card.
 

Atk/1300  Def /1000

 

This effect is made thinking in Synchor or xyz summon. I will update  this effect to '' Send from your Deck'' Instead of discard from hand.

 

 

 

 

 

 

DbOCZmU.jpg

 

Red Flamingowoman-F.D(Dark)

Beast-Warrior/Effect

Once per turn You can Banish this card, then Special Summon from your Deck 1 ''F.D'' monster with the same Level of this card.

Atk /1500 Def/ 1000

 

 

This card can summon any tuner or level 3 monsters, and with the effect of Blue Toucan , it can summon any f.d monsters from your Deck.

 

 

 

 

 

 

Level 3 Tuner Monsters

[spoiler= Green hummingbirdman, Yellow Canarywoman ]

csVbwpF.jpg

 

Green Hummingbirdman-F.D (WIND)

Beast/Tuner 

If you contral a ''F.D'': You can Special Summon this card from your hand. This card can attack your opponent directly.During, either player turn,you can discard this card, Target 1 ''F.D'' monster on the field, and activate 1 of these effects: *Increase that target's Level by 2 until End Phase,* Reduce that target's Level by 2

until End Phase.
 

Atk/ 500 Def/500

A easy way to Syncho or Xyz Summon, With Jayman, Tribute Summon, for a level 7. With Future world and Storkman this card attack become 1200, then it can be usefull sometimes.

 

 

 

hW7TRx8.jpg

 

Yellow Canarywoman-F.D(LIGHT)

Beast/Tuner

When this card is sent to the Graveyard by battle., you can pay 1000 Life Points to Special Summon it in face-up Defense Position during your Standby Phase.
During, either player turn,you can discard this card, Target 1 ''F.D'' monster on the field, and activate 1 of these effects: *Increase that target's Level by 2 until End Phase,* Reduce that target's Level by 2
until End Phase.
 

With the effect of change level its more easy to increase attack or summon another synchro . and just  a copy paste the effect of Revival Jam and transfomed it in a Tuner.

 

 

 

 

 

 

 

Spell

[spoiler= Future World]

 

nbKvyNw.jpg

Field Spell

All ''F.D'' monster gain  100 ATK X its own Level. Once per turn: You can discard one card from your hand, Reduce the Level of all ''F.D''Monster Cards in your hand by 2 until the End Phase of this turn. When a ''F.D''monster is destroyed and sent to the Graveyard, is controller can a dd 1 ''F.D'' from your deck with the same level or below to your hand.
 

 

 

The Only non-monster card in this Archetype, I added the effect of ''discard'' to put some monsters in graveyard , and when you Summon White Harpywoman, the Player have something to special summon, depending of situation. I will update the effect '' add to your hand a monster with the same level '' for ''add 1 f.d monster''. And add ''When this card is destroyed, add another ''future World to Your hand.'' i don't know if this is too OP.

 

 

 

 

 

Extra Deck

[spoiler= White Harpywoman and Grey Storkman]

8Lvv2kq.jpg

 

White Harpywoman-F.D(WIND)

Winged-Beast/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters.
Once per turn: Tribute 1 ''F.D'' monster :Special Summon any of ''F.D'' monsters from your Graveyard,in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monsters. When this card leaves the field: Destroy those monsters.
Atk /2500 Def/2000
 

Thinking now, this card is actually the ace of the archetype. Its effect can only be fully used if Blue Toucanman is face-up on field and the  Graveyard is full of cards, put effect level 12 in Toucanman, then you can special summon, again Toucanman, more 2 monsters level 3, or 1 level 7, and if you not summon Toucanman you can Special

Summon  4 level 3 monsters.

 

 

 

 

5oeYHyN.jpg

 

Grey Storkman-F.D(LIGHT)

Beast/Synchro/ Effect

1 Tuner + 1 or more non-Tuner monsters.
All monsters ''F.D'' you control gain 400 ATK and are unaffected by the effects of Trap Cards.
While  this card is in your graveyard,you can remove from play other ''F.D'' monster whose total Levels are equal the level of the this card,and Special Summon it.
Atk /2000 Def/2500
 
 
i've made this card before the Spell Field, to be the supporter of this archetype. Since this monster was once  Summoned and he is in the Graveyard , it is easy to Summon it again. Thinking if I should update the effect, of ''gain 400 ATK'' to ''Gain 200 atk for each ''F.D'' face-up.'' 
 

 

 

 

 

 

 

 

 

 

Soon i will update the post with and YGO file for who wants to test this archetype.

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