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Defender Snails (11/?) Mini Archetype


Yuya-Kun

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So.... A while ago i asked what you guys wanted me to make for an archetype, 1 of the 3 suggestions was a stall deck made of Snails

Well.... They're not all Stall Monsters

Basically your opponent is supposed is to draw out their deck

Album fill with da pics

http://imgur.com/a/YG5zK

 

Main Deck Monsters (6)

 

Defender Snail Gratsi

Effect:

If you control a "Defender Snail" You can Special Summon this card in Defence position and if you do,

Draw 1 card, and if you do, Your opponnet draw's a card for every "Defender Snail" You control.

Once per Turn: This card cannot be Destroyed in Battle

ATK/0 DEF/2100 LV/2 Type: Insect ATT - Dark

 

 

Defender Snail - Haztur

If you have no monsters, you can Special Summon this card from your hand, and if you do, this card's level becomes 1.

If this card would be destroyed in Battle, draw 1 card, and if you do, this card is not Destroyed,

also, your opponent draws a card for every "Defender Snail" On the field.

ATK/0 DEF/2000 LV/2 Type: Insect ATT - Dark (Tuner)

 

Defender Snail - Horus

FLIP: Special Summon 1 "Defender Snail" From your Hand.

This card cannot be destroyed in Battle.

If this card is used as an Xyz Material, that monster gains this effect

●If a Monster your opponent controls Attacks this card, Draw 1 card, and if you do, your opponent Draws 2 cards.
ATK/500 DEF/500 LV/2 Type: Insect ATT-Dark
 
Defender Snail - Robuski
When your opponents draw's a card, except during the Draw Phase, you can Special Summon this card from your Deck ,and if you do, your opponent draws 2 Cards.
An Xyz Monster with this monster as an Xyz Material gains this effect.
 Once per Turn: You can Target 1 "Defender Snail" In your Graveyard, Special Summon Any monster with the same name as that monster from your Deck or Hand.
ATK/1000 DEF/2000 LV/2 Type: Insect ATT-Dark
 
Defender Snail - Giant Cacoon
Cannot be Normal Summoned/Set. Can only be Special Summoned by tributing 3 "Defender Snail" Monster's you control.
Once per Turn: Place 1 "Defence" Counter on this card.
You can tribute this card with 3 "Defence" Counters, Special Summon 1 "Destruction Snail - Helldora" From your Hand Deck or Graveyard.
ATK/0 DEF/3800 LV8 Type: Insect ATT - Dark
 
Destruction Snail - Helldora
Cannot be Normal Summoned/Set. Can only be Special Summoned by the effect of "Defender Snail - Giant Cacoon". If this card Destroy's an opponents monster in Battle,
Your opponent's Draws 3 Cards.If this card is Attacked, discard 3 cards, you take no further damage, also, this card is not Destroyed.
This card cannot be Targeted by opponent's card effects.
ATK/4000 DEF/0 LV10 Type: Insect ATT - Dark
 
Spells (2)
Snail Barracks
Once per Turn: If you control a "Defender Snail" Monster,
you can target 1 face up attack position monster your opponent controls,
change that monster into face down defence position, and if they do,
you can Special Summon 1 "Defender Snail" From your Hand.
Type: Field spell
 
Ultimatum Defence
When this card is activated, all "Defender Snail" Monster's you control cannot be destroyed or targeted by opponent's card effects.
Once per turn: You can send the top card of your Deck to the Graveyard,
and if it's a "Defender Snail" Monster, your opponent draws a card, if it is not, shuffle your Deck.
Type: Field Spell
 
Extra Deck (3)
 
Xyz Monsters
 
Defender Snail - Ganduzka
2 Level 2 Insect-Type Monsters
You can Detach 1 Xyz Material from this card, Special Summon 1 Level 2 or Below Insect-Type Monster from your Graveyard. This card cannot be destroyed in Battle. If this card is attacked, your opponnent draws 2 cards, also, this card gains 500 DEF.
ATK/800 DEF/1800 ATT- Dark Type: Insect RA/2
 
 
Defender Snail - Horugatsi
2 Level 2 Insect-Type Monsters
Once per Turn: You can detach 1 Xyz Material from this card,
Your opponnent cannot Declare an Attack this turn, also,
they Draw 3 Cards. If this card has a "Defender Snail" Monster as an Xyz Material,
this monster cannot be Destroyed in Battle.
ATK/0 DEF/2500 ATT - Dark Type: Insect RA/2
 
Synchro Monster
 
Defender Snail - Hugostaz
1 Insect-Type Tuner + 1 Insect-Type Non-Tuner
This card gains 500 Defence for every "Defender Snail" On the field. If this card is attacked, you can switch this monster into face-down defence position.
FLIP: your opponent Draws a card for every "Defender Snail" In your Graveyard.
ATK/1800 DEF/2500 LV/6 ATT  - Dark Type: Insect
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Your opponent wouldn't need to use Maxx "C" (discard from the hand, draw a card for ever special summon your opponent makes that turn) because most of your monsters have Pot of Greed effects except that your opponent doesn't need to use any cards to get them. There is no situation where a player wouldn't want to draw cards because it gives them more resources to win. While it's good that they let you draw cards, any card that does so lets your opponent draw twice as many cards, which sort of defeats the point of you drawing.

 

Helldora-requires 3 monsters to tribute another monster which needs to live for 3 turns without any protection from non-battle removal. The card itself has 4K ATK, which is great, except that your opponent draws THREE CARDS THAT'S GRACEFUL CHARITY EXCEPT THEY DON'T NEED TO DISCARD. Doing a lot of damage isn't going to help if it gives your opponent a huge advantage, since they're probably only going to have stronger monsters on the field when you get this thing out. It's other effect seems to indicate that you have to discard 3 cards, you might want to reword it;

 
If this card is attacked: you can discard 3 cards, then you take no further damage,also, this card is not Destroyed.
This card cannot be Targeted by opponent's card effects.
 
This way, it's optional to discard. 
Robuski-your opponent gets to draw for you special summoning it, even though this would be a great monster to summon from the extra deck with. 
Ganduzka-very good detach effect, battle protection is good, but again, drawing cards just for attacking a monster with 1800 DEF is a great opportunity for the opponent. It seems like it keeps its DEF boosts but it has to be attacked 2, more ideally 3 times before it has enough DEF to protect itself but then it only has 3300 DEF and since monsters aren't destroyed if they attack a monster with a higher DEF, your opponent could literally ram into this one whenever they needed more cards. 
 
Horugatsi-your opponent draws 3 cards. It doesn't really matter that they can't attack, you gave them free cards for no reason. 
Hugostaz is ok, might get 1000, or even 1500 DEF, since there are a couple of ways to get lots of monsters out, except it's flip effect makes no sense. "Ha ha! You've attacked my monster now I'll reveal it's terrifying power...draw at the very least 2 cards for the materials you made this monster with. 
 
Ultimatum Defense gives good protection, I guess this is how you ensure Helldora stays on the field but the other effect says, discard and your opponent gets another card or you wasted a card because, while Ganduzka could summon it back, there are no cards that would help you by being sent to the graveyard. Snail Barracks is the best card in the set because it doesn't give your opponent more cards and has a pretty useful effect. You can flip over a monster to make it easier to destroy and "turn off" its effects and summon another from your hand, although it relies on you having a monster already. 
 
Although you have some pretty big beaters, giving free cards to your opponent is not a useful way to balance cards because they'll just use the cards you gave them to beat you. Plus, the ones which let them draw 1 card for every monster on the field give them a chance of drawing even more. The only thing I could see this strategy doing is making them deck out. But you'd have to do it insanely fast. The way these effects are now, the best you could do is special Haztur, special Gratsi, they get 2 cards, make Horugatsi, they get 3 cards. This series would need some insane nuke cards to make your opponent draw a s*** ton of cards right from the start, but then it wouldn't be a stall deck. 
 
I can't emphasize how shocked I was as I read these effects. These cards give your opponent huge numbers of cards for very little benefit to whoever is playing them. 
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Oops, I missed the sentence where ou told us that the point of the deck was to deck out the opponent.

Since monsters "destroyed by battle" are destroyed by damage calculations between the 2 values of the monsters, Raigeki and any other card effect that lets you destroy a monster count as card effects. 

Gratsi is only protected once and with low DEF, your opponent could attack it with more than 1 monster if they really needed to destroy it.

 

Giant Cocoon has nothing but 3800 DEF which means there are a few monsters that could destroy it. 

Small question about Ganduzka-its detach effect is the special summon only correct? So its other effects, battle proection and the draw effect are always applied? I still stand by what I said about it. Because its draw effect relies on the opponent attacking, they have control of whether they use it or not. They could ignore it (although its detach effect might give them a reason to) and since its so easy to run over, they could easily attack it when they needed cards. 

Your Xyz monsters have some protection but Horugatsi has no protection once it runs out of materials.

 

Helldora is actually really good as long as you can summon it but I want to ask about its protection effects because it's a little unclear how it works. 

If this card is Attacked, discard 3 cards, you take no further damage, also, this card is not Destroyed.

This card cannot be Targeted by opponent's card effects.
 
The condition is being attacked. The "also" indicates that it isn't destroyed and you take no damage. If someone managed to attack it with a monster with more than 4K ATK, and somehow negated the damage protection (though I don't know of any cards that could do that) the controller would take about 100 damage and the monster would still not be destroyed because either of these effects can happen even one cannot. However, does this effect rely on discarding 3 cards? That's a lot of cards to discard. The way the effect reads makes it look like if you can't discard, you can't protect it. 
 
 
Ultimatum Defense is also a bit confusing. It's the best way to protect these monsters, but its protection seems to rely on being activated, which makes me think that it won't apply after the turn that it's activated. I would cut out the "when this card is activated".
 
Most of these monsters can sill be destroyed by Raigeki. They have little protection from being sent back to the hand or deck, or banished. They can be stopped by a lot of cards on their summon, from the "Solemn" counter trap cards (Strike and Warning), "Hole" trap cards and the many Mirror Force variants. Their effects can be negated. You can flip them face-down with cards like Swords of Concealing Light. They can be disrupted with Vanity's Emptiness or Majesty's/Vanity's Fiend.
 
Obviously no deck is immune but there are so many ways of avoiding battle or negating stuff. Although these cards can make the opponent draw a lot, the most optimal play you could make on the first turn would only give your opponent a few cards, and then they're going to have a huge advantage on their first turn.  If you went second, they might have something to answer to your protection. I don't know if this deck can make the opponent deck out fast enough to win before they beat you with all the extra cards they get. In the meta, decks are very tightly constructed. Even 1 or 2 extra cards could mean the difference for a player's chance of winning or losing. That's why I thought this archetype wouldn't do very well against many other decks, meta or not. 
 
I realized the Xyz could sit on Horus and keep making the opponent draw while protecting themselves so it's better than I thought. If you wanted to improve their chances, you could mix them up between battle or effect protection, that way the opponent needs to think more carefully about which ones to attack or not. Helldora and the field spells are very helpful to this archetype. However, you could probably cut out the "shuffle your deck" bit from Ultimatum Defense, since players need to shuffle the deck whenever they search for a card and I don't think ti would make much of a difference even if this deck had no search cards. Traps could be useful considering the nature of these monsters. 
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