leafbladie Posted October 7, 2016 Report Share Posted October 7, 2016 This week, on my plan for LotW archetype to retrain, it’s time for a hunter archetype: “Meklords”. “Meklords” were an archetype introduced in the 5D’s Anime as a means to combat Synchros, and while they busted them up decently there, they aren’t doing so stellar in the card game now. Of course the most obvious reason is that Xyz toolboxes have become a lot more splashable than Synchro spam which usually require quite a few cards dedicated to helping them run. You can make good Synchro based decks, it’s just usually not as consistent, and with cards like Maxx “C” running around, it can be pretty devastating. However, ignoring that, even when Synchros were really the only thing around, still no one used these things, despite how meta relevant Synchros were. Well it’s in part due to their annoying summon conditions, requiring you to have a monster blow up on your side of the field, and SS it from the hand, like a hand trap. However, if that isn’t annoying enough, since it’s during your opponent’s turn you’re most likely destroying stuff, you’ll probably be summoning it then, and since there’s no protection on them, they will die pretty easily. Anyway, when confronting this, I had two options, either make some Metalfoe Variant that will help you destroy your stuff, and make summoning them easier, in which case they’re still useless against Xyz Monsters, or retrain them to just be better overall. So I decided to subdivide them to conquer the three main ways of summoning from the Extra Deck: Fusions, Synchros, and Xyz. The good thing is they all synergize with each other, so you can run all 3 together. I made 2 Meklord Army monsters for each Emperor, and them generic effects that allow them to get to the field easier. However, in retrospect, I may have made them a bit too generic, as the first one is basically the same across all 3 subgroups, however the second are each decently unique I think. I also included a Spell to help get some recovery, but it’s a bit limited, and a Field Spell to use in tandem with Fortissimo to help spam the field. Finally, as a matter of taste, I basically made each Emperor lock you out of the summoning method used for them. This is in part so that if your opponent has a field of all Synchro or Xyz monsters, you can’t spam them out to steal their entire field and OTK. They also are unaffected by the type of monster they’re meant to combat until the end of the next turn, thought it’d be a bit too strong for it to be permanent, especially if you did get all 3 out. This still allows them to suck up one Xyz Monster though, whether it be Infinity, Crystal Wing, or other effect negating ones. Anyway, here they are: [spoiler=Main Deck Monsters (6 Cards)]Meklord Army of Skiel IMachine-Type/WIND/Level 4/ATK 1200/DEF 1000If this card is Normal or Special Summoned: You can add 1 “Meklord” monster from your Deck to your hand. If your opponent controls a Fusion Monster, you can Special Summon it to the field instead. You can only use this effect of “Meklord Army of Skiel I” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster. Meklord Army of Skiel IIMachine-Type/WIND/Level 4/ATK 1000/DEF 1200If this card is sent to the Graveyard: You can add 1 “Meklord” card from your Deck to your hand. If this card is in your Graveyard: You can banish this card and material listed on a “Meklord” Fusion monster from your Graveyard; Special Summon that monster (This Special Summon is treated as a Fusion Summon). You can only use this effect of “Meklord Army of Skiel II” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster. Meklord Army of Wisel IMachine-Type/DARK/Level 4/ATK 1800/DEF 0 (Tuner)If this card is Normal or Special Summoned: You can add 1 “Meklord” monster from your Deck to your hand. If your opponent controls a Synchro Monster, you can Special Summon it to the field instead. You can only use this effect of “Meklord Army of Wisel I” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster. Meklord Army of Wisel IIMachine-Type/DARK/Level 4/ATK 0/DEF 1800 (Tuner)If a “Meklord” monster you control would be destroyed by battle or card effect, you can Special Summon this card (from your hand) instead. You can only Special Summon “Meklord Army of Wisel II” once per turn this way. During your Main Phase: You can Special Summon 1 “Meklord Army” monster from your Graveyard. You can only use this effect of “Meklord Army of Wisel II” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster. Meklord Army of Granel IMachine-Type/EARTH/Level 4/ATK 1600/DEF 1200If this card is Normal or Special Summoned: You can add 1 “Meklord” monster from your Deck to your hand. If your opponent controls an Xyz Monster, you can Special Summon it to the field instead. If this card is in your Graveyard while you control “Meklord Emperor Granel”: You can banish 1 other “Meklord” monster from your Graveyard; attach this card as Xyz Material to “Meklord Emperor Granel”. You can only use each effect of “Meklord Army of Granel I” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster. Meklord Army of Granel IIMachine-Type/EARTH/Level 4/ATK 1200/DEF 1600When this card is Normal or Special Summoned: You can send 1 “Meklord” monster from your Deck to the Graveyard. You can send 1 other card from your hand or field to the Graveyard; Special Summon as many “Meklord” monsters from your hand to the field as possible. If this card is in your Graveyard while you control “Meklord Emperor Granel”: You can banish 1 other “Meklord” monster from your Graveyard; attach this card as Xyz Material to “Meklord Emperor Granel”. You can only use each effect of “Meklord Army of Granel II” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster. [spoiler=Spell Cards (2 Cards)]Rebirth of the MeklordNormal SpellBanish 1 “Meklord Emperor” monster from your Graveyard; Special Summon 1 “Meklord” monster from your Extra Deck, ignoring its summoning conditions, and if you do, you lose half your LP. Pianissimo the Immovable FortressField SpellOnce per turn: You can discard 1 card; add 1 “Meklord” card from your Deck to your hand. You can Normal Summon 1 “Meklord” monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) [spoiler=Extra Deck Monsters (3 Cards)]Fusion Meklord Emperor SkielMachine-Type/WIND/Level 8/ATK 2200/DEF 2200 (Fusion)2 “Meklord” monstersMust either be Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use “Polymerization”), and cannot be Special Summoned by other ways. This card is unaffected by the effects of other Fusion Monsters until the end of the next turn after it was Special Summoned. You cannot Fusion Summon. Once per turn: You can equip 1 Fusion Monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) Once per turn, during either player’s turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy the equipped monster instead. Synchro Meklord Emperor WiselMachine-Type/DARK/Level 8/ATK 2500/DEF 2500 (Synchro)1 “Meklord” Tuner + 1 “Meklord” non-Tuner monsterMust be Synchro Summoned and cannot be Special Summoned by other ways. This card is unaffected by the effects of other Synchro Monsters until the end of the next turn after it was Special Summoned. You cannot Synchro Summon while you control this card. Once per turn: You can equip 1 Synchro Monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) Each time your opponent Special Summons a Tuner or Synchro monster: Draw 1 card. If this card would be destroyed, you can destroy the equipped monster instead. Xyz Meklord Emperor GranelMachine-Type/EARTH/Rank 4/ATK 0/DEF 0 (Xyz)2 or more (max. 5) Level 4 “Meklord” monstersMust be Xyz Summoned using the above Materials, and cannot be Special Summoned by other ways. This card is unaffected by the effects of other Xyz Monsters until the end of the next turn after it was Special Summoned. You cannot Xyz Summon while you control this card. This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can equip 1 Xyz Monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to the ATK of the equipped monster. Once per turn: You can Special Summon 1 Xyz Monster equipped to this card, and detach up to 2 Xyz Material from this card, and if you do, attach them to that monster. If this card would be destroyed, you can destroy the equipped monster instead. [spoiler=Boss Monster (1 Card)]Meklord Astro MekanikleMachine-Type/LIGHT/Level 12/ATK 4000/DEF 4000Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 “Fusion Meklord Emperor Skiel”, “Synchro Meklord Emperor Wisel”, and “Xyz Meklord Emperor Granel” from your Graveyard. Unaffected by other monsters’ effects. Once per turn: You can equip 1 monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) Once per turn: You can send 1 monster equipped to this card to the Graveyard; destroy all Special Summoned monsters your opponent controls. Link to comment Share on other sites More sharing options...
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