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>>Push Spells and Force Monsters<< | Last Update: June 5, 2008 |


Parting Shot

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force magician

Only real creative thing there is flipping a card in grave face-down to activate a spell the use of the word force and push isn't really creative remove that and you got a carbon copy of another card. But seeing as it is a combination of 2 effects it is somewhat creative.

 

Carnevin wolf or WE is creative.

 

extra push not really creative it's a mirror of heart of underdog but that thing with it needing to be face-up is retarded though it should be removed.

 

nature hiccup is basically Convulsion of Nature with half an effect not really creative.

 

I was hoping for more creative for dark raigeki but basically it''s a -3 cost final destiny i was hoping by the name it would involve some use of dark monsters but sadly.

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Overall some really nice stuff. The only problem I see with this set is that with the Convulsion of Nature in the game...nobody would use Nature's Hiccup and Extra Push(which needs a better name) would just become broken. Just imagine the burn deck you could build with a 2 card combo that allows you to draw your entire deck. It's an interesting direction, but one which will require some kind of unique twist to get around this little problem. I look forward to see what that unique twist will be when it's completed. :D

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Overall some really nice stuff. The only problem I see with this set is that with the Convulsion of Nature in the game...nobody would use Nature's Hiccup and Extra Push(which needs a better name) would just become broken. Just imagine the burn deck you could build with a 2 card combo that allows you to draw your entire deck. It's an interesting direction' date=' but one which will require some kind of unique twist to get around this little problem. I look forward to see what that unique twist will be when it's completed. :D

[/quote']

 

Well, I tried to word Extra Push so that you can only draw a maximum of 2 cards per Draw Phase (1 additional card), and Hiccup would compliment Convulsion since Convulsion's effect stops once it's destroyed, but Hiccup's effect remains as long as it activates successfully. I see what you mean though with the abuse of E.P, though. And, do you have any suggestions for an alternate name?

 

Thanks for the comments ^_^

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Sorry for the early bump, but it's an update bump.

 

I've added the 26th card: "Seyvelin - Dimensional Caster"

 

Credit to Remix Duelist for giving me the idea for the effect ^_^

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Pretty good! How were you able to write the monster type and then force with out it saying Effect afterwards? (i.e. "Spellcaster/Force" instead of "Spellcaster/Force/Effect)"?

 

Thanks! Oh, that? I made the card just "Spellcaster / Effect" and then I used Paint.Net to edit Force in place of Effect. Pretty simple ^_^

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Wow!It's amazing! (10/10)

BTW' date='can you teach me how to put new symbols onto cards? (just like how you did the Push spells)

[/quote']

 

Thanks wyhe! Actually, I'm currently working on a tutorial about how to add custom symbols to Spells and Traps, so watch for that and then you'll know how ^_^

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Wow!It's amazing! (10/10)

BTW' date='can you teach me how to put new symbols onto cards? (just like how you did the Push spells)

[/quote']

 

Thanks wyhe! Actually, I'm currently working on a tutorial about how to add custom symbols to Spells and Traps, so watch for that and then you'll know how ^_^

Thanks for being so helpful.No wonder you're a super-mod.

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Wow!It's amazing! (10/10)

BTW' date='can you teach me how to put new symbols onto cards? (just like how you did the Push spells)

[/quote']

 

Thanks wyhe! Actually, I'm currently working on a tutorial about how to add custom symbols to Spells and Traps, so watch for that and then you'll know how ^_^

Thanks for being so helpful.No wonder you're a super-mod.

Lol, you are quite welcome. I am always happy to help ^_^

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this is very good... nice idea. The only problem I have with it is that the cards are based around Spell Cards, making it weak to anti-spell strategies. What I'm trying to get at is that all the different kinds of monsters don't affiliate with Spells and Traps. Union: Counts itself as an equip card, but its effect has nothing to do with playing S & T. Gemini: 2nd Summoning monsters... well, it deals with monsters and the card's "effect" only applies to itself. Spirit: Nothing to do with spells either; Tuner: Fodder for a Synchro Summon, which coincidentally doesn't need S & T either...

 

So, with a kind of card power that relies on spells, you're dealing a blow to cardmaking that will be hard to mend. It's a nice idea, but a flawed one: All types of card powers involve the card itself doing something special. Force monsters base their powers around activating spell cards, so its not an accepted idea.. sorry to throw a dart at your bubble with that.

 

People can keep making cards, but just need to keep in mind that the set isn't qualified as a "realistic" card.

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this is very good... nice idea. The only problem I have with it is that the cards are based around Spell Cards' date=' making it weak to anti-spell strategies. What I'm trying to get at is that all the different kinds of monsters don't affiliate with Spells and Traps. Union: Counts itself as an equip card, but its effect has nothing to do with playing S & T. Gemini: 2nd Summoning monsters... well, it deals with monsters and the card's "effect" only applies to itself. Spirit: Nothing to do with spells either; Tuner: Fodder for a Synchro Summon, which coincidentally doesn't need S & T either...

 

So, with a kind of card power that relies on spells, you're dealing a blow to cardmaking that will be hard to mend. It's a nice idea, but a flawed one: All types of card powers involve the card itself doing something special. Force monsters base their powers around activating spell cards, so its not an accepted idea.. sorry to throw a dart at your bubble with that.

 

People can keep making cards, but just need to keep in mind that the set isn't qualified as a "realistic" card.

[/quote']

Well, I never claimed that this was anywhere close to ready to be released into the TCG and actually succeed, I just thought it was an interesting idea worth pursuing. I get that it's new and different and maybe not conforming to usual standards, but isn't that what this site is about, to create custom cards that nobody has ever made/seen before? I see where you're coming from, but I don't really understand why you think this would be such a devastatingly bad "blow" to the TCG. WHy can't it be "accepted"?

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I like the new cards.

 

Who gave you the idea for Seyvelin?

Um....well, the basic effect is based off D-Hero Diamond Dude, but I changed it and made it unique to fit the Push Spells. I forget who gave me the idea to make a card off Diamond Dude.

 

Very glad you like them ^_^

 

 

And thanks again Simplicity :D

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  • 3 years later...

Wow im srysly impressed by your cards. I read you were awarded moderate for them, im my opinion you deserve it! But 2 of your cards have been removed cuz tinypic deleted them or somat...

 

Also i cant see anyone using dark rageki i meen u go down 3 cards its a pretty hefty cost and you would doom yourself if your opponent had hand advantage. Also is swirls of music -1000 for each attack or just once for all attacks. If it was the latter i would say its bad, considering how hard it is to activate.

 

But please don't think i hate these cards, on the contrery i say they are an amasing work or creativity, keep it up!

 

P.S. (And this is a neutral comment) i think your Lance Soldier looks like a lightsworn. Anyone agree?

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