ChaosInfinity Posted September 24, 2016 Report Share Posted September 24, 2016 I felt like adapting my favourite Digimon card game into Yu-Gi-Oh. So I came back here after several years' absence, and holy carp there's a lot of rules and seriousness. Do you guys not want people making cards for fun anymore? Anyway, I'm still in the process of making the whole set (314 cards plus the field spell), but here's some samples. I've tried to make the effects as close as possible to how it works in the PlayStation game. Unfortunately, this does mean that most of the monsters have very samey effects and don't do much other than summon themselves. =/Also, I used the original images from the game itself as card art (thanks to "metaldodomon" of the Spriters Resource for ripping them). It is a PSX game, so they're very low-resolution, haha. While either player controls 3 or more Level 6 or lower monsters with the same name, the ATK and DEF of those monsters is doubled (max. 9900). When a monster is attacked, apply its DEF for damage calculation (even if it is in Attack Position). Cards and effects cannot be activated in response to a Chain Link 3 card or effect. During each player's Draw Phase, instead of conducting their normal draw, the turn player discards their entire hand, if any (effects are not activated at this time), and draws 6 cards. Both players can activate Quick-Play Spell Cards from their hand during their opponent's turn. I kept thinking of more effects to stack onto this to make the game more like the Digimon card game, haha. The discarding/drawing effect is probably the most outrageous, but if that wasn't included, the other drawing- and discarding-related cards would be out of balance.Games in the original are always over in three turns or less, so you're able to be quite liberal with your cards. Since that's not necessarily the case here, it seems like a mill deck would prove quite effective. [spoiler=White cards]During the Main Phase: Special Summon 2 "White Champion Tokens" (Vaccine-Type/LIGHT/Level 4/ATK 1400/DEF 1600). The Tokens' names are treated as "Angemon". If "Digital Card Battle" is on the field, you can Special Summon this card (from your hand) by revealing 1 LIGHT Data, Vaccine or Virus-type monster, "Sacred Spear", "Summon Angemon", "Gold Aura", "Protect Aura", "White Power", or "Summon Patamon" in your hand until the end of your turn, and/or banishing them from your Graveyard. [spoiler=Blue cards] When your opponent activates a Quick-Play Spell Card: Negate the activation, and if you do, destroy that card. During the Main Phase: Target 1 monster on the field; return that target to the hand. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while "Digital Card Battle" is on the field, by revealing 4 WATER Data, Vaccine or Virus-type monsters, "Tidal Wave", "Control Parts", "Freeze Bug", "Eclipse Undo", "Blue Power", or "Summon Gomamon" in your hand until the end of your turn, and/or banishing them from your Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK and DEF for each card in your hand (max. 9900). [spoiler=Green cards] During the Main Phase, if "Digital Card Battle" is on the field: All WIND monsters you currently control gain 5000 ATK and DEF, but cannot attack directly, until the End Phase of the next turn. If you reveal cards from your hand/banish cards from your Graveyard to Special Summon a WIND monster, you can treat this card as up to 3 revealed/banished cards. If you apply this effect while this card is in your hand, banish it. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while "Digital Card Battle" is on the field, by revealing 3 WIND Data, Vaccine or Virus-type monsters, "Wield Aura", "Ecoly Cycle", "Green Force", "Beast Energy", "Green Power", or "Summon Palmon" in your hand until the end of your turn, and/or banishing them from your Graveyard. If "Digital Card Battle" is on the field, you can Special Summon this card (from your hand) by revealing 1 WIND Data, Vaccine or Virus-type monster, "Wield Aura", "Ecoly Cycle", "Green Force", "Beast Energy", "Green Power", or "Summon Palmon" in your hand until the end of your turn, and/or banishing them from your Graveyard. A very unusual Insect Mecha-Digimon that was recently discovered, it discharges 100 megavolts of electricity from both of its arms and its stun gun-shaped head if it senses danger. It uses electricity as its source of nutrients, and charges electric power using its middle two legs. [spoiler=Red cards] Target 1 monster your opponent controls; it loses 3000 DEF. If its DEF is reduced to 0 by this effect, destroy it. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while "Digital Card Battle" is on the field, by revealing 3 FIRE Data, Vaccine or Virus-type monsters, "Volcanic Cannon", "Blazing Chaos", "Flame Gatlin", "Fire Cannon", "Red Power", or "Summon Goburimon" in your hand until the end of your turn, and/or banishing them from your Graveyard. Cannot be Normal Summoned/Set. If "Digital Card Battle" is on the field, you can Special Summon this card (from your hand) by revealing 2 FIRE Data, Vaccine or Virus-type monsters, "Volcanic Cannon", "Blazing Chaos", "Flame Gatlin", "Fire Cannon", "Red Power", or "Summon Goburimon" in your hand until the end of your turn, and/or banishing them from your Graveyard. If "Digital Card Battle" is on the field, you can Special Summon this card (from your hand) by revealing 1 FIRE Data, Vaccine or Virus-type monster, "Volcanic Cannon", "Blazing Chaos", "Flame Gatlin", "Fire Cannon", "Red Power", or "Summon Goburimon" in your hand until the end of your turn, and/or banishing them from your Graveyard. As it has a devious personality lacking in courage, it never acts alone, and always attacks as a group concealed in buildings or the bowers of a forest. However, if they come to a disadvantage, they flee as fast as they can, scattering in all directions. An all-seeing Ogre Digimon who can do a ceremonial dance and use its magical club to see into the future. [spoiler=Black cards] Add 1 Data, Vaccine, or Virus-type monster, or 1 Quick-Play Spell Card, from your Deck to your hand. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while "Digital Card Battle" is on the field, by revealing 3 DARK Data, Vaccine or Virus-type monsters, "Darkness Gale", "Deceive Cloak", "Chaos Virus", "Vicious Hacking", "Black Power", or "Summon Devimon" in your hand until the end of your turn, and/or banishing them from your Graveyard. Cannot be Normal Summoned/Set. If "Digital Card Battle" is on the field, you can Special Summon this card (from your hand) by revealing 2 DARK Data, Vaccine or Virus-type monsters, "Darkness Gale", "Deceive Cloak", "Chaos Virus", "Vicious Hacking", "Black Power", or "Summon Devimon" in your hand until the end of your turn, and/or banishing them from your Graveyard. If "Digital Card Battle" is on the field, you can Special Summon this card (from your hand) by revealing 1 DARK Data, Vaccine or Virus-type monster, "Darkness Gale", "Deceive Cloak", "Chaos Virus", "Vicious Hacking", "Black Power", or "Summon Devimon" in your hand until the end of your turn, and/or banishing them from your Graveyard. A tiny familiar Digimon which has the appearance of a bat. It exists to serve as a familiar for higher-class Digimon like Devimon and Myotismon, but it is also said to be the one responsible for tempting Devimon, who was an angel-species Digimon, and luring it to the Dark Side. A Plant Digimon that accomplished an evolution just like Palmon. It seems that, at noon, it opens up its arms and the flower on its head to perform photosynthesis. The aroma emitted from the flower on its head is definitely inherited from Palmon, so as usual it is intensely foul. A Mammal Digimon characterized by its big ears. Although it is thought to be a subspecies of Patamon, it has quite the opposite personality of Patamon, and loves brawling. Usually, it acts as a familiar for Devimon and others. [spoiler=Brown cards] During the Main Phase, if "Digital Card Battle" is on the field: Send all monsters on the field to the Graveyard. If "Digital Card Battle" is on the field: Both players reveal all cards currently in their hands, and keep those cards revealed until the end of the next turn. This was a hard one to adapt. Not sure if I succeeded. Send 5 random cards from your opponent's Deck to the Graveyard (do not shuffle the Deck). I know picking random cards from the deck is rather unorthodox, but I couldn't send them from the top as that could be deliberately interrupting the opponent's plays. I thought about sending them from the bottom, but then there's not even the chance of disrupting them like you're meant to get. There has to be a chance of disruption, but not guaranteed, and the results generally only being seen later. Look at your opponent's hand and discard 1 EARTH monster from it. There seems to be a lot of 'see your opponent's hand' in this game compared to YGO. Imean even without being able to see their exact cards, you can often infer them from the S-Energy they gain (eg. if they draw their cards and gain a blue S-Energy, it often means they have a Freeze Bug to disrupt you with). That's another thing I can't really seem to work into the set. =S Your opponent reveals 2 LIGHT monsters in their hand, until the end of their turn. If they cannot, banish 2 LIGHT monsters from their Graveyard (or all LIGHT monsters, if there are less than 2). So if this keeps the monsters revealed, that means they can't reveal them for cost, right? Can only be Summoned if "Digital Card Battle" is on the field. During the End Phase of your opponent's next turn after this card was Summoned or flipped face-up: Send it to the Graveyard. Yeah, brown Digimon work differently to the other colours - they don't need S-Energy. Makes them quite a bit more useful, in the original game at least. During the End Phase of your opponent's next turn after this card was Summoned or flipped face-up: Send it to the Graveyard. I wasn't sure how to handle the S-Energy - YGO doesn't really have a resource system I could use for it. There's counters, but those have to go on an actual card on the field, and I'd need five different types of them. =/ Tell me if you have a better idea for how to adapt it than what I've implemented here (with the summoning requirements). Link to comment Share on other sites More sharing options...
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