Guest Posted May 27, 2008 Report Share Posted May 27, 2008 Update Bump: Added "Lance Soldier - Hezkath" ^_^ Link to comment Share on other sites More sharing options...
Hioco Posted May 27, 2008 Report Share Posted May 27, 2008 Awsome new cards dude 9/10 (Amazing pics ^_^) Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2008 Report Share Posted May 27, 2008 Thanks hioco! I rather like the pics myself, and am very glad you like them ^_^ Link to comment Share on other sites More sharing options...
shonenhikada Posted May 27, 2008 Report Share Posted May 27, 2008 force magicianOnly real creative thing there is flipping a card in grave face-down to activate a spell the use of the word force and push isn't really creative remove that and you got a carbon copy of another card. But seeing as it is a combination of 2 effects it is somewhat creative. Carnevin wolf or WE is creative. extra push not really creative it's a mirror of heart of underdog but that thing with it needing to be face-up is retarded though it should be removed. nature hiccup is basically Convulsion of Nature with half an effect not really creative. I was hoping for more creative for dark raigeki but basically it''s a -3 cost final destiny i was hoping by the name it would involve some use of dark monsters but sadly. Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2008 Report Share Posted May 27, 2008 Well, thanks for the comments shonenhikada. I appreciate all feedback ^_^ Link to comment Share on other sites More sharing options...
Enigma Zero Posted May 29, 2008 Report Share Posted May 29, 2008 Overall some really nice stuff. The only problem I see with this set is that with the Convulsion of Nature in the game...nobody would use Nature's Hiccup and Extra Push(which needs a better name) would just become broken. Just imagine the burn deck you could build with a 2 card combo that allows you to draw your entire deck. It's an interesting direction, but one which will require some kind of unique twist to get around this little problem. I look forward to see what that unique twist will be when it's completed. :D Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2008 Report Share Posted May 29, 2008 Overall some really nice stuff. The only problem I see with this set is that with the Convulsion of Nature in the game...nobody would use Nature's Hiccup and Extra Push(which needs a better name) would just become broken. Just imagine the burn deck you could build with a 2 card combo that allows you to draw your entire deck. It's an interesting direction' date=' but one which will require some kind of unique twist to get around this little problem. I look forward to see what that unique twist will be when it's completed. :D[/quote'] Well, I tried to word Extra Push so that you can only draw a maximum of 2 cards per Draw Phase (1 additional card), and Hiccup would compliment Convulsion since Convulsion's effect stops once it's destroyed, but Hiccup's effect remains as long as it activates successfully. I see what you mean though with the abuse of E.P, though. And, do you have any suggestions for an alternate name? Thanks for the comments ^_^ Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2008 Report Share Posted May 29, 2008 Sorry for the early bump, but it's an update bump. I've added the 26th card: "Seyvelin - Dimensional Caster" Credit to Remix Duelist for giving me the idea for the effect ^_^ Link to comment Share on other sites More sharing options...
302930 Posted May 29, 2008 Report Share Posted May 29, 2008 Pretty good! How were you able to write the monster type and then force with out it saying Effect afterwards? (i.e. "Spellcaster/Force" instead of "Spellcaster/Force/Effect)"? Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2008 Report Share Posted May 29, 2008 Pretty good! How were you able to write the monster type and then force with out it saying Effect afterwards? (i.e. "Spellcaster/Force" instead of "Spellcaster/Force/Effect)"? Thanks! Oh, that? I made the card just "Spellcaster / Effect" and then I used Paint.Net to edit Force in place of Effect. Pretty simple ^_^ Link to comment Share on other sites More sharing options...
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 Wow!It's amazing! (10/10)BTW,can you teach me how to put new symbols onto cards? (just like how you did the Push spells) Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2008 Report Share Posted May 30, 2008 Wow!It's amazing! (10/10)BTW' date='can you teach me how to put new symbols onto cards? (just like how you did the Push spells)[/quote'] Thanks wyhe! Actually, I'm currently working on a tutorial about how to add custom symbols to Spells and Traps, so watch for that and then you'll know how ^_^ Link to comment Share on other sites More sharing options...
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 Wow!It's amazing! (10/10)BTW' date='can you teach me how to put new symbols onto cards? (just like how you did the Push spells)[/quote'] Thanks wyhe! Actually, I'm currently working on a tutorial about how to add custom symbols to Spells and Traps, so watch for that and then you'll know how ^_^Thanks for being so helpful.No wonder you're a super-mod. Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2008 Report Share Posted May 30, 2008 Wow!It's amazing! (10/10)BTW' date='can you teach me how to put new symbols onto cards? (just like how you did the Push spells)[/quote'] Thanks wyhe! Actually, I'm currently working on a tutorial about how to add custom symbols to Spells and Traps, so watch for that and then you'll know how ^_^Thanks for being so helpful.No wonder you're a super-mod.Lol, you are quite welcome. I am always happy to help ^_^ Link to comment Share on other sites More sharing options...
Guest Posted May 31, 2008 Report Share Posted May 31, 2008 Update Bump: Added Remix's "Blizzard Elemental" to the 'Cards Made by Others' section. Thanks Remix ^_^ Link to comment Share on other sites More sharing options...
Larxene Posted May 31, 2008 Report Share Posted May 31, 2008 cool ^-^i really like the idea EDIT: OMG! im so close 2 my 5th star!!!! Link to comment Share on other sites More sharing options...
Guest Posted May 31, 2008 Report Share Posted May 31, 2008 cool ^-^i really like the idea Thanks Clariex! I'm very happy that you like them ^_^ Link to comment Share on other sites More sharing options...
N00B Hunter Posted May 31, 2008 Report Share Posted May 31, 2008 this is very good... nice idea. The only problem I have with it is that the cards are based around Spell Cards, making it weak to anti-spell strategies. What I'm trying to get at is that all the different kinds of monsters don't affiliate with Spells and Traps. Union: Counts itself as an equip card, but its effect has nothing to do with playing S & T. Gemini: 2nd Summoning monsters... well, it deals with monsters and the card's "effect" only applies to itself. Spirit: Nothing to do with spells either; Tuner: Fodder for a Synchro Summon, which coincidentally doesn't need S & T either... So, with a kind of card power that relies on spells, you're dealing a blow to cardmaking that will be hard to mend. It's a nice idea, but a flawed one: All types of card powers involve the card itself doing something special. Force monsters base their powers around activating spell cards, so its not an accepted idea.. sorry to throw a dart at your bubble with that. People can keep making cards, but just need to keep in mind that the set isn't qualified as a "realistic" card. Link to comment Share on other sites More sharing options...
Guest Posted May 31, 2008 Report Share Posted May 31, 2008 this is very good... nice idea. The only problem I have with it is that the cards are based around Spell Cards' date=' making it weak to anti-spell strategies. What I'm trying to get at is that all the different kinds of monsters don't affiliate with Spells and Traps. Union: Counts itself as an equip card, but its effect has nothing to do with playing S & T. Gemini: 2nd Summoning monsters... well, it deals with monsters and the card's "effect" only applies to itself. Spirit: Nothing to do with spells either; Tuner: Fodder for a Synchro Summon, which coincidentally doesn't need S & T either... So, with a kind of card power that relies on spells, you're dealing a blow to cardmaking that will be hard to mend. It's a nice idea, but a flawed one: All types of card powers involve the card itself doing something special. Force monsters base their powers around activating spell cards, so its not an accepted idea.. sorry to throw a dart at your bubble with that. People can keep making cards, but just need to keep in mind that the set isn't qualified as a "realistic" card.[/quote']Well, I never claimed that this was anywhere close to ready to be released into the TCG and actually succeed, I just thought it was an interesting idea worth pursuing. I get that it's new and different and maybe not conforming to usual standards, but isn't that what this site is about, to create custom cards that nobody has ever made/seen before? I see where you're coming from, but I don't really understand why you think this would be such a devastatingly bad "blow" to the TCG. WHy can't it be "accepted"? Link to comment Share on other sites More sharing options...
Guest Posted June 6, 2008 Report Share Posted June 6, 2008 UPDATE BUMP: Added a new card: "Victory Vine" A card to help you in tournaments, or anytime you play Matches ^_^ Link to comment Share on other sites More sharing options...
Guest Star Posted June 6, 2008 Report Share Posted June 6, 2008 I like the new cards. Who gave you the idea for Seyvelin? Link to comment Share on other sites More sharing options...
Guest KAJN Posted June 6, 2008 Report Share Posted June 6, 2008 As I said in the last thread.It's very helpful when your entering a dual with 2 or more matches. Great Idea. Link to comment Share on other sites More sharing options...
Guest Posted June 6, 2008 Report Share Posted June 6, 2008 I like the new cards. Who gave you the idea for Seyvelin?Um....well, the basic effect is based off D-Hero Diamond Dude, but I changed it and made it unique to fit the Push Spells. I forget who gave me the idea to make a card off Diamond Dude. Very glad you like them ^_^ And thanks again Simplicity :D Link to comment Share on other sites More sharing options...
CardCaster Posted August 17, 2011 Report Share Posted August 17, 2011 Wow im srysly impressed by your cards. I read you were awarded moderate for them, im my opinion you deserve it! But 2 of your cards have been removed cuz tinypic deleted them or somat... Also i cant see anyone using dark rageki i meen u go down 3 cards its a pretty hefty cost and you would doom yourself if your opponent had hand advantage. Also is swirls of music -1000 for each attack or just once for all attacks. If it was the latter i would say its bad, considering how hard it is to activate. But please don't think i hate these cards, on the contrery i say they are an amasing work or creativity, keep it up! P.S. (And this is a neutral comment) i think your Lance Soldier looks like a lightsworn. Anyone agree? Link to comment Share on other sites More sharing options...
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